Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
DEAD SILENCE183
Set
Level 65
God Stats
11W - 19L
1,421 SR
Queue Stats
19W - 28L
1,432 Elo+
Party 1
Janus
Janus
Leonidas-XVI
Janus
Level 170
God Stats
5W - 7L
1,422 SR
Queue Stats
295W - 292L
1,450 Elo+
Solo
Hercules
Hercules
Yugiri
Hercules
Level 164
God Stats
5W - 4L
1,746 SR
Queue Stats
342W - 234L
1,666 Elo+
Solo
Medusa
Medusa
i12bnu2
Medusa
Level 88
God Stats
1W - 2L
1,552 SR
Queue Stats
46W - 52L
1,460 Elo+
Solo
Team Averages
Level 125
1,528 SR
1,502 Elo+

VS

Team Averages
Level 147
1,612 SR
1,494 Elo+
Jormungandr
Jormungandr
Rabb159629
Jormungandr
Level 96
God Stats
2W - 2L
1,840 SR
Queue Stats
183W - 152L
1,465 Elo+
Solo
Lancelot
Lancelot
Ringwraithe
Lancelot
Level 149
God Stats
7W - 8L
1,479 SR
Queue Stats
239W - 222L
1,514 Elo+
Solo
Artemis
Artemis
Some_Rojin
Artemis
Level 204
God Stats
1W - 1L
1,500 SR
Queue Stats
539W - 523L
1,495 Elo+
Solo
Xbalanque
Xbalanque
kayle_85
Xbalanque
Level 179
God Stats
44W - 27L
1,636 SR
Queue Stats
704W - 673L
1,531 Elo+
Solo
Ares
Ares
sithdown4321
Ares
Level 105
God Stats
16W - 11L
1,606 SR
Queue Stats
125W - 144L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 0
4,149
461
1,809
6,300
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 2
4,922
547
2,915
7,013
3,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 2 / 2
4,808
534
2,229
3,400
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Yugiri
Hercules
11
6 / 1 / 0
7,274
808
7,296
8,325
3,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
i12bnu2
Medusa
7
0 / 2 / 0
4,322
480
3,426
5,128
1,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Rabb159629
Jormungandr
11
0 / 1 / 0
5,580
620
2,154
3,547
1,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Ringwraithe
Lancelot
9
3 / 2 / 1
5,084
565
2,284
6,084
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
Some_Rojin
Artemis
8
1 / 0 / 2
4,859
540
4,275
3,815
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Xbalanque
kayle_85
Xbalanque
9
2 / 5 / 0
5,368
596
2,763
6,283
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 3
5,209
579
4,347
7,389
4,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
8
Kills
7
7
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
2
2
2
1.5
L
0
2
2
0.5
W
Jormungandr
Rabb159629
Jormungandr
0
1
0
0
W
Lancelot
Ringwraithe
Lancelot
3
2
1
1.75
W
Artemis
Some_Rojin
Artemis
1
0
2
2
L
Hercules
Yugiri
Hercules
6
1
0
6
L
Medusa
i12bnu2
Medusa
0
2
0
0
W
Xbalanque
kayle_85
Xbalanque
2
5
0
0.4
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,675
Damage
15,823
30,166
Taken
27,118
13,825
Mitigated
11,267
10,034
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,809
380
267
2,551
6,300
4,595
0
1,619
4,681
12,800
0
L
2,915
1,462
0
1,628
7,013
3,132
0
1,134
5,879
0
25,685
L
2,229
83
0
750
3,400
953
0
1,291
2,109
25,004
0
W
Jormungandr
Rabb159629
Jormungandr
2,154
599
0
832
3,547
1,366
0
648
2,795
40,699
1,930
W
Lancelot
Ringwraithe
Lancelot
2,284
253
0
2,719
6,084
1,881
0
451
5,570
0
23,763
W
Artemis
Some_Rojin
Artemis
4,275
1,906
0
1,514
3,815
1,230
0
1,268
2,316
0
28,080
L
Hercules
Yugiri
Hercules
7,296
3,593
0
3,906
8,325
3,862
0
418
7,907
0
47,342
L
Medusa
i12bnu2
Medusa
3,426
1,095
0
932
5,128
1,283
0
1,252
3,876
0
21,765
W
Xbalanque
kayle_85
Xbalanque
2,763
771
0
1,159
6,283
1,946
0
0
6,283
0
24,923
W
4,347
338
1,466
2,436
7,389
4,844
0
1,053
6,116
13,955
2,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,475
Gold Earned
26,100
265
Minions Killed
245
0
Camps Cleared
0
939,668
Distance Traveled
904,457
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,149
461
19
2
0
198,980
1
L
Set
4,922
547
38
4
0
225,715
0
L
Janus
4,808
534
66
7
0
167,244
0
W
Jormungandr
5,580
620
80
9
0
179,758
4
W
Lancelot
5,084
565
42
5
0
228,376
0
W
Artemis
4,859
540
46
5
0
159,822
4
L
Hercules
7,274
808
98
11
0
192,402
2
L
Medusa
4,322
480
44
5
0
155,327
0
W
Xbalanque
5,368
596
54
6
0
159,080
2
W
Ares
5,209
579
23
3
0
177,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role