Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bosdu81
Ymir
Level 106
God Stats
87W - 82L
1,575 SR
Queue Stats
599W - 597L
1,504 Elo+
Party 1
Chernobog
Chernobog
Danzaiko
Chernobog
Level 83
God Stats
11W - 8L
1,542 SR
Queue Stats
201W - 190L
1,479 Elo+
Party 1
Charybdis
Charybdis
shady_knife
Charybdis
Level 123
God Stats
3W - 2L
1,431 SR
Queue Stats
678W - 644L
1,519 Elo+
Solo
Nu Wa
Nu Wa
xSharkZer
Nu Wa
Level 102
God Stats
326W - 228L
1,587 SR
Queue Stats
436W - 433L
1,510 Elo+
Party 1
Team Averages
Level 114
1,527 SR
1,502 Elo+

VS

Team Averages
Level 111
1,459 SR
1,471 Elo+
Janus
Janus
Jonkur90
Janus
Level 108
God Stats
3W - 10L
1,379 SR
Queue Stats
44W - 56L
1,443 Elo+
Solo
Bastet
Bastet
KNaY
Bastet
Level 124
God Stats
1W - 1L
1,308 SR
Queue Stats
23W - 21L
1,518 Elo+
Solo
Kuzenbo
Kuzenbo
darkwingduck001
Kuzenbo
Level 133
God Stats
3W - 7L
1,527 SR
Queue Stats
152W - 139L
1,446 Elo+
Solo
Ares
Ares
idhofh
Ares
Level 82
God Stats
10W - 8L
1,578 SR
Queue Stats
322W - 324L
1,456 Elo+
Solo
Danzaburou
Danzaburou
kcazmodo
Danzaburou
Level 107
God Stats
41W - 43L
1,505 SR
Queue Stats
332W - 311L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 1 / 2
7,582
583
2,803
14,133
9,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
Bosdu81
Ymir
13
4 / 2 / 5
7,346
565
8,320
9,390
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Danzaiko
Chernobog
12
2 / 0 / 4
6,924
533
7,550
7,204
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
shady_knife
Charybdis
13
6 / 6 / 0
8,417
647
12,151
16,042
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
xSharkZer
Nu Wa
15
1 / 1 / 6
8,177
629
7,869
4,278
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jonkur90
Janus
11
0 / 4 / 0
6,249
481
2,468
7,405
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
KNaY
Bastet
12
4 / 3 / 1
7,194
553
5,898
10,837
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 5 / 3
7,169
551
11,052
13,538
7,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
idhofh
Ares
9
2 / 1 / 0
6,184
476
4,073
10,105
6,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
kcazmodo
Danzaburou
11
0 / 2 / 2
6,545
503
8,567
10,372
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
10
10
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
2
3
W
Ymir
Bosdu81
Ymir
4
2
5
3.25
W
Chernobog
Danzaiko
Chernobog
2
0
4
4
L
Janus
Jonkur90
Janus
0
4
0
0
L
Bastet
KNaY
Bastet
4
3
1
1.5
L
4
5
3
1.1
L
Ares
idhofh
Ares
2
1
0
2
L
Danzaburou
kcazmodo
Danzaburou
0
2
2
0.5
W
Charybdis
shady_knife
Charybdis
6
6
0
1
W
Nu Wa
xSharkZer
Nu Wa
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,693
Damage
32,058
51,047
Taken
52,257
22,687
Mitigated
23,303
21,570
Healing
13,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,803
862
262
6,203
14,133
9,270
0
2,249
11,884
0
25,389
W
Ymir
Bosdu81
Ymir
8,320
1,835
0
3,725
9,390
4,161
0
2,349
6,959
51,280
2,457
W
Chernobog
Danzaiko
Chernobog
7,550
3,967
0
3,169
7,204
2,404
183
1,039
6,045
0
51,336
L
Janus
Jonkur90
Janus
2,468
0
0
1,844
7,405
2,151
0
4,398
2,759
48,538
823
L
Bastet
KNaY
Bastet
5,898
1,389
0
923
10,837
3,481
0
3,280
7,336
0
32,339
L
11,052
3,002
0
3,134
13,538
7,017
0
2,071
11,269
34,363
888
L
Ares
idhofh
Ares
4,073
203
0
2,590
10,105
6,964
0
2,977
6,886
13,667
744
L
Danzaburou
kcazmodo
Danzaburou
8,567
3,531
0
5,148
10,372
3,690
0
2,169
7,839
0
54,746
W
Charybdis
shady_knife
Charybdis
12,151
6,395
0
6,854
16,042
5,535
403
9,353
6,689
0
63,445
W
Nu Wa
xSharkZer
Nu Wa
7,869
824
0
1,357
4,278
1,317
4
2,275
1,883
59,548
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,446
Gold Earned
33,341
431
Minions Killed
320
0
Camps Cleared
0
1,309,714
Distance Traveled
1,393,346
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,582
583
34
3
0
285,021
0
W
Ymir
7,346
565
90
7
0
295,683
0
W
Chernobog
6,924
533
86
7
0
270,087
2
L
Janus
6,249
481
109
8
0
272,202
0
L
Bastet
7,194
553
60
5
0
298,464
0
L
Kuzenbo
7,169
551
32
2
0
286,038
5
L
Ares
6,184
476
22
2
0
285,673
4
L
Danzaburou
6,545
503
97
7
0
250,969
0
W
Charybdis
8,417
647
116
9
0
196,964
0
W
Nu Wa
8,177
629
105
8
0
261,959
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role