Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
DGG TrIcKx
Baron Samedi
Level 128
God Stats
4W - 3L
1,610 SR
Queue Stats
109W - 127L
1,473 Elo+
Party 3
Neith
Neith
FrogoPollon
Neith
Level 69
God Stats
5W - 2L
1,742 SR
Queue Stats
79W - 65L
1,558 Elo+
Solo
Xing Tian
Xing Tian
Kaida187
Xing Tian
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 246L
1,477 Elo+
Party 4
Team Averages
Level 117
1,570 SR
1,502 Elo+

VS

Team Averages
Level 151
1,592 SR
1,463 Elo+
Tiamat
Tiamat
 
Tiamat
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Derrepero434
Ratatoskr
Level 66
God Stats
14W - 11L
1,629 SR
Queue Stats
163W - 171L
1,452 Elo+
Party 2
Bacchus
Bacchus
Drakditto
Bacchus
Level 41
God Stats
2W - 2L
1,899 SR
Queue Stats
87W - 76L
1,517 Elo+
Party 2
Thoth
Thoth
Herzhammer1
Thoth
Level 318
God Stats
2W - 5L
1,493 SR
Queue Stats
283W - 319L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
Konfetich
Danzaburou
Level 125
God Stats
26W - 41L
1,439 SR
Queue Stats
413W - 454L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 2
6,026
603
5,433
4,412
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
 
Sylvanus
9
2 / 2 / 1
5,350
535
4,394
6,647
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
DGG TrIcKx
Baron Samedi
11
3 / 1 / 3
6,387
639
2,344
4,636
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 0
7,447
745
5,416
6,967
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xing Tian
Kaida187
Xing Tian
9
2 / 0 / 0
5,929
593
2,234
7,542
5,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 4 / 0
5,234
523
4,243
7,479
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Derrepero434
Ratatoskr
7
2 / 1 / 0
4,524
452
4,214
6,578
2,976
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
Drakditto
Bacchus
10
0 / 4 / 0
4,884
488
2,001
9,237
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
5,300
530
1,052
3,641
690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Konfetich
Danzaburou
9
0 / 3 / 1
4,793
479
4,759
5,303
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
16
Kills
3
3
Deaths
16
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Sylvanus
 
Sylvanus
2
2
1
1.25
L
Tiamat
 
Tiamat
0
4
0
0
W
Baron Samedi
DGG TrIcKx
Baron Samedi
3
1
3
4.5
L
Ratatoskr
Derrepero434
Ratatoskr
2
1
0
2
L
Bacchus
Drakditto
Bacchus
0
4
0
0
W
4
0
0
4
L
1
4
0
0.25
W
Xing Tian
Kaida187
Xing Tian
2
0
0
2
L
Danzaburou
Konfetich
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
16,269
30,204
Taken
32,238
14,576
Mitigated
13,029
9,988
Healing
10,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,433
943
0
1,244
4,412
1,817
0
509
3,903
0
42,776
W
Sylvanus
 
Sylvanus
4,394
1,313
312
2,192
6,647
3,108
0
0
6,647
25,497
10,588
L
Tiamat
 
Tiamat
4,243
226
0
2,656
7,479
3,270
0
0
7,479
30,666
0
W
Baron Samedi
DGG TrIcKx
Baron Samedi
2,344
0
65
1,432
4,636
1,648
0
2,544
2,092
32,816
2,186
L
Ratatoskr
Derrepero434
Ratatoskr
4,214
1,074
0
1,792
6,578
2,976
0
3,405
3,173
0
15,714
L
Bacchus
Drakditto
Bacchus
2,001
232
0
3,792
9,237
4,720
0
675
8,326
36,758
0
W
5,416
2,113
0
3,771
6,967
2,032
0
3,595
2,724
0
53,479
L
1,052
42
0
356
3,641
690
0
986
2,488
26,523
0
W
Xing Tian
Kaida187
Xing Tian
2,234
417
151
821
7,542
5,971
0
0
7,542
19,080
419
L
Danzaburou
Konfetich
Danzaburou
4,759
1,658
0
1,563
5,303
1,373
0
2,880
2,423
0
35,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,139
Gold Earned
24,735
333
Minions Killed
267
0
Camps Cleared
0
966,974
Distance Traveled
955,538
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,026
603
77
8
0
228,096
0
W
Sylvanus
5,350
535
63
6
0
171,988
0
L
Tiamat
5,234
523
68
7
0
162,493
3
W
Baron Samedi
6,387
639
66
7
0
197,070
2
L
Ratatoskr
4,524
452
29
3
0
215,802
0
L
Bacchus
4,884
488
70
7
0
208,311
0
W
Neith
7,447
745
106
11
0
176,835
2
L
Thoth
5,300
530
51
5
0
182,442
0
W
Xing Tian
5,929
593
21
2
0
192,985
0
L
Danzaburou
4,793
479
49
5
0
186,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role