Player Matchup

Apollo
Apollo
Pwnage983
Apollo
Level 117
God Stats
25W - 12L
1,554 SR
Queue Stats
202W - 203L
1,472 Elo+
Solo
Sol
Sol
SweetWheel9680
Sol
Level 105
God Stats
19W - 9L
1,652 SR
Queue Stats
190W - 194L
1,456 Elo+
Solo
Ares
Ares
c018yj4ck
Ares
Level 156
God Stats
4W - 4L
1,677 SR
Queue Stats
363W - 361L
1,458 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ligthyerzero
Morgan Le Fay
Level 156
God Stats
1W - 6L
1,500 SR
Queue Stats
355W - 347L
1,483 Elo+
Solo
Hercules
Hercules
lvinal
Hercules
Level 127
God Stats
18W - 16L
1,640 SR
Queue Stats
296W - 279L
1,568 Elo+
Solo
Team Averages
Level 132
1,604 SR
1,487 Elo+

VS

Team Averages
Level 92
1,578 SR
1,489 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
HotPocket1247
Terra
Level 67
God Stats
11W - 21L
1,440 SR
Queue Stats
210W - 258L
1,445 Elo+
Solo
Hades
Hades
SliestKibbles94
Hades
Level 78
God Stats
20W - 9L
1,701 SR
Queue Stats
350W - 340L
1,494 Elo+
Solo
Fenrir
Fenrir
TacoShavings
Fenrir
Level 108
God Stats
9W - 3L
1,747 SR
Queue Stats
52W - 56L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Pwnage983
Apollo
9
6 / 3 / 0
5,676
631
5,212
6,046
1,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 1 / 0
3,815
424
793
1,827
304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
7
0 / 3 / 0
4,447
494
906
5,464
3,322
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
ligthyerzero
Morgan Le Fay
11
0 / 0 / 1
5,752
639
1,689
2,720
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
lvinal
Hercules
9
0 / 3 / 5
5,536
615
3,637
8,947
5,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 0 / 0
6,963
774
3,236
4,876
1,380
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
10
6 / 2 / 1
6,459
718
5,893
5,615
1,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 2 / 7
5,765
641
3,961
8,613
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 1 / 0
5,338
593
1,724
4,811
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
7
0 / 2 / 2
4,555
506
343
4,141
1,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
10
10
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
0
3
W
Medusa
 
Medusa
6
2
1
3.25
W
0
2
7
1.75
L
Apollo
Pwnage983
Apollo
6
3
0
2
W
1
1
0
1
L
0
1
0
0
W
Fenrir
0
2
2
0.5
L
Ares
0
3
0
0
L
Morgan Le Fay
ligthyerzero
Morgan Le Fay
0
0
1
0.5
L
Hercules
lvinal
Hercules
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,237
Damage
15,157
25,004
Taken
28,056
11,902
Mitigated
11,515
5,934
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,236
115
0
3,476
4,876
1,380
564
906
3,970
47,574
883
W
Medusa
 
Medusa
5,893
2,423
0
378
5,615
1,773
666
226
5,389
0
31,072
W
3,961
715
624
4,180
8,613
5,374
192
494
8,119
18,278
0
L
Apollo
Pwnage983
Apollo
5,212
2,002
0
1,330
6,046
1,842
0
1,009
5,037
0
34,708
W
1,724
63
0
2,222
4,811
1,494
0
1,376
3,162
21,748
403
L
793
496
0
586
1,827
304
0
225
1,602
7,455
3,215
W
Fenrir
343
239
0
561
4,141
1,494
0
0
4,141
0
20,721
L
Ares
906
76
0
1,174
5,464
3,322
0
3,167
2,297
21,084
0
L
Morgan Le Fay
ligthyerzero
Morgan Le Fay
1,689
39
0
635
2,720
871
0
1,391
1,141
36,996
651
L
Hercules
lvinal
Hercules
3,637
1,434
0
2,209
8,947
5,563
0
2,872
6,075
1,482
18,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,226
Gold Earned
29,080
241
Minions Killed
251
0
Camps Cleared
0
790,461
Distance Traveled
835,653
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,963
774
91
10
0
168,894
0
W
Medusa
6,459
718
47
5
0
189,936
0
W
Terra
5,765
641
34
4
0
195,343
0
L
Apollo
5,676
631
54
6
0
202,077
0
W
Hades
5,338
593
51
6
0
189,384
0
L
Sol
3,815
424
23
3
0
72,389
0
W
Fenrir
4,555
506
28
3
0
92,096
0
L
Ares
4,447
494
37
4
0
119,814
0
L
Morgan Le Fay
5,752
639
81
9
0
201,127
2
L
Hercules
5,536
615
46
5
0
195,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role