Player Matchup

Awilix
Awilix
 
Awilix
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Grosellho
Bellona
Level 78
God Stats
4W - 2L
1,575 SR
Queue Stats
259W - 235L
1,576 Elo+
Party 1
Charybdis
Charybdis
sexo1234123
Charybdis
Level 68
God Stats
28W - 21L
1,574 SR
Queue Stats
67W - 78L
1,468 Elo+
Party 1
Team Averages
Level 110
1,530 SR
1,509 Elo+

VS

Team Averages
Level 120
1,687 SR
1,492 Elo+
Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BluntJoker
Cu Chulainn
Level 154
God Stats
1W - 1L
1,780 SR
Queue Stats
21W - 27L
1,482 Elo+
Solo
Ares
Ares
MikeTheSav
Ares
Level 159
God Stats
1W - 2L
1,703 SR
Queue Stats
106W - 111L
1,491 Elo+
Solo
Danzaburou
Danzaburou
benwe99
Danzaburou
Level 128
God Stats
4W - 3L
1,732 SR
Queue Stats
329W - 296L
1,542 Elo+
Solo
Lancelot
Lancelot
elibabwa
Lancelot
Level 31
God Stats
2W - 2L
1,721 SR
Queue Stats
25W - 30L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
7 / 2 / 7
6,616
662
8,887
8,068
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
 
Ymir
8
3 / 0 / 6
6,000
600
3,231
6,306
4,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tiamat
 
Tiamat
11
3 / 2 / 5
5,860
586
4,862
6,113
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bellona
Grosellho
Bellona
8
0 / 2 / 3
4,902
490
2,452
4,991
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Charybdis
sexo1234123
Charybdis
11
3 / 0 / 2
6,221
622
3,126
5,481
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 3 / 0
6,181
618
2,422
4,534
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
BluntJoker
Cu Chulainn
12
4 / 2 / 0
7,148
715
4,571
8,507
6,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

6
0 / 5 / 0
4,450
445
1,238
8,048
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
benwe99
Danzaburou
8
0 / 2 / 0
4,855
486
3,922
5,693
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
elibabwa
Lancelot
9
0 / 4 / 1
4,870
487
4,063
8,481
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
6
6
Deaths
16
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
2
7
5.25
W
Ymir
 
Ymir
3
0
6
6
W
Tiamat
 
Tiamat
3
2
5
2.75
L
Raijin
 
Raijin
2
3
0
0.67
L
Cu Chulainn
BluntJoker
Cu Chulainn
4
2
0
2
W
Bellona
Grosellho
Bellona
0
2
3
0.75
L
0
5
0
0
L
Danzaburou
benwe99
Danzaburou
0
2
0
0
L
Lancelot
elibabwa
Lancelot
0
4
1
0.13
W
Charybdis
sexo1234123
Charybdis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,558
Damage
16,216
30,959
Taken
35,263
15,988
Mitigated
15,686
8,127
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
8,887
3,859
0
460
8,068
3,012
0
1,094
6,974
0
34,602
W
Ymir
 
Ymir
3,231
1,109
0
941
6,306
4,592
0
391
5,915
13,214
1,131
W
Tiamat
 
Tiamat
4,862
273
0
1,318
6,113
4,169
0
1,865
4,248
28,763
0
L
Raijin
 
Raijin
2,422
358
0
834
4,534
1,473
0
2,638
1,849
42,194
224
L
Cu Chulainn
BluntJoker
Cu Chulainn
4,571
1,336
0
1,403
8,507
6,288
0
1,112
7,192
0
48,513
W
Bellona
Grosellho
Bellona
2,452
934
0
1,255
4,991
2,668
0
0
4,991
0
18,903
L
1,238
185
0
1,016
8,048
3,704
0
1,473
6,566
10,380
0
L
Danzaburou
benwe99
Danzaburou
3,922
1,579
0
2,469
5,693
1,504
0
1,367
4,326
0
30,440
L
Lancelot
elibabwa
Lancelot
4,063
1,288
0
2,916
8,481
2,717
0
1,359
7,029
0
28,805
W
Charybdis
sexo1234123
Charybdis
3,126
1,697
0
4,153
5,481
1,547
222
333
5,148
0
44,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
27,504
259
Minions Killed
285
0
Camps Cleared
0
968,382
Distance Traveled
940,702
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,616
662
50
5
0
253,469
0
W
Ymir
6,000
600
20
2
0
204,394
2
W
Tiamat
5,860
586
55
6
0
200,226
0
L
Raijin
6,181
618
89
9
0
173,626
0
L
Cu Chulainn
7,148
715
84
8
0
205,579
0
W
Bellona
4,902
490
43
4
0
146,262
0
L
Ares
4,450
445
15
2
0
147,886
0
L
Danzaburou
4,855
486
45
5
0
180,119
2
L
Lancelot
4,870
487
52
5
0
233,492
2
W
Charybdis
6,221
622
91
9
0
164,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role