Player Matchup

Hercules
Hercules
Diamond I
Caachow
Hercules
Diamond I
Level 61
God Stats
1W - 2L
1,569 SR
Queue Stats
166W - 119L
2,583 MMR
Party 2
Martichoras
Martichoras
Diamond I
Mαgic
Martichoras
Diamond I
Level 86
God Stats
17W - 6L
1,853 SR
Queue Stats
276W - 139L
2,648 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
Zachavelli
Baron Samedi
Diamond I
Level 164
God Stats
2W - 1L
1,989 SR
Queue Stats
71W - 73L
2,344 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,804 SR
2,525 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 181
1,684 SR
1,992 MMR
Medusa
Medusa
Grandmaster
 
Medusa
Grandmaster
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Grandmaster
InactiveAsian
Ares
Grandmaster
Level 181
God Stats
31W - 5L
2,053 SR
Queue Stats
962W - 298L
2,975 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Caachow
Hercules
14
1 / 2 / 0
7,584
758
4,623
11,056
11,907
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Martichoras
Mαgic
Martichoras
13
0 / 2 / 0
7,180
718
5,405
5,758
2,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Zachavelli
Baron Samedi
12
0 / 2 / 1
6,950
695
5,234
8,578
6,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SerqetFafnirXing TianCerberusKuzenbo

VS

Bans
CthulhuOdinCabrakanTerraSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 0 / 3
8,582
858
10,599
6,154
3,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
 
Hun Batz
13
0 / 1 / 6
7,657
766
6,725
5,930
2,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
4 / 0 / 2
8,874
887
6,175
7,708
9,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
6
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
3
3.5
W
Hun Batz
 
Hun Batz
0
1
6
3
L
Hercules
Caachow
Hercules
1
2
0
0.5
W
4
0
2
5
L
Martichoras
Mαgic
Martichoras
0
2
0
0
L
Baron Samedi
Zachavelli
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,262
Damage
23,499
25,392
Taken
19,792
20,253
Mitigated
15,299
9,909
Healing
4,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,599
4,229
0
960
6,154
3,153
875
854
5,129
0
47,947
W
Hun Batz
 
Hun Batz
6,725
706
0
648
5,930
2,799
437
1,771
3,893
0
25,649
L
Hercules
Caachow
Hercules
4,623
1,087
0
4,950
11,056
11,907
0
2,191
8,837
0
16,559
W
6,175
969
0
2,740
7,708
9,347
187
1,718
5,676
15,025
340
L
Martichoras
Mαgic
Martichoras
5,405
834
0
1,248
5,758
2,182
0
2,418
3,326
0
34,799
L
Baron Samedi
Zachavelli
Baron Samedi
5,234
294
454
3,257
8,578
6,164
0
1,500
7,059
15,061
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,714
Gold Earned
25,113
129
Minions Killed
153
0
Camps Cleared
0
584,780
Distance Traveled
632,115
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,582
858
87
9
0
219,859
0
W
Hun Batz
7,657
766
41
4
0
207,652
3
L
Hercules
7,584
758
31
3
0
220,462
0
W
Ares
8,874
887
25
3
0
204,604
2
L
Martichoras
7,180
718
74
7
0
173,841
0
L
Baron Samedi
6,950
695
24
2
0
190,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role