Player Matchup

Bacchus
Bacchus
Gold V
Dkkie
Bacchus
Gold V
Level 143
God Stats
86W - 72L
1,524 SR
Queue Stats
152W - 177L
1,110 MMR
Party 1
Ra
Ra
Bronze III
Yasuke95
Ra
Bronze III
Level 159
God Stats
1W - 0L
1,655 SR
Queue Stats
2W - 2L
1,362 MMR
Solo
Mulan
Mulan
Gold IV
vDAMAGEv
Mulan
Gold IV
Level 155
God Stats
14W - 9L
1,590 SR
Queue Stats
88W - 99L
1,419 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,589 SR
1,297 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,593 SR
1,552 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
ArcaneSrvivL
Hou Yi
Gold IV
Level 137
God Stats
2W - 3L
1,591 SR
Queue Stats
336W - 363L
1,472 MMR
Party 2
Cthulhu
Cthulhu
Gold II
undockedrope82
Cthulhu
Gold II
Level 152
God Stats
5W - 3L
1,690 SR
Queue Stats
58W - 56L
1,683 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dkkie
Bacchus
14
3 / 1 / 5
8,398
840
7,847
9,064
10,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 6
9,066
907
7,732
7,255
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
vDAMAGEv
Mulan
14
4 / 1 / 3
8,659
866
6,517
7,869
6,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesNe ZhaSerqetKuzenboXing Tian

VS

Bans
BastetHeraMedusaNu WaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 3 / 1
7,285
729
5,144
5,141
1,504
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
1 / 3 / 0
8,391
839
3,710
7,497
2,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 1
8,038
804
7,729
13,019
8,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
9
Kills
2
2
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
L
Hou Yi
1
3
0
0.33
W
Bacchus
Dkkie
Bacchus
3
1
5
5.5
W
2
0
6
5
L
1
3
1
0.5
W
Mulan
vDAMAGEv
Mulan
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
16,583
24,188
Taken
25,657
20,052
Mitigated
12,373
10,628
Healing
4,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,144
605
0
83
5,141
1,504
0
2,405
2,455
16,900
0
L
Hou Yi
3,710
883
0
1,052
7,497
2,586
0
3,258
3,627
0
30,092
W
Bacchus
Dkkie
Bacchus
7,847
1,103
0
1,828
9,064
10,625
0
4,717
3,906
19,431
193
W
7,732
343
2,670
4,969
7,255
2,798
0
3,720
3,308
37,248
1,307
L
7,729
532
75
2,830
13,019
8,283
0
8,243
4,046
23,168
1,127
W
Mulan
vDAMAGEv
Mulan
6,517
487
0
1,161
7,869
6,629
0
3,454
4,341
0
25,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,123
Gold Earned
23,714
131
Minions Killed
123
0
Camps Cleared
0
607,083
Distance Traveled
555,098
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,285
729
24
2
0
152,382
0
L
Hou Yi
8,391
839
64
6
0
198,097
0
W
Bacchus
8,398
840
12
1
0
208,084
0
W
Ra
9,066
907
82
8
0
211,621
2
L
Cthulhu
8,038
804
35
4
0
204,619
0
W
Mulan
8,659
866
37
4
0
187,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role