Player Matchup

Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
Aarox13
Sobek
Gold V
Level 148
God Stats
2W - 1L
1,800 SR
Queue Stats
17W - 16L
1,529 MMR
Solo
Bakasura
Bakasura
Gold II
MzD SKiTTlZ
Bakasura
Gold II
Level 118
God Stats
14W - 15L
1,460 SR
Queue Stats
157W - 153L
1,559 MMR
Solo
Hou Yi
Hou Yi
Gold IV
Pitbull2703
Hou Yi
Gold IV
Level 121
God Stats
0W - 6L
1,329 SR
Queue Stats
104W - 106L
1,537 MMR
Solo
Hera
Hera
Gold I
Pogłos
Hera
Gold I
Level 127
God Stats
18W - 12L
1,642 SR
Queue Stats
225W - 237L
1,593 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,546 SR
1,543 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,568 SR
1,551 MMR
Persephone
Persephone
Gold I
Esvahanna
Persephone
Gold I
Level 203
God Stats
60W - 37L
1,649 SR
Queue Stats
162W - 158L
1,628 MMR
Party 1
Da Ji
Da Ji
Platinum V
Nabsauruss
Da Ji
Platinum V
Level 185
God Stats
105W - 96L
1,548 SR
Queue Stats
162W - 158L
1,628 MMR
Party 1
Cthulhu
Cthulhu
Silver I
S4VK1NG
Cthulhu
Silver I
Level 86
God Stats
5W - 5L
1,477 SR
Queue Stats
26W - 28L
1,510 MMR
Solo
Skadi
Skadi
Platinum V
SarahDuck53
Skadi
Platinum V
Level 111
God Stats
113W - 84L
1,583 SR
Queue Stats
189W - 190L
1,507 MMR
Solo
Osiris
Osiris
Gold II
VítamínD
Osiris
Gold II
Level 148
God Stats
82W - 67L
1,585 SR
Queue Stats
260W - 270L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
0 / 6 / 0
7,672
511
8,882
15,090
14,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Aarox13
Sobek
12
0 / 2 / 1
7,145
476
6,526
14,431
14,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
MzD SKiTTlZ
Bakasura
15
7 / 5 / 0
8,345
556
10,490
21,043
8,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hou Yi
12
0 / 5 / 2
7,191
479
6,102
11,148
4,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
Pogłos
Hera
13
1 / 6 / 3
7,584
506
9,407
9,162
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AwilixAo KuangMedusaGeb

VS

Bans
ThorSusanoSurtrOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Esvahanna
Persephone
14
4 / 2 / 6
9,016
601
10,376
7,986
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Da Ji
18
9 / 3 / 4
9,927
662
11,140
13,417
5,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
S4VK1NG
Cthulhu
14
3 / 0 / 6
8,722
581
7,107
11,668
9,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 2
8,954
597
7,626
8,912
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
VítamínD
Osiris
16
5 / 0 / 3
10,076
672
13,911
17,081
12,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
24
24
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
6
0
0
L
Sobek
Aarox13
Sobek
0
2
1
0.25
W
Persephone
Esvahanna
Persephone
4
2
6
3.5
L
Bakasura
MzD SKiTTlZ
Bakasura
7
5
0
1.4
W
Da Ji
9
3
4
3.67
L
Hou Yi
0
5
2
0.2
L
Hera
Pogłos
Hera
1
6
3
0.42
W
Cthulhu
S4VK1NG
Cthulhu
3
0
6
6
W
3
3
2
1.33
W
Osiris
VítamínD
Osiris
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,407
Damage
50,160
70,874
Taken
59,064
45,412
Mitigated
32,712
29,407
Healing
19,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,882
2,107
0
6,279
15,090
14,809
0
1,425
13,621
51,605
10,374
L
Sobek
Aarox13
Sobek
6,526
221
0
5,804
14,431
14,732
0
4,411
9,842
20,327
1,912
W
Persephone
Esvahanna
Persephone
10,376
328
0
1,210
7,986
3,168
457
5,428
2,517
51,377
1,524
L
Bakasura
MzD SKiTTlZ
Bakasura
10,490
5,999
0
12,896
21,043
8,710
144
2,080
18,833
0
61,841
W
Da Ji
11,140
2,993
0
4,871
13,417
5,147
0
1,966
10,717
0
76,304
L
Hou Yi
6,102
2,086
0
2,948
11,148
4,047
0
2,134
8,964
0
53,032
L
Hera
Pogłos
Hera
9,407
1,501
0
1,480
9,162
3,114
255
6,493
2,302
59,469
258
W
Cthulhu
S4VK1NG
Cthulhu
7,107
495
505
3,678
11,668
9,403
93
5,350
5,931
27,237
0
W
7,626
2,459
0
932
8,912
2,741
146
1,650
6,612
0
81,589
W
Osiris
VítamínD
Osiris
13,911
4,555
0
7,884
17,081
12,253
0
10,032
6,661
0
82,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,937
Gold Earned
46,695
478
Minions Killed
489
0
Camps Cleared
0
1,524,917
Distance Traveled
1,616,532
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,672
511
116
8
0
250,263
2
L
Sobek
7,145
476
26
2
0
345,620
5
W
Persephone
9,016
601
83
6
0
293,898
0
L
Bakasura
8,345
556
116
8
0
346,948
0
W
Da Ji
9,927
662
103
7
0
370,520
7
L
Hou Yi
7,191
479
111
7
0
289,398
1
L
Hera
7,584
506
109
7
0
292,688
2
W
Cthulhu
8,722
581
56
4
0
352,737
8
W
Skadi
8,954
597
131
9
0
295,140
4
W
Osiris
10,076
672
116
8
0
304,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role