Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AP-LII
Ravana
Level 111
God Stats
11W - 6L
1,528 SR
Queue Stats
534W - 544L
1,529 Elo+
Solo
Scylla
Scylla
Hoodus02
Scylla
Level 69
God Stats
7W - 4L
1,621 SR
Queue Stats
103W - 113L
1,450 Elo+
Solo
Ao Kuang
Ao Kuang
Pinkie878
Ao Kuang
Level 66
God Stats
13W - 5L
1,568 SR
Queue Stats
104W - 101L
1,527 Elo+
Solo
Tyr
Tyr
Plainglobe815
Tyr
Level 181
God Stats
1W - 1L
1,776 SR
Queue Stats
203W - 189L
1,524 Elo+
Solo
Team Averages
Level 106
1,599 SR
1,506 Elo+

VS

Team Averages
Level 97
1,436 SR
1,448 Elo+
Izanami
Izanami
 
Izanami
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ANASUXKS
Bacchus
Level 155
God Stats
1W - 0L
1,282 SR
Queue Stats
7W - 5L
1,420 Elo+
Party 1
Achilles
Achilles
NovaPoiint
Achilles
Level 82
God Stats
25W - 18L
1,569 SR
Queue Stats
337W - 327L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
RodriguezFamilyJ
Nu Wa
Level 63
God Stats
11W - 12L
1,378 SR
Queue Stats
153W - 139L
1,509 Elo+
Solo
Mulan
Mulan
VanishedGnat703
Mulan
Level 94
God Stats
17W - 23L
1,449 SR
Queue Stats
147W - 144L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 5 / 0
4,888
444
3,346
7,471
2,010
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
AP-LII
Ravana
11
2 / 1 / 1
6,579
598
8,036
6,707
3,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Scylla
Hoodus02
Scylla
11
0 / 3 / 1
5,520
502
2,098
6,725
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Pinkie878
Ao Kuang
9
1 / 3 / 0
5,488
499
4,545
11,226
5,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 1
5,268
479
4,890
10,029
3,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
10 / 0 / 0
7,552
687
10,182
6,702
2,064
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ANASUXKS
Bacchus
9
1 / 0 / 7
6,122
557
4,745
7,028
4,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
NovaPoiint
Achilles
10
0 / 2 / 3
5,401
491
4,502
9,436
5,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
3 / 1 / 2
6,967
633
6,618
5,279
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 5
6,040
549
1,767
6,418
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
15
16
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
0
0
W
Izanami
 
Izanami
10
0
0
10
W
Bacchus
ANASUXKS
Bacchus
1
0
7
4.5
L
Ravana
AP-LII
Ravana
2
1
1
2.5
L
Scylla
Hoodus02
Scylla
0
3
1
0.17
W
Achilles
NovaPoiint
Achilles
0
2
3
0.75
L
Ao Kuang
Pinkie878
Ao Kuang
1
3
0
0.33
L
1
4
1
0.38
W
3
1
2
4
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
27,814
42,158
Taken
34,863
16,329
Mitigated
17,003
10,329
Healing
12,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,346
698
0
1,301
7,471
2,010
0
853
6,618
0
30,601
W
Izanami
 
Izanami
10,182
6,642
0
3,787
6,702
2,064
339
2,210
4,492
0
57,389
W
Bacchus
ANASUXKS
Bacchus
4,745
1,001
0
1,573
7,028
4,946
0
714
6,314
12,754
0
L
Ravana
AP-LII
Ravana
8,036
1,816
0
2,445
6,707
3,492
0
1,247
5,180
0
46,170
L
Scylla
Hoodus02
Scylla
2,098
0
0
1,793
6,725
1,969
0
2,836
3,889
34,525
1,347
W
Achilles
NovaPoiint
Achilles
4,502
1,722
0
4,244
9,436
5,732
0
0
9,436
0
29,972
L
Ao Kuang
Pinkie878
Ao Kuang
4,545
1,626
136
2,732
11,226
5,012
0
4,055
7,171
16,965
0
L
4,890
749
0
1,922
10,029
3,846
0
2,372
7,520
0
33,487
W
6,618
1,727
0
1,687
5,279
1,647
709
2,735
2,544
52,329
0
W
1,767
767
0
1,497
6,418
2,614
0
932
5,486
0
36,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,743
Gold Earned
32,082
268
Minions Killed
334
0
Camps Cleared
0
1,094,871
Distance Traveled
1,089,677
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,888
444
42
4
0
204,407
0
W
Izanami
7,552
687
99
9
0
203,663
1
W
Bacchus
6,122
557
14
1
0
248,823
0
L
Ravana
6,579
598
74
7
0
206,422
0
L
Scylla
5,520
502
74
7
0
196,970
0
W
Achilles
5,401
491
48
4
0
210,575
0
L
Ao Kuang
5,488
499
28
3
0
247,198
7
L
Tyr
5,268
479
50
5
0
239,874
0
W
Nu Wa
6,967
633
103
9
0
201,860
0
W
Mulan
6,040
549
70
6
0
224,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role