Player Matchup

Tsukuyomi
Tsukuyomi
Silver IV
DraughtBreak631
Tsukuyomi
Silver IV
Level 122
God Stats
7W - 11L
1,616 SR
Queue Stats
7W - 11L
1,398 MMR
Solo
Xing Tian
Xing Tian
Bronze III
FeelzGodMan
Xing Tian
Bronze III
Level 108
God Stats
2W - 3L
1,598 SR
Queue Stats
15W - 13L
1,473 MMR
Solo
Nut
Nut
Gold V
imS0SAd
Nut
Gold V
Level 121
God Stats
17W - 15L
1,508 SR
Queue Stats
55W - 58L
1,449 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,574 SR
1,440 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,557 SR
1,505 MMR
Vulcan
Vulcan
Gold IV
Philipzz333
Vulcan
Gold IV
Level 149
God Stats
27W - 27L
1,483 SR
Queue Stats
67W - 75L
1,402 MMR
Solo
Ravana
Ravana
Platinum III
Slitrr
Ravana
Platinum III
Level 154
God Stats
4W - 3L
1,473 SR
Queue Stats
165W - 164L
1,781 MMR
Party 1
Mulan
Mulan
Gold IV
Succxbi
Mulan
Gold IV
Level 94
God Stats
13W - 5L
1,716 SR
Queue Stats
124W - 130L
1,332 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DraughtBreak631
Tsukuyomi
12
0 / 4 / 3
7,389
739
3,962
9,045
2,937
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Xing Tian
FeelzGodMan
Xing Tian
14
4 / 1 / 0
8,768
877
6,354
10,451
10,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nut
13
0 / 3 / 4
7,808
781
4,759
8,072
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AnubisHun BatzFenrirThothHercules

VS

Bans
Ne ZhaJormungandrScyllaBake KujiraAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
2 / 0 / 4
9,027
903
11,137
3,771
1,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Slitrr
Ravana
14
4 / 3 / 1
8,378
838
7,104
6,424
3,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
Succxbi
Mulan
14
2 / 1 / 5
8,348
835
5,457
8,075
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
4
Kills
8
8
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DraughtBreak631
Tsukuyomi
0
4
3
0.38
L
Xing Tian
FeelzGodMan
Xing Tian
4
1
0
4
W
Vulcan
2
0
4
4
W
Ravana
Slitrr
Ravana
4
3
1
1.5
W
Mulan
Succxbi
Mulan
2
1
5
4.5
L
Nut
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,075
Damage
23,698
27,568
Taken
18,270
15,710
Mitigated
12,436
3,033
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DraughtBreak631
Tsukuyomi
3,962
217
0
556
9,045
2,937
0
3,726
5,037
0
20,840
L
Xing Tian
FeelzGodMan
Xing Tian
6,354
726
0
1,456
10,451
10,509
0
4,868
4,901
17,551
1,462
W
Vulcan
11,137
32
0
2,000
3,771
1,432
0
1,320
2,451
41,375
730
W
Ravana
Slitrr
Ravana
7,104
1,467
0
1,624
6,424
3,537
0
2,382
4,042
20
25,695
W
Mulan
Succxbi
Mulan
5,457
675
0
1,595
8,075
7,467
0
2,518
5,557
533
19,307
L
Nut
4,759
3,003
0
1,021
8,072
2,264
0
3,069
4,619
0
22,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,965
Gold Earned
25,753
98
Minions Killed
131
0
Camps Cleared
0
566,589
Distance Traveled
637,378
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,389
739
33
3
0
195,401
0
L
Xing Tian
8,768
877
31
3
0
193,147
0
W
Vulcan
9,027
903
80
8
0
226,988
4
W
Ravana
8,378
838
35
4
0
194,024
0
W
Mulan
8,348
835
16
2
0
216,366
0
L
Nut
7,808
781
34
3
0
178,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role