Player Matchup

Medusa
Medusa
Mrhatnklogs266
Medusa
Level 70
God Stats
37W - 25L
1,587 SR
Queue Stats
179W - 215L
1,437 Elo+
Party 1
Hera
Hera
Tre-AEz
Hera
Level 64
God Stats
29W - 29L
1,430 SR
Queue Stats
146W - 192L
1,384 Elo+
Party 1
Ne Zha
Ne Zha
marioparty67
Ne Zha
Level 48
God Stats
27W - 27L
1,510 SR
Queue Stats
111W - 142L
1,350 Elo+
Party 1
Team Averages
Level 61
1,509 SR
1,390 Elo+

VS

Team Averages
Level 90
1,373 SR
1,373 Elo+
Chaac
Chaac
ITsSuperHighGuy
Chaac
Level 81
God Stats
14W - 7L
1,457 SR
Queue Stats
24W - 21L
1,380 Elo+
Solo
Merlin
Merlin
King_Turnover-2
Merlin
Level 82
God Stats
52W - 58L
1,446 SR
Queue Stats
55W - 62L
1,355 Elo+
Solo
Atlas
Atlas
Muysin-Yu
Atlas
Level 107
God Stats
4W - 5L
1,216 SR
Queue Stats
364W - 378L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,345
668
5,402
10,553
3,766
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Tre-AEz
Hera
13
0 / 8 / 3
7,402
673
7,015
8,850
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
11
2 / 7 / 0
7,577
689
3,209
10,532
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 9
10,326
939
11,939
9,683
8,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
5 / 2 / 10
9,408
855
7,096
7,477
2,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Muysin-Yu
Atlas
16
5 / 0 / 10
9,772
888
5,672
7,940
6,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
17
18
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
W
5
2
10
5
L
1
3
1
0.5
W
Atlas
Muysin-Yu
Atlas
5
0
10
10
L
Hera
Tre-AEz
Hera
0
8
3
0.19
L
Ne Zha
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,626
Damage
24,707
29,935
Taken
25,100
12,017
Mitigated
17,843
2,811
Healing
6,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,939
868
0
2,354
9,683
8,857
108
3,595
6,088
0
44,981
W
7,096
122
0
2,899
7,477
2,678
546
1,631
5,846
27,272
453
L
5,402
1,355
0
2,100
10,553
3,766
207
4,857
5,688
0
16,979
W
Atlas
Muysin-Yu
Atlas
5,672
1,332
0
1,340
7,940
6,308
786
1,835
6,105
16,099
662
L
Hera
Tre-AEz
Hera
7,015
1,566
0
0
8,850
3,397
234
3,767
5,067
19,856
0
L
Ne Zha
3,209
988
0
711
10,532
4,854
29
3,972
6,536
0
14,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,324
Gold Earned
29,506
70
Minions Killed
139
0
Camps Cleared
0
534,987
Distance Traveled
635,828
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,326
939
66
6
0
216,532
0
W
Merlin
9,408
855
42
4
0
199,724
2
L
Medusa
7,345
668
25
2
0
200,587
4
W
Atlas
9,772
888
31
3
0
219,572
0
L
Hera
7,402
673
30
3
0
160,336
0
L
Ne Zha
7,577
689
15
1
0
174,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role