Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BuutyWarrior220
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,350 Elo+
Solo
Chang'e
Chang'e
Dark--Berto
Chang'e
Level 158
God Stats
0W - 6L
1,433 SR
Queue Stats
241W - 234L
1,553 Elo+
Solo
Sol
Sol
markstn09
Sol
Level 118
God Stats
4W - 1L
1,779 SR
Queue Stats
347W - 334L
1,527 Elo+
Solo
Team Averages
Level 127
1,542 SR
1,486 Elo+

VS

Team Averages
Level 146
1,608 SR
1,512 Elo+
Erlang Shen
Erlang Shen
CoolioFoolio
Erlang Shen
Level 159
God Stats
4W - 1L
1,676 SR
Queue Stats
273W - 222L
1,551 Elo+
Party 1
Ravana
Ravana
Puerto_Fuego
Ravana
Level 83
God Stats
20W - 19L
1,448 SR
Queue Stats
336W - 338L
1,460 Elo+
Party 1
Ra
Ra
TheHighSithLord
Ra
Level 156
God Stats
39W - 28L
1,637 SR
Queue Stats
263W - 248L
1,562 Elo+
Solo
Kumbhakarna
Kumbhakarna
castornatero
Kumbhakarna
Level 203
God Stats
57W - 48L
1,568 SR
Queue Stats
963W - 873L
1,451 Elo+
Solo
Anhur
Anhur
x_knightkiller
Anhur
Level 127
God Stats
6W - 2L
1,712 SR
Queue Stats
258W - 243L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 0 / 0
3,976
795
2,289
3,554
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
 
Gilgamesh
2
0 / 2 / 0
2,640
528
479
1,878
452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 2 / 3
3,413
683
1,742
4,358
1,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
Dark--Berto
Chang'e
6
0 / 0 / 0
3,064
613
170
2,169
504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
2 / 1 / 1
3,680
736
3,630
2,582
427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CoolioFoolio
Erlang Shen
7
2 / 1 / 0
4,628
926
1,445
2,225
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
5
0 / 2 / 2
3,193
639
1,681
3,364
1,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
4,105
821
443
891
197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
castornatero
Kumbhakarna
6
0 / 1 / 3
3,494
699
1,522
5,388
2,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
3 / 1 / 0
3,609
722
2,150
3,422
878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
5
5
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
0
0
3
L
Gilgamesh
 
Gilgamesh
0
2
0
0
L
0
2
3
0.75
W
Erlang Shen
CoolioFoolio
Erlang Shen
2
1
0
2
L
Chang'e
Dark--Berto
Chang'e
0
0
0
0
W
Ravana
0
2
2
0.5
W
0
0
0
0
W
Kumbhakarna
castornatero
Kumbhakarna
0
1
3
1.5
L
2
1
1
2.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,310
Damage
7,241
14,541
Taken
15,290
4,403
Mitigated
4,996
5,445
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,289
1,008
0
1,382
3,554
1,238
0
32
3,522
0
19,614
L
Gilgamesh
 
Gilgamesh
479
274
0
322
1,878
452
0
137
1,741
0
4,292
L
1,742
682
0
1,427
4,358
1,782
0
1,085
3,273
0
8,005
W
Erlang Shen
CoolioFoolio
Erlang Shen
1,445
876
0
946
2,225
671
0
0
2,225
373
23,915
L
Chang'e
Dark--Berto
Chang'e
170
0
0
690
2,169
504
0
370
1,799
13,244
0
W
Ravana
1,681
873
0
608
3,364
1,053
0
484
2,880
0
12,424
W
443
78
120
464
891
197
0
140
721
23,079
1,320
W
Kumbhakarna
castornatero
Kumbhakarna
1,522
308
0
1,541
5,388
2,197
0
1,428
3,960
9,976
0
L
3,630
2,023
0
1,624
2,582
427
0
437
2,145
16,197
3,332
W
2,150
1,166
0
1,550
3,422
878
0
1,413
2,009
0
15,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,773
Gold Earned
19,029
116
Minions Killed
159
0
Camps Cleared
0
471,047
Distance Traveled
511,258
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,976
795
35
7
0
116,407
0
L
Gilgamesh
2,640
528
6
1
0
36,853
0
L
Ne Zha
3,413
683
11
2
0
113,321
0
W
Erlang Shen
4,628
926
43
9
0
95,940
0
L
Chang'e
3,064
613
28
6
0
103,869
0
W
Ravana
3,193
639
25
5
0
108,227
0
W
Ra
4,105
821
49
10
0
102,226
0
W
Kumbhakarna
3,494
699
14
3
0
114,460
2
L
Sol
3,680
736
36
7
0
100,597
0
W
Anhur
3,609
722
28
6
0
90,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role