Player Matchup

Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Durigon
Hou Yi
Level 141
God Stats
7W - 2L
1,588 SR
Queue Stats
79W - 87L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
JouDimegio
Zhong Kui
Level 123
God Stats
9W - 10L
1,551 SR
Queue Stats
141W - 146L
1,486 Elo+
Party 1
Kuzenbo
Kuzenbo
PouffyCookie66
Kuzenbo
Level 129
God Stats
8W - 7L
1,569 SR
Queue Stats
312W - 294L
1,522 Elo+
Solo
Skadi
Skadi
naiblik
Skadi
Level 125
God Stats
23W - 8L
1,675 SR
Queue Stats
216W - 207L
1,460 Elo+
Party 1
Team Averages
Level 132
1,577 SR
1,485 Elo+

VS

Team Averages
Level 134
1,508 SR
1,474 Elo+
Fenrir
Fenrir
EliasJp
Fenrir
Level 160
God Stats
10W - 12L
1,529 SR
Queue Stats
291W - 286L
1,501 Elo+
Solo
Guan Yu
Guan Yu
Ostra0512
Guan Yu
Level 63
God Stats
9W - 6L
1,522 SR
Queue Stats
19W - 20L
1,476 Elo+
Solo
Cerberus
Cerberus
Russox
Cerberus
Level 158
God Stats
9W - 10L
1,492 SR
Queue Stats
194W - 172L
1,517 Elo+
Solo
Skadi
Skadi
iRec0very_cl
Skadi
Level 126
God Stats
2W - 1L
1,475 SR
Queue Stats
36W - 44L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
uFaelz ll
Baron Samedi
Level 165
God Stats
16W - 13L
1,525 SR
Queue Stats
833W - 874L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 3 / 1
6,693
515
3,030
5,257
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Durigon
Hou Yi
12
2 / 1 / 0
6,151
473
6,390
7,221
2,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
JouDimegio
Zhong Kui
10
0 / 6 / 0
6,065
467
7,469
9,007
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 3 / 2
6,195
477
5,454
9,815
10,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
naiblik
Skadi
12
1 / 3 / 1
6,509
501
5,425
8,753
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EliasJp
Fenrir
13
3 / 0 / 5
6,938
534
5,544
7,451
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Ostra0512
Guan Yu
10
1 / 0 / 2
5,739
441
1,521
5,660
2,663
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
Russox
Cerberus
14
7 / 0 / 1
8,720
671
9,492
15,198
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
6,077
467
5,558
6,591
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
uFaelz ll
Baron Samedi
14
4 / 2 / 2
7,763
597
6,742
7,146
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
16
16
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
1
0.5
L
Hou Yi
Durigon
Hou Yi
2
1
0
2
W
Fenrir
EliasJp
Fenrir
3
0
5
5.5
L
Zhong Kui
JouDimegio
Zhong Kui
0
6
0
0
W
Guan Yu
Ostra0512
Guan Yu
1
0
2
2
L
0
3
2
0.33
W
Cerberus
Russox
Cerberus
7
0
1
7.5
W
1
2
1
0.75
L
Skadi
naiblik
Skadi
1
3
1
0.5
W
Baron Samedi
uFaelz ll
Baron Samedi
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,768
Damage
28,857
40,053
Taken
42,046
21,600
Mitigated
16,418
8,801
Healing
19,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
3,030
962
0
879
5,257
1,695
0
2,938
2,319
44,187
588
L
Hou Yi
Durigon
Hou Yi
6,390
2,442
0
2,525
7,221
2,467
77
0
7,221
0
50,883
W
Fenrir
EliasJp
Fenrir
5,544
705
0
3,900
7,451
2,803
0
2,424
5,027
0
45,766
L
Zhong Kui
JouDimegio
Zhong Kui
7,469
1,705
0
1,679
9,007
4,671
0
6,347
1,938
35,927
5,606
W
Guan Yu
Ostra0512
Guan Yu
1,521
343
2,073
3,365
5,660
2,663
174
991
4,669
0
11,854
L
5,454
1,716
271
2,805
9,815
10,059
57
1,458
8,357
20,984
0
W
Cerberus
Russox
Cerberus
9,492
514
0
6,772
15,198
5,958
0
7,059
8,139
55,052
2,904
W
5,558
1,673
0
586
6,591
2,009
402
2,142
4,449
0
46,535
L
Skadi
naiblik
Skadi
5,425
1,946
0
642
8,753
2,708
0
4,459
4,122
0
55,444
W
Baron Samedi
uFaelz ll
Baron Samedi
6,742
320
336
2,679
7,146
2,985
129
2,927
4,219
50,477
499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
35,237
339
Minions Killed
432
0
Camps Cleared
0
1,209,657
Distance Traveled
1,285,015
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,693
515
84
6
0
257,491
4
L
Hou Yi
6,151
473
65
5
0
219,716
1
W
Fenrir
6,938
534
91
7
0
293,142
4
L
Zhong Kui
6,065
467
72
6
0
238,583
4
W
Guan Yu
5,739
441
36
3
0
271,414
0
L
Kuzenbo
6,195
477
24
2
0
236,251
0
W
Cerberus
8,720
671
132
10
0
245,888
0
W
Skadi
6,077
467
75
6
0
242,725
1
L
Skadi
6,509
501
94
7
0
257,616
2
W
Baron Samedi
7,763
597
98
8
0
231,846
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role