Player Matchup

Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
Happyinday
Medusa
Diamond I
Level 159
God Stats
4W - 7L
1,651 SR
Queue Stats
264W - 226L
2,613 MMR
Solo
Poseidon
Poseidon
Diamond II
Julio
Poseidon
Diamond II
Level 197
God Stats
2W - 8L
1,835 SR
Queue Stats
335W - 240L
2,263 MMR
Solo
Terra
Terra
Diamond II
Lmoj
Terra
Diamond II
Level 139
God Stats
74W - 73L
1,650 SR
Queue Stats
441W - 401L
2,209 MMR
Party 1
Anhur
Anhur
Diamond II
MonksLegacy
Anhur
Diamond II
Level 128
God Stats
63W - 73L
1,599 SR
Queue Stats
664W - 597L
2,268 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,647 SR
2,171 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,614 SR
2,122 MMR
Charon
Charon
Diamond III
 
Charon
Diamond III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond II
GatsbyLeMagnifik
Ullr
Diamond II
Level 124
God Stats
46W - 29L
1,716 SR
Queue Stats
150W - 115L
2,198 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
Hυffy
Tsukuyomi
Diamond V
Level 186
God Stats
1W - 2L
1,581 SR
Queue Stats
74W - 51L
2,213 MMR
Solo
Surtr
Surtr
Diamond II
NathanAberdeen
Surtr
Diamond II
Level 148
God Stats
66W - 45L
1,693 SR
Queue Stats
393W - 356L
2,233 MMR
Solo
Ra
Ra
Diamond I
smiteZer44
Ra
Diamond I
Level 157
God Stats
39W - 48L
1,579 SR
Queue Stats
427W - 441L
2,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
0 / 1 / 1
3,527
705
1,723
3,709
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Happyinday
Medusa
7
1 / 0 / 0
3,851
770
728
2,255
539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Julio
Poseidon
3
0 / 1 / 0
2,832
566
733
668
196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Terra
Lmoj
Terra
6
0 / 1 / 1
3,825
765
981
3,738
1,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 0
4,333
867
392
1,336
365
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
AphroditeKuzenboMaman BrigitteRavana

VS

Bans
AwilixKumbhakarnaHeimdallrSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
0 / 0 / 0
3,470
694
599
2,979
902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 1 / 0
2,602
520
129
716
74
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Hυffy
Tsukuyomi
8
1 / 1 / 1
3,765
753
975
2,278
552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 1
4,407
881
2,265
3,244
1,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 1
4,000
800
953
2,398
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
3
3
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
1
0.5
W
Charon
 
Charon
0
0
0
0
W
0
1
0
0
L
Medusa
Happyinday
Medusa
1
0
0
1
W
Tsukuyomi
Hυffy
Tsukuyomi
1
1
1
1.5
L
Poseidon
Julio
Poseidon
0
1
0
0
L
Terra
Lmoj
Terra
0
1
1
0.5
L
1
0
0
1
W
2
0
1
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,557
Damage
4,921
11,706
Taken
11,615
4,073
Mitigated
3,806
3,365
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,723
523
0
1,014
3,709
1,324
0
496
3,123
0
16,915
W
Charon
 
Charon
599
81
94
1,029
2,979
902
0
159
2,820
16,879
0
W
129
53
0
0
716
74
0
262
386
0
2,263
L
Medusa
Happyinday
Medusa
728
192
0
785
2,255
539
0
279
1,896
0
27,448
W
Tsukuyomi
Hυffy
Tsukuyomi
975
128
0
1,180
2,278
552
0
0
2,278
0
14,657
L
Poseidon
Julio
Poseidon
733
225
0
0
668
196
0
66
505
5,210
0
L
Terra
Lmoj
Terra
981
182
0
732
3,738
1,649
0
245
3,321
15,639
0
L
392
260
0
834
1,336
365
0
518
818
0
25,341
W
2,265
804
0
2,213
3,244
1,594
0
1,063
2,084
1,549
21,968
W
953
46
60
837
2,398
684
0
51
2,333
27,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,368
Gold Earned
18,244
194
Minions Killed
173
0
Camps Cleared
0
512,255
Distance Traveled
519,246
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,527
705
39
8
0
131,841
0
W
Charon
3,470
694
23
5
0
98,813
0
W
Ullr
2,602
520
5
1
0
20,774
0
L
Medusa
3,851
770
55
11
0
126,796
0
W
Tsukuyomi
3,765
753
42
8
0
156,331
0
L
Poseidon
2,832
566
13
3
0
46,314
0
L
Terra
3,825
765
21
4
0
115,465
2
L
Anhur
4,333
867
66
13
0
91,839
0
W
Surtr
4,407
881
43
9
0
113,688
0
W
Ra
4,000
800
60
12
0
129,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role