Player Matchup

Nu Wa
Nu Wa
Boss_1110
Nu Wa
Level 100
God Stats
47W - 34L
1,509 SR
Queue Stats
108W - 85L
1,491 Elo+
Party 1
Achilles
Achilles
Cashisclay0019
Achilles
Level 69
God Stats
2W - 7L
1,185 SR
Queue Stats
94W - 82L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
Plasmolyse
Sylvanus
Level 98
God Stats
2W - 1L
1,286 SR
Queue Stats
53W - 57L
1,520 Elo+
Party 3
Mulan
Mulan
Pomdeter04
Mulan
Level 123
God Stats
2W - 3L
1,515 SR
Queue Stats
85W - 83L
1,519 Elo+
Party 3
Charybdis
Charybdis
Qui-Gon_JinTonic
Charybdis
Level 49
God Stats
18W - 14L
1,375 SR
Queue Stats
58W - 45L
1,481 Elo+
Party 1
Team Averages
Level 88
1,374 SR
1,498 Elo+

VS

Team Averages
Level 112
1,518 SR
1,457 Elo+
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
CosmicVegan
Bacchus
Level 106
God Stats
11W - 16L
1,550 SR
Queue Stats
255W - 490L
1,392 Elo+
Solo
Neith
Neith
Ostrisch3755
Neith
Level 94
God Stats
7W - 3L
1,760 SR
Queue Stats
71W - 59L
1,470 Elo+
Solo
Amaterasu
Amaterasu
YunoImRucksack
Amaterasu
Level 127
God Stats
0W - 1L
1,283 SR
Queue Stats
69W - 75L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Boss_1110
Nu Wa
12
6 / 1 / 1
7,640
695
11,183
3,318
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
11
3 / 1 / 3
6,324
575
2,688
9,195
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
Plasmolyse
Sylvanus
10
0 / 2 / 1
5,632
512
3,492
8,611
5,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
13
1 / 0 / 2
7,221
656
7,053
9,095
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
10
0 / 0 / 1
5,428
493
3,871
5,624
1,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 3 / 0
5,912
537
6,511
10,403
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
 
Baron Samedi
10
1 / 4 / 0
5,690
517
2,575
8,216
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
CosmicVegan
Bacchus
10
0 / 1 / 2
5,542
504
1,873
7,923
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 1
5,205
473
4,769
5,479
1,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
YunoImRucksack
Amaterasu
12
0 / 2 / 0
6,139
558
4,427
10,241
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
0
1
L
Baron Samedi
 
Baron Samedi
1
4
0
0.25
W
Nu Wa
Boss_1110
Nu Wa
6
1
1
6.5
W
Achilles
3
1
3
4.5
L
Bacchus
CosmicVegan
Bacchus
0
1
2
1
L
0
0
1
0.5
W
Sylvanus
Plasmolyse
Sylvanus
0
2
1
0.25
W
Mulan
1
0
2
2
W
Charybdis
0
0
1
0.5
L
Amaterasu
YunoImRucksack
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
20,155
35,843
Taken
42,262
18,285
Mitigated
19,859
15,691
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,511
1,264
0
4,464
10,403
3,060
0
3,477
6,739
0
44,039
L
Baron Samedi
 
Baron Samedi
2,575
107
0
1,937
8,216
2,664
0
5,959
2,049
34,378
1,607
W
Nu Wa
Boss_1110
Nu Wa
11,183
5,631
0
750
3,318
888
0
1,953
1,101
47,208
0
W
Achilles
2,688
1,023
0
2,402
9,195
5,430
0
361
8,742
0
41,253
L
Bacchus
CosmicVegan
Bacchus
1,873
163
0
2,582
7,923
6,082
0
1,761
6,030
14,916
0
L
4,769
705
0
2,510
5,479
1,395
0
2,257
3,124
0
37,568
W
Sylvanus
Plasmolyse
Sylvanus
3,492
960
1,193
3,143
8,611
5,335
0
444
8,167
20,309
0
W
Mulan
7,053
1,442
0
5,063
9,095
4,821
0
459
8,265
255
59,184
W
Charybdis
3,871
1,994
0
3,140
5,624
1,811
0
803
4,821
0
39,098
L
Amaterasu
YunoImRucksack
Amaterasu
4,427
1,686
0
2,582
10,241
6,658
0
672
9,475
0
45,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,245
Gold Earned
28,488
371
Minions Killed
356
0
Camps Cleared
0
1,084,607
Distance Traveled
1,142,699
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,912
537
79
7
0
268,401
0
L
Baron Samedi
5,690
517
77
7
0
184,806
2
W
Nu Wa
7,640
695
83
8
0
194,431
0
W
Achilles
6,324
575
66
6
0
267,659
0
L
Bacchus
5,542
504
25
2
0
242,195
6
L
Neith
5,205
473
78
7
0
210,616
2
W
Sylvanus
5,632
512
39
4
0
193,708
4
W
Mulan
7,221
656
108
10
0
224,180
5
W
Charybdis
5,428
493
75
7
0
204,629
0
L
Amaterasu
6,139
558
97
9
0
236,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role