Player Matchup

Charybdis
Charybdis
Az0rd
Charybdis
Level 176
God Stats
3W - 1L
1,915 SR
Queue Stats
159W - 75L
1,765 Elo+
Party 1
Mulan
Mulan
CheckMySwag
Mulan
Level 123
God Stats
54W - 29L
1,694 SR
Queue Stats
155W - 145L
1,581 Elo+
Solo
Kumbhakarna
Kumbhakarna
PopOfff
Kumbhakarna
Level 155
God Stats
0W - 1L
1,645 SR
Queue Stats
10W - 15L
1,481 Elo+
Solo
The Morrigan
The Morrigan
Raec
The Morrigan
Level 203
God Stats
4W - 3L
1,533 SR
Queue Stats
305W - 105L
1,849 Elo+
Party 1
Scylla
Scylla
SeKaLoR
Scylla
Level 140
God Stats
2W - 5L
1,368 SR
Queue Stats
190W - 196L
1,500 Elo+
Solo
Team Averages
Level 159
1,631 SR
1,635 Elo+

VS

Team Averages
Level 180
1,606 SR
1,513 Elo+
Poseidon
Poseidon
Bahyesta
Poseidon
Level 240
God Stats
6W - 5L
1,469 SR
Queue Stats
225W - 231L
1,489 Elo+
Party 2
Rama
Rama
Lightto
Rama
Level 191
God Stats
6W - 6L
1,469 SR
Queue Stats
180W - 178L
1,514 Elo+
Party 2
Scylla
Scylla
SamuxArun
Scylla
Level 159
God Stats
23W - 26L
1,528 SR
Queue Stats
242W - 214L
1,529 Elo+
Party 2
Ymir
Ymir
Shagraath
Ymir
Level 129
God Stats
7W - 1L
1,823 SR
Queue Stats
76W - 74L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
Sylarxs
Hun Batz
Level 181
God Stats
1W - 1L
1,742 SR
Queue Stats
164W - 184L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Az0rd
Charybdis
14
0 / 3 / 3
8,745
1,093
8,812
8,359
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 0
8,852
1,107
7,079
8,475
9,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
PopOfff
Kumbhakarna
13
1 / 0 / 2
9,110
1,139
3,871
11,588
9,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
Raec
The Morrigan
13
0 / 4 / 2
8,283
1,035
6,831
6,040
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
SeKaLoR
Scylla
13
0 / 2 / 0
7,497
937
1,469
1,517
367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

258

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bahyesta
Poseidon
14
4 / 1 / 2
9,333
1,167
7,128
4,354
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rama
Lightto
Rama
15
0 / 0 / 7
8,522
1,065
8,676
5,692
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
SamuxArun
Scylla
14
5 / 1 / 2
9,872
1,234
6,056
4,458
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
15
0 / 1 / 10
9,601
1,200
2,881
9,646
8,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
Sylarxs
Hun Batz
14
2 / 0 / 5
8,757
1,095
8,021
6,985
4,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
11
11
Deaths
3
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Az0rd
Charybdis
0
3
3
0.5
W
Poseidon
Bahyesta
Poseidon
4
1
2
5
L
2
2
0
1
W
Rama
Lightto
Rama
0
0
7
3.5
L
Kumbhakarna
PopOfff
Kumbhakarna
1
0
2
2
L
The Morrigan
Raec
The Morrigan
0
4
2
0.25
W
Scylla
SamuxArun
Scylla
5
1
2
6
L
Scylla
SeKaLoR
Scylla
0
2
0
0
W
Ymir
0
1
10
5
W
Hun Batz
Sylarxs
Hun Batz
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,062
Damage
32,762
35,979
Taken
31,135
23,406
Mitigated
18,507
4,559
Healing
2,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Az0rd
Charybdis
8,812
5,415
0
2,227
8,359
2,723
0
3,516
4,843
0
38,543
W
Poseidon
Bahyesta
Poseidon
7,128
1,265
0
0
4,354
1,423
0
1,435
2,684
38,269
287
L
7,079
175
0
518
8,475
9,038
0
3,544
4,931
505
15,031
W
Rama
Lightto
Rama
8,676
6,670
0
903
5,692
2,097
0
1,086
4,566
0
20,132
L
Kumbhakarna
PopOfff
Kumbhakarna
3,871
38
0
767
11,588
9,593
0
4,161
7,427
11,691
0
L
The Morrigan
Raec
The Morrigan
6,831
1,165
0
1,047
6,040
1,685
0
3,373
2,637
22,292
1,515
W
Scylla
SamuxArun
Scylla
6,056
937
0
358
4,458
1,684
0
1,828
2,454
24,244
629
L
Scylla
SeKaLoR
Scylla
1,469
237
0
0
1,517
367
0
1,168
349
4,728
105
W
Ymir
2,881
0
0
821
9,646
8,516
0
3,788
5,522
9,251
0
W
Hun Batz
Sylarxs
Hun Batz
8,021
1,012
0
0
6,985
4,787
0
2,404
3,982
147
22,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
46,085
187
Minions Killed
190
3
Camps Cleared
10
695,134
Distance Traveled
843,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,745
1,093
70
9
0
159,389
0
W
Poseidon
9,333
1,167
63
8
4
147,276
0
L
Mulan
8,852
1,107
23
3
1
169,335
0
W
Rama
8,522
1,065
23
3
2
172,528
0
L
Kumbhakarna
9,110
1,139
19
2
1
177,822
0
L
The Morrigan
8,283
1,035
66
8
1
163,690
0
W
Scylla
9,872
1,234
56
7
2
157,024
0
L
Scylla
7,497
937
9
1
0
24,898
0
W
Ymir
9,601
1,200
22
3
1
175,077
0
W
Hun Batz
8,757
1,095
26
3
1
191,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role