Player Matchup

Pele
Pele
Vova1344
Pele
Level 87
God Stats
2W - 6L
1,468 SR
Queue Stats
115W - 110L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
mAd1s0n4er
Kuzenbo
Level 122
God Stats
0W - 2L
1,802 SR
Queue Stats
61W - 55L
1,432 Elo+
Solo
Agni
Agni
xerfz
Agni
Level 85
God Stats
0W - 2L
1,273 SR
Queue Stats
111W - 108L
1,515 Elo+
Party 1
Team Averages
Level 98
1,514 SR
1,486 Elo+

VS

Team Averages
Level 140
1,439 SR
1,532 Elo+
Maui
Maui
AK-777-xyz
Maui
Level 157
God Stats
22W - 12L
1,684 SR
Queue Stats
195W - 122L
1,529 Elo+
Solo
Scylla
Scylla
VincereAutMore
Scylla
Level 166
God Stats
20W - 6L
1,567 SR
Queue Stats
30W - 18L
1,628 Elo+
Solo
Cu Chulainn
Cu Chulainn
itsTaffi
Cu Chulainn
Level 98
God Stats
6W - 8L
1,065 SR
Queue Stats
140W - 147L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
0 / 2 / 1
5,130
733
2,430
3,275
2,011
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
mAd1s0n4er
Kuzenbo
9
1 / 2 / 1
5,781
826
1,864
5,797
3,622
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
xerfz
Agni
9
0 / 2 / 1
5,060
723
875
2,927
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,570
939
3,007
5,725
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 5
6,875
982
3,743
4,473
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
itsTaffi
Cu Chulainn
12
2 / 2 / 4
7,010
1,001
3,084
7,993
5,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
1
Kills
6
6
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
1
1
5
3.5
L
Pele
0
2
1
0.25
W
Cu Chulainn
itsTaffi
Cu Chulainn
2
2
4
2
L
Kuzenbo
mAd1s0n4er
Kuzenbo
1
2
1
0.75
L
Agni
xerfz
Agni
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,169
Damage
9,834
11,999
Taken
18,191
6,464
Mitigated
8,853
1,631
Healing
3,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,007
1,032
0
645
5,725
2,524
1,091
655
4,982
13,657
2,221
W
3,743
486
250
1,184
4,473
1,196
1,500
881
3,508
28,116
0
L
Pele
2,430
345
123
628
3,275
2,011
0
1,528
1,503
473
8,889
W
Cu Chulainn
itsTaffi
Cu Chulainn
3,084
827
0
1,108
7,993
5,133
1,258
1,298
6,633
0
18,951
L
Kuzenbo
mAd1s0n4er
Kuzenbo
1,864
624
0
880
5,797
3,622
0
2,689
2,760
7,889
0
L
Agni
xerfz
Agni
875
0
0
0
2,927
831
0
2,104
703
6,251
191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,971
Gold Earned
20,455
47
Minions Killed
116
0
Camps Cleared
0
217,707
Distance Traveled
388,830
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,570
939
22
3
0
125,097
0
W
Scylla
6,875
982
62
9
0
119,858
0
L
Pele
5,130
733
16
2
0
68,301
0
W
Cu Chulainn
7,010
1,001
32
5
0
143,875
1
L
Kuzenbo
5,781
826
13
2
0
74,363
3
L
Agni
5,060
723
18
3
0
75,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role