Player Matchup

Anubis
Anubis
 
Anubis
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Tzasus
Guan Yu
Level 159
God Stats
1W - 2L
1,396 SR
Queue Stats
79W - 59L
1,519 Elo+
Solo
Scylla
Scylla
UniversalEnemy7
Scylla
Level 144
God Stats
3W - 2L
1,666 SR
Queue Stats
533W - 484L
1,528 Elo+
Solo
Neith
Neith
gurisp
Neith
Level 219
God Stats
28W - 21L
1,588 SR
Queue Stats
593W - 575L
1,474 Elo+
Party 1
Team Averages
Level 197
1,530 SR
1,504 Elo+

VS

Team Averages
Level 93
1,597 SR
1,508 Elo+
Pele
Pele
Leninv42
Pele
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 15L
1,598 Elo+
Solo
Tiamat
Tiamat
SmitePlayer9235
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 72L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
Superheav3n
Baron Samedi
Level 46
God Stats
0W - 2L
1,594 SR
Queue Stats
50W - 55L
1,493 Elo+
Solo
Nut
Nut
adcMAMBA
Nut
Level 47
God Stats
9W - 4L
1,782 SR
Queue Stats
97W - 115L
1,442 Elo+
Solo
Serqet
Serqet
gatoromanito
Serqet
Level 145
God Stats
12W - 12L
1,611 SR
Queue Stats
284W - 259L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 0 / 3
5,716
572
2,778
2,919
933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
 
Cthulhu
10
0 / 0 / 7
5,623
562
3,689
4,729
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Tzasus
Guan Yu
11
2 / 2 / 0
6,731
673
4,567
8,571
6,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
4 / 1 / 4
6,862
686
5,115
3,999
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
gurisp
Neith
11
4 / 0 / 0
6,540
654
1,403
2,984
799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
1 / 1 / 0
5,399
540
2,748
7,184
4,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 6 / 1
4,948
495
313
7,289
2,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Superheav3n
Baron Samedi
8
0 / 3 / 0
4,908
491
2,215
6,116
3,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 2 / 0
4,369
437
2,012
3,887
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
10
2 / 1 / 1
5,583
558
3,061
5,665
1,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
3
4.5
W
Cthulhu
 
Cthulhu
0
0
7
3.5
L
Pele
1
1
0
1
L
0
6
1
0.08
L
Baron Samedi
Superheav3n
Baron Samedi
0
3
0
0
W
Guan Yu
Tzasus
Guan Yu
2
2
0
1
W
4
1
4
6
L
0
2
0
0
L
Serqet
2
1
1
2.5
W
Neith
gurisp
Neith
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,552
Damage
10,349
23,202
Taken
30,141
11,005
Mitigated
13,123
6,585
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,778
218
0
1,664
2,919
933
0
861
2,058
23,706
0
W
Cthulhu
 
Cthulhu
3,689
156
237
770
4,729
1,725
664
730
3,999
27,785
1,870
L
Pele
2,748
553
0
2,555
7,184
4,277
0
859
6,223
441
32,197
L
313
100
0
842
7,289
2,541
0
4,645
2,313
21,035
0
L
Baron Samedi
Superheav3n
Baron Samedi
2,215
190
53
1,488
6,116
3,922
0
2,418
3,394
17,416
0
W
Guan Yu
Tzasus
Guan Yu
4,567
476
264
1,663
8,571
6,410
423
52
8,351
0
36,342
W
5,115
158
0
849
3,999
1,138
408
530
3,225
41,965
1,162
L
2,012
1,352
0
630
3,887
841
0
1,308
2,397
0
19,255
L
Serqet
3,061
571
0
2,918
5,665
1,542
0
1,138
4,387
0
24,030
W
Neith
gurisp
Neith
1,403
347
0
1,138
2,984
799
2,418
476
2,508
0
38,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
25,207
321
Minions Killed
215
0
Camps Cleared
0
1,032,357
Distance Traveled
910,751
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,716
572
38
4
0
216,459
2
W
Cthulhu
5,623
562
44
4
0
226,562
6
L
Pele
5,399
540
51
5
0
204,145
3
L
Tiamat
4,948
495
36
4
0
191,763
0
L
Baron Samedi
4,908
491
29
3
0
163,234
1
W
Guan Yu
6,731
673
72
7
0
200,782
0
W
Scylla
6,862
686
87
9
0
210,582
0
L
Nut
4,369
437
43
4
0
116,704
1
L
Serqet
5,583
558
56
6
0
234,905
0
W
Neith
6,540
654
80
8
0
177,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role