Player Matchup

Artio
Artio
MysticYeet
Artio
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 43L
1,348 Elo+
Party 1
Arachne
Arachne
Wizztlez_L2-R2
Arachne
Level 100
God Stats
11W - 6L
1,333 SR
Queue Stats
556W - 548L
1,426 Elo+
Solo
Ra
Ra
cerealkillers44
Ra
Level 27
God Stats
2W - 0L
1,744 SR
Queue Stats
15W - 22L
1,311 Elo+
Party 1
Team Averages
Level 78
1,526 SR
1,362 Elo+

VS

Team Averages
Level 73
1,515 SR
1,415 Elo+
Hera
Hera
BorisOAnimal00
Hera
Level 88
God Stats
10W - 7L
1,666 SR
Queue Stats
171W - 159L
1,479 Elo+
Solo
Apollo
Apollo
FentB00FPack
Apollo
Level 41
God Stats
0W - 2L
1,313 SR
Queue Stats
267W - 334L
1,346 Elo+
Party 2
Lancelot
Lancelot
Octane8467
Lancelot
Level 89
God Stats
7W - 6L
1,564 SR
Queue Stats
430W - 498L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
4 / 2 / 10
8,670
867
5,698
9,623
8,212
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 0 / 6
9,485
949
9,450
6,988
4,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
3 / 1 / 11
8,854
885
6,041
5,911
2,591
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
7,294
729
8,045
6,598
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
11
1 / 5 / 2
6,893
689
1,935
8,204
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lancelot
Octane8467
Lancelot
12
2 / 5 / 1
7,520
752
6,992
11,145
8,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Apollo
1
5
2
0.4
W
Artio
4
2
10
4.5
L
Lancelot
Octane8467
Lancelot
2
5
1
0.5
W
8
0
6
11
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,189
Damage
16,972
22,522
Taken
25,947
15,372
Mitigated
13,952
7,130
Healing
1,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,045
1,982
73
304
6,598
2,030
0
2,369
4,223
28,992
0
L
Apollo
1,935
1,496
0
0
8,204
2,938
0
4,665
3,359
0
6,808
W
Artio
5,698
812
557
1,814
9,623
8,212
112
4,505
5,111
17,754
455
L
Lancelot
Octane8467
Lancelot
6,992
672
30
990
11,145
8,984
0
3,696
7,445
0
24,954
W
9,450
7,628
0
1,652
6,988
4,569
252
2,484
4,504
0
21,967
W
6,041
333
1,448
1,659
5,911
2,591
320
1,196
4,715
24,503
750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,009
Gold Earned
21,707
97
Minions Killed
106
0
Camps Cleared
0
607,986
Distance Traveled
521,961
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,294
729
52
5
0
173,143
0
L
Apollo
6,893
689
8
1
0
152,717
0
W
Artio
8,670
867
22
2
0
210,040
0
L
Lancelot
7,520
752
46
5
0
196,101
0
W
Arachne
9,485
949
27
3
0
202,285
0
W
Ra
8,854
885
48
5
0
195,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role