Player Matchup

Kuzenbo
Kuzenbo
A_J_Slims
Kuzenbo
Level 147
God Stats
1W - 1L
1,604 SR
Queue Stats
48W - 49L
1,498 Elo+
Solo
Hera
Hera
MrShleemypants
Hera
Level 234
God Stats
9W - 12L
1,564 SR
Queue Stats
517W - 520L
1,482 Elo+
Party 1
Medusa
Medusa
Parzevel
Medusa
Level 109
God Stats
3W - 2L
1,563 SR
Queue Stats
72W - 54L
1,557 Elo+
Solo
Chaac
Chaac
gabetx2001
Chaac
Level 232
God Stats
14W - 6L
1,734 SR
Queue Stats
396W - 394L
1,468 Elo+
Solo
Da Ji
Da Ji
notzohaan8
Da Ji
Level 106
God Stats
5W - 12L
1,349 SR
Queue Stats
330W - 318L
1,481 Elo+
Party 1
Team Averages
Level 166
1,563 SR
1,497 Elo+

VS

Team Averages
Level 140
1,579 SR
1,489 Elo+
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Person7531
Izanami
Level 127
God Stats
6W - 9L
1,475 SR
Queue Stats
292W - 284L
1,481 Elo+
Solo
Khepri
Khepri
l SUUBUWU l
Khepri
Level 154
God Stats
4W - 2L
1,853 SR
Queue Stats
197W - 190L
1,533 Elo+
Solo
Aphrodite
Aphrodite
vikall
Aphrodite
Level 145
God Stats
119W - 84L
1,600 SR
Queue Stats
182W - 163L
1,481 Elo+
Solo
Agni
Agni
xXETHANXx117
Agni
Level 117
God Stats
9W - 12L
1,466 SR
Queue Stats
137W - 145L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A_J_Slims
Kuzenbo
9
1 / 0 / 3
5,662
515
3,717
8,682
6,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 2
7,069
643
7,357
2,669
775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Parzevel
Medusa
12
4 / 2 / 1
6,398
582
4,187
7,071
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
11
2 / 1 / 2
6,014
547
6,441
9,382
5,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
11
2 / 1 / 3
5,771
525
5,450
8,666
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 1 / 1
5,128
466
2,455
9,988
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Person7531
Izanami
10
0 / 3 / 1
5,772
525
2,746
6,486
2,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
10
0 / 2 / 1
4,955
450
2,532
7,762
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
vikall
Aphrodite
11
2 / 4 / 0
6,590
599
6,997
9,948
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 3 / 0
5,546
504
4,886
6,547
1,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
13
Kills
4
4
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Kuzenbo
A_J_Slims
Kuzenbo
1
0
3
2.5
W
4
0
2
5
W
Medusa
Parzevel
Medusa
4
2
1
2.25
L
Izanami
Person7531
Izanami
0
3
1
0.17
W
Chaac
2
1
2
3
L
Khepri
0
2
1
0.25
W
Da Ji
2
1
3
3.5
L
Aphrodite
vikall
Aphrodite
2
4
0
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,152
Damage
19,616
36,470
Taken
40,731
17,290
Mitigated
12,409
11,753
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,455
541
0
6,013
9,988
3,169
0
1,882
7,957
0
36,447
W
Kuzenbo
A_J_Slims
Kuzenbo
3,717
1,626
0
1,480
8,682
6,917
0
3,559
4,681
15,025
0
W
7,357
1,205
0
876
2,669
775
481
752
1,735
50,618
2,211
W
Medusa
Parzevel
Medusa
4,187
1,427
0
1,626
7,071
1,907
0
1,539
5,292
0
40,233
L
Izanami
Person7531
Izanami
2,746
2,030
0
1,633
6,486
2,121
0
699
5,787
0
46,279
W
Chaac
6,441
1,169
0
3,986
9,382
5,076
0
4,260
4,686
0
37,131
L
Khepri
2,532
0
0
1,636
7,762
2,734
0
3,541
3,899
21,793
0
W
Da Ji
5,450
1,589
0
3,785
8,666
2,615
0
2,266
6,136
0
35,304
L
Aphrodite
vikall
Aphrodite
6,997
799
336
5,565
9,948
2,734
0
442
9,506
41,841
1,445
L
4,886
391
0
720
6,547
1,651
0
3,639
2,761
19,798
329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
27,991
325
Minions Killed
330
0
Camps Cleared
0
1,136,354
Distance Traveled
1,097,735
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,128
466
63
6
0
258,603
0
W
Kuzenbo
5,662
515
27
2
0
221,180
4
W
Hera
7,069
643
104
9
0
236,665
2
W
Medusa
6,398
582
69
6
0
221,171
3
L
Izanami
5,772
525
87
8
0
200,100
2
W
Chaac
6,014
547
62
6
0
217,951
0
L
Khepri
4,955
450
49
4
0
231,431
0
W
Da Ji
5,771
525
63
6
0
239,387
0
L
Aphrodite
6,590
599
96
9
0
175,126
3
L
Agni
5,546
504
35
3
0
232,475
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role