Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BiologistBacon
Cerberus
Level 127
God Stats
1W - 1L
1,753 SR
Queue Stats
191W - 144L
1,578 Elo+
Solo
Mulan
Mulan
CHEVCHELİOUS
Mulan
Level 64
God Stats
1W - 1L
1,726 SR
Queue Stats
177W - 182L
1,474 Elo+
Solo
Ah Puch
Ah Puch
RagingBigRed
Ah Puch
Level 67
God Stats
5W - 4L
1,650 SR
Queue Stats
325W - 319L
1,499 Elo+
Party 1
Bacchus
Bacchus
RagingMeta
Bacchus
Level 183
God Stats
1W - 4L
1,342 SR
Queue Stats
271W - 279L
1,455 Elo+
Party 1
Team Averages
Level 118
1,594 SR
1,501 Elo+

VS

Team Averages
Level 175
1,527 SR
1,508 Elo+
Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Crazyboy Aztek
Nu Wa
Level 319
God Stats
22W - 10L
1,481 SR
Queue Stats
656W - 663L
1,444 Elo+
Solo
Atlas
Atlas
DontShootMe494
Atlas
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 149L
1,543 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Muloch
Ah Muzen Cab
Level 148
God Stats
6W - 2L
1,652 SR
Queue Stats
258W - 245L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 1
5,638
1,128
4,497
3,506
762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
10
0 / 3 / 3
5,535
1,107
1,664
7,202
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

5
0 / 1 / 0
4,489
898
0
1,195
373
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
RagingBigRed
Ah Puch
11
1 / 0 / 1
5,905
1,181
5,315
2,826
929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
RagingMeta
Bacchus
11
1 / 0 / 1
5,898
1,180
2,448
3,276
2,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
3 / 1 / 1
6,077
1,215
3,930
3,375
1,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zeus
 
Zeus
10
0 / 1 / 5
5,455
1,091
2,287
2,436
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 3
5,978
1,196
3,384
2,706
779
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 1 / 4
5,512
1,102
3,170
3,442
3,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
Muloch
Ah Muzen Cab
10
0 / 1 / 4
5,353
1,071
2,599
3,338
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
5
5
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
1
2.5
W
Nox
 
Nox
3
1
1
3.5
W
Zeus
 
Zeus
0
1
5
2.5
L
Cerberus
0
3
3
0.5
L
0
1
0
0
W
1
0
3
2.5
W
1
1
4
3
W
Ah Muzen Cab
Muloch
Ah Muzen Cab
0
1
4
2
L
Ah Puch
RagingBigRed
Ah Puch
1
0
1
1.5
L
Bacchus
RagingMeta
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,924
Damage
15,370
18,005
Taken
15,297
9,627
Mitigated
6,551
7,213
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,497
854
28
1,128
3,506
762
0
2,904
602
0
17,109
W
Nox
 
Nox
3,930
314
225
933
3,375
1,103
0
2,493
882
9,428
0
W
Zeus
 
Zeus
2,287
519
0
746
2,436
655
0
1,375
1,061
7,648
0
L
Cerberus
1,664
145
65
1,454
7,202
5,038
0
4,941
1,972
5,028
0
L
0
0
174
116
1,195
373
0
483
712
0
433
W
3,384
1,866
155
515
2,706
779
128
784
1,922
12,650
0
W
3,170
915
18
369
3,442
3,201
0
2,339
1,103
5,696
148
W
Ah Muzen Cab
Muloch
Ah Muzen Cab
2,599
1,115
194
621
3,338
813
0
2,242
1,096
0
8,611
L
Ah Puch
RagingBigRed
Ah Puch
5,315
42
26
694
2,826
929
0
1,879
908
19,883
963
L
Bacchus
RagingMeta
Bacchus
2,448
301
1,624
1,904
3,276
2,525
0
2,018
1,188
3,774
40

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,465
Gold Earned
28,375
79
Minions Killed
70
0
Camps Cleared
0
491,442
Distance Traveled
527,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,638
1,128
32
6
0
98,150
0
W
Nox
6,077
1,215
19
4
0
103,409
0
W
Zeus
5,455
1,091
15
3
0
106,490
0
L
Cerberus
5,535
1,107
6
1
0
123,155
0
L
Mulan
4,489
898
1
0
0
21,251
0
W
Nu Wa
5,978
1,196
19
4
0
108,700
0
W
Atlas
5,512
1,102
5
1
0
94,698
0
W
Ah Muzen Cab
5,353
1,071
12
2
0
114,314
0
L
Ah Puch
5,905
1,181
38
8
0
136,644
0
L
Bacchus
5,898
1,180
2
0
0
112,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role