Player Matchup

Hera
Hera
BvinR
Hera
Level 159
God Stats
8W - 7L
1,521 SR
Queue Stats
549W - 525L
1,501 Elo+
Party 1
Atlas
Atlas
Drav3nCrOw
Atlas
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,491 Elo+
Solo
Izanami
Izanami
Julxco
Izanami
Level 48
God Stats
1W - 3L
1,154 SR
Queue Stats
224W - 230L
1,415 Elo+
Solo
Kuzenbo
Kuzenbo
Wrath_of_Cersei
Kuzenbo
Level 125
God Stats
15W - 17L
1,499 SR
Queue Stats
365W - 347L
1,504 Elo+
Party 1
Medusa
Medusa
tiking_buding
Medusa
Level 97
God Stats
3W - 0L
1,806 SR
Queue Stats
87W - 90L
1,393 Elo+
Solo
Team Averages
Level 115
1,496 SR
1,461 Elo+

VS

Team Averages
Level 92
1,369 SR
1,463 Elo+
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
EroSeninSama420
Sobek
Level 29
God Stats
0W - 3L
1,180 SR
Queue Stats
97W - 126L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
Expecto_Patronot
Ao Kuang
Level 120
God Stats
0W - 1L
1,169 SR
Queue Stats
14W - 14L
1,446 Elo+
Solo
Pele
Pele
Math000
Pele
Level 64
God Stats
9W - 5L
1,474 SR
Queue Stats
261W - 293L
1,464 Elo+
Solo
Hera
Hera
chynaa_b
Hera
Level 88
God Stats
11W - 9L
1,523 SR
Queue Stats
552W - 587L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BvinR
Hera
12
4 / 1 / 3
6,861
1,372
4,139
2,122
641
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
9
0 / 2 / 5
5,900
1,180
2,562
5,552
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Julxco
Izanami
11
3 / 2 / 4
6,706
1,341
2,696
3,371
1,038
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 6
5,764
1,153
2,149
6,515
7,594
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 1 / 4
6,153
1,231
1,431
3,273
1,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 2 / 3
5,827
1,165
4,650
4,091
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

1
0 / 0 / 0
1,240
248
0
0
0
10
4 / 2 / 2
5,485
1,097
5,036
4,779
3,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
Math000
Pele
10
3 / 4 / 2
5,875
1,175
6,118
6,354
2,059
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hera
1
0 / 0 / 0
1,240
248
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
8
Kills
8
9
Deaths
8
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
3
1.25
W
Hera
BvinR
Hera
4
1
3
5.5
W
Atlas
0
2
5
1.25
L
0
0
0
0
L
4
2
2
2.5
W
Izanami
Julxco
Izanami
3
2
4
2.5
L
Pele
Math000
Pele
3
4
2
1
W
0
3
6
1
L
Hera
0
0
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,977
Damage
15,804
20,833
Taken
15,224
13,029
Mitigated
6,802
3,428
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,650
1,205
460
1,242
4,091
1,325
0
2,411
1,680
0
14,066
W
Hera
BvinR
Hera
4,139
616
200
416
2,122
641
169
340
1,749
8,541
521
W
Atlas
2,562
1,112
174
1,298
5,552
2,659
386
1,718
3,760
5,205
0
L
0
0
0
0
0
0
0
0
0
0
0
L
5,036
1,868
277
1,718
4,779
3,418
0
2,883
1,896
6,080
202
W
Izanami
Julxco
Izanami
2,696
1,675
254
98
3,371
1,038
1,435
288
3,046
0
14,315
L
Pele
Math000
Pele
6,118
1,223
0
1,198
6,354
2,059
0
3,273
3,081
0
11,095
W
2,149
431
242
572
6,515
7,594
371
1,242
5,177
5,502
0
L
Hera
0
0
0
0
0
0
0
0
0
0
0
W
1,431
858
48
126
3,273
1,097
951
1,098
2,096
0
4,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,384
Gold Earned
19,667
51
Minions Killed
36
0
Camps Cleared
0
487,364
Distance Traveled
253,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,827
1,165
24
5
0
92,169
0
W
Hera
6,861
1,372
19
4
0
104,149
0
W
Atlas
5,900
1,180
0
0
0
83,736
0
L
Sobek
1,240
248
0
0
0
0
0
L
Ao Kuang
5,485
1,097
3
1
0
79,325
0
W
Izanami
6,706
1,341
19
4
0
95,560
0
L
Pele
5,875
1,175
9
2
0
82,210
0
W
Kuzenbo
5,764
1,153
2
0
0
97,279
0
L
Hera
1,240
248
0
0
0
0
0
W
Medusa
6,153
1,231
11
2
0
106,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role