Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Diamond III
 
Ah Puch
Diamond III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond III
 
Thanatos
Diamond III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
BlueIsOlymp
Agni
Diamond V
Level 116
God Stats
14W - 14L
1,633 SR
Queue Stats
317W - 303L
2,046 MMR
Party 1
Artemis
Artemis
Diamond V
xDrThRaX
Artemis
Diamond V
Level 182
God Stats
65W - 45L
1,621 SR
Queue Stats
358W - 352L
2,007 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,551 SR
1,711 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,637 SR
1,906 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond IV
JeanGhost
Odin
Diamond IV
Level 202
God Stats
3W - 2L
1,692 SR
Queue Stats
156W - 164L
2,013 MMR
Solo
Sun Wukong
Sun Wukong
Platinum II
PAKITOPROX
Sun Wukong
Platinum II
Level 159
God Stats
21W - 8L
1,765 SR
Queue Stats
227W - 204L
1,873 MMR
Solo
Rama
Rama
Diamond II
Sephiirôthh
Rama
Diamond II
Level 157
God Stats
16W - 16L
1,589 SR
Queue Stats
514W - 504L
2,076 MMR
Solo
Geb
Geb
Diamond III
xXluh12Xx
Geb
Diamond III
Level 160
God Stats
8W - 5L
1,637 SR
Queue Stats
258W - 225L
2,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 4 / 1
5,389
539
7,671
9,073
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
 
Ah Puch
8
0 / 7 / 0
4,964
496
5,591
9,529
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thanatos
 
Thanatos
5
1 / 2 / 0
4,366
437
1,334
2,794
635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,029
503
0
3,916
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
xDrThRaX
Artemis
11
1 / 4 / 1
5,780
578
4,740
6,713
2,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Erlang ShenAphroditeAmaterasuMaman Brigitte

VS

Bans
CthulhuAo KuangBastetYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 0 / 3
7,842
784
2,138
2,125
669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
5 / 0 / 4
7,118
712
4,070
4,493
1,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
PAKITOPROX
Sun Wukong
13
4 / 1 / 3
7,554
755
1,914
6,606
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 1 / 4
7,044
704
8,142
8,655
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 1 / 8
6,581
658
4,979
9,332
4,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
20
20
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
1
0.38
L
Ah Puch
 
Ah Puch
0
7
0
0
L
Thanatos
 
Thanatos
1
2
0
0.5
W
Ra
 
Ra
4
0
3
5.5
L
0
3
0
0
W
Odin
5
0
4
7
W
Sun Wukong
PAKITOPROX
Sun Wukong
4
1
3
5.5
W
4
1
4
6
L
Artemis
xDrThRaX
Artemis
1
4
1
0.38
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,336
Damage
21,243
32,025
Taken
31,211
8,833
Mitigated
12,418
8,607
Healing
12,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,671
4,907
0
2,527
9,073
2,646
0
2,011
7,062
0
32,246
L
Ah Puch
 
Ah Puch
5,591
339
0
1,703
9,529
2,522
0
2,348
7,109
28,462
0
L
Thanatos
 
Thanatos
1,334
502
0
1,724
2,794
635
0
112
2,622
0
12,408
W
Ra
 
Ra
2,138
145
349
1,176
2,125
669
67
650
1,415
64,356
579
L
0
0
0
737
3,916
962
0
1,012
2,650
29,914
0
W
Odin
4,070
875
0
655
4,493
1,767
0
486
3,973
0
53,825
W
Sun Wukong
PAKITOPROX
Sun Wukong
1,914
306
0
1,466
6,606
3,538
0
2,014
4,204
0
45,222
W
8,142
5,843
0
4,358
8,655
2,295
0
270
8,363
0
51,964
L
Artemis
xDrThRaX
Artemis
4,740
2,076
0
1,916
6,713
2,068
0
1,207
5,506
0
36,312
W
4,979
1,206
1,748
2,633
9,332
4,149
0
1,812
7,382
15,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
36,139
275
Minions Killed
438
0
Camps Cleared
0
827,891
Distance Traveled
1,103,631
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,389
539
49
5
0
185,887
1
L
Ah Puch
4,964
496
50
5
0
181,422
0
L
Thanatos
4,366
437
20
2
0
86,374
0
W
Ra
7,842
784
131
13
0
234,328
0
L
Agni
5,029
503
85
9
0
181,372
0
W
Odin
7,118
712
90
9
0
255,790
0
W
Sun Wukong
7,554
755
94
9
0
200,309
0
W
Rama
7,044
704
106
11
0
190,622
0
L
Artemis
5,780
578
71
7
0
192,836
2
W
Geb
6,581
658
17
2
0
222,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role