Player Matchup

Sol
Sol
Dadz423
Sol
Level 168
God Stats
5W - 10L
1,372 SR
Queue Stats
168W - 169L
1,475 Elo+
Solo
Neith
Neith
HugitoMoy
Neith
Level 156
God Stats
0W - 2L
1,331 SR
Queue Stats
84W - 89L
1,531 Elo+
Solo
Anubis
Anubis
PAPI__BRYANTS
Anubis
Level 40
God Stats
2W - 4L
1,323 SR
Queue Stats
123W - 129L
1,403 Elo+
Solo
Awilix
Awilix
Pyronexus
Awilix
Level 93
God Stats
23W - 18L
1,530 SR
Queue Stats
346W - 344L
1,459 Elo+
Solo
Fafnir
Fafnir
TrafalgarZark35
Fafnir
Level 48
God Stats
11W - 5L
1,702 SR
Queue Stats
94W - 87L
1,467 Elo+
Solo
Team Averages
Level 101
1,452 SR
1,467 Elo+

VS

Team Averages
Level 144
1,488 SR
1,493 Elo+
Loki
Loki
Dantcro
Loki
Level 107
God Stats
45W - 31L
1,566 SR
Queue Stats
70W - 63L
1,505 Elo+
Solo
Izanami
Izanami
HYENA_DEMON
Izanami
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
150W - 159L
1,448 Elo+
Solo
Erlang Shen
Erlang Shen
legendfo117
Erlang Shen
Level 179
God Stats
6W - 13L
1,323 SR
Queue Stats
607W - 639L
1,530 Elo+
Solo
Thoth
Thoth
santipresto
Thoth
Level 127
God Stats
4W - 9L
1,430 SR
Queue Stats
31W - 29L
1,475 Elo+
Solo
Vulcan
Vulcan
velociraptor656
Vulcan
Level 153
God Stats
3W - 0L
1,624 SR
Queue Stats
233W - 218L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
0 / 2 / 2
4,641
464
2,497
4,659
1,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Neith
HugitoMoy
Neith
9
2 / 1 / 0
5,154
515
8,094
5,913
1,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
4 / 2 / 0
5,874
587
4,010
5,534
1,712
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Pyronexus
Awilix
8
0 / 0 / 2
4,568
457
1,699
5,478
1,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 2 / 0
4,381
438
938
5,523
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Dantcro
Loki
10
3 / 1 / 1
5,714
571
2,951
6,480
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
HYENA_DEMON
Izanami
10
1 / 1 / 1
5,295
530
2,863
6,020
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Erlang Shen
legendfo117
Erlang Shen
10
2 / 1 / 2
5,931
593
4,465
6,894
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 1 / 1
5,369
537
4,542
2,649
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 2 / 4
5,402
540
2,643
7,537
2,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
7
7
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
0
2
2
0.5
W
Loki
Dantcro
Loki
3
1
1
3.5
W
Izanami
HYENA_DEMON
Izanami
1
1
1
1.5
L
Neith
HugitoMoy
Neith
2
1
0
2
L
4
2
0
2
L
Awilix
Pyronexus
Awilix
0
0
2
1
L
0
2
0
0
W
Erlang Shen
legendfo117
Erlang Shen
2
1
2
3
W
1
1
1
1.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,238
Damage
17,464
27,107
Taken
29,580
9,846
Mitigated
10,061
8,546
Healing
15,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
2,497
454
161
1,728
4,659
1,042
0
1,612
3,047
17,792
3,126
W
Loki
Dantcro
Loki
2,951
991
0
4,634
6,480
1,510
0
1,760
4,720
0
38,211
W
Izanami
HYENA_DEMON
Izanami
2,863
1,339
0
2,434
6,020
1,696
0
1,106
4,914
0
40,892
L
Neith
HugitoMoy
Neith
8,094
2,431
0
1,244
5,913
1,722
0
1,295
4,539
0
37,881
L
4,010
92
0
1,917
5,534
1,712
0
2,199
3,272
34,562
0
L
Awilix
Pyronexus
Awilix
1,699
361
0
1,585
5,478
1,508
0
2,022
3,456
0
21,298
L
938
331
0
1,911
5,523
3,862
0
0
5,141
12,420
637
W
Erlang Shen
legendfo117
Erlang Shen
4,465
2,445
0
3,644
6,894
3,756
0
1,791
5,103
0
32,763
W
4,542
109
0
414
2,649
593
0
1,039
1,610
29,141
1,007
W
2,643
90
1,464
2,849
7,537
2,506
0
1,641
5,896
16,102
942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,618
Gold Earned
27,711
222
Minions Killed
294
0
Camps Cleared
0
902,300
Distance Traveled
930,321
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,641
464
41
4
0
186,944
2
W
Loki
5,714
571
67
7
0
197,962
0
W
Izanami
5,295
530
88
9
0
176,894
0
L
Neith
5,154
515
67
7
0
192,619
0
L
Anubis
5,874
587
60
6
0
200,526
0
L
Awilix
4,568
457
37
4
0
204,465
0
L
Fafnir
4,381
438
17
2
0
117,746
2
W
Erlang Shen
5,931
593
55
6
0
164,697
3
W
Thoth
5,369
537
67
7
0
202,722
5
W
Vulcan
5,402
540
17
2
0
188,046
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role