Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
DukiSuzuki007
Artemis
Gold III
Level 77
God Stats
18W - 10L
1,703 SR
Queue Stats
165W - 179L
1,388 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Kzum31
Baron Samedi
Gold IV
Level 158
God Stats
0W - 2L
1,710 SR
Queue Stats
367W - 368L
1,417 MMR
Solo
He Bo
He Bo
Bronze III
ernes97
He Bo
Bronze III
Level 67
God Stats
0W - 1L
1,816 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,646 SR
1,461 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,605 SR
1,420 MMR
Sylvanus
Sylvanus
Platinum V
A blind man7888
Sylvanus
Platinum V
Level 154
God Stats
19W - 17L
1,271 SR
Queue Stats
85W - 83L
1,610 MMR
Party 1
Poseidon
Poseidon
Gold V
IOveRxIISKunK-
Poseidon
Gold V
Level 144
God Stats
1W - 0L
1,627 SR
Queue Stats
46W - 46L
1,332 MMR
Party 2
Ra
Ra
Gold IV
OsoDanny
Ra
Gold IV
Level 124
God Stats
3W - 0L
1,822 SR
Queue Stats
68W - 69L
1,341 MMR
Party 1
Chiron
Chiron
Gold I
YagoCabezas
Chiron
Gold I
Level 126
God Stats
24W - 17L
1,558 SR
Queue Stats
239W - 231L
1,473 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
balsamo-placoide
Gilgamesh
Gold IV
Level 148
God Stats
1W - 0L
1,745 SR
Queue Stats
28W - 26L
1,344 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 0 / 0
3,898
650
1,169
3,905
944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
 
King Arthur
6
0 / 2 / 0
3,491
582
2,365
6,393
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
4
1 / 2 / 1
3,414
569
2,701
2,887
630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Kzum31
Baron Samedi
7
2 / 1 / 1
4,339
723
1,972
3,054
1,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
ernes97
He Bo
6
0 / 2 / 1
3,492
582
1,264
2,671
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CharybdisAnhurJanusGeb

VS

Bans
UllrOsirisMaman BrigitteSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
3 / 2 / 0
4,120
687
2,498
4,279
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
8
3 / 1 / 1
4,202
700
1,664
2,629
675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 0
4,303
717
682
2,440
581
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
8
0 / 1 / 3
4,142
690
2,053
3,086
778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
7
0 / 0 / 2
4,042
674
3,453
4,600
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
0
1
L
King Arthur
 
King Arthur
0
2
0
0
W
Sylvanus
3
2
0
1.5
L
Artemis
1
2
1
0.75
W
Poseidon
3
1
1
3.5
L
Baron Samedi
Kzum31
Baron Samedi
2
1
1
2.5
W
1
0
0
1
W
Chiron
0
1
3
1.5
W
Gilgamesh
0
0
2
1
L
He Bo
ernes97
He Bo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,471
Damage
10,350
18,910
Taken
17,034
5,407
Mitigated
6,587
7,214
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,169
448
0
2,977
3,905
944
0
384
3,521
0
24,025
L
King Arthur
 
King Arthur
2,365
77
0
1,433
6,393
2,121
0
615
5,385
0
13,786
W
Sylvanus
2,498
974
209
1,247
4,279
1,920
0
1,055
3,224
12,886
9,191
L
Artemis
2,701
1,931
0
983
2,887
630
0
668
2,219
0
8,519
W
Poseidon
1,664
328
0
170
2,629
675
0
187
2,442
18,542
775
L
Baron Samedi
Kzum31
Baron Samedi
1,972
196
78
1,493
3,054
1,005
0
1,452
1,602
16,478
0
W
682
6
96
1,567
2,440
581
0
1,077
1,363
24,370
879
W
Chiron
2,053
771
178
832
3,086
778
0
917
2,169
0
20,970
W
Gilgamesh
3,453
1,039
0
1,624
4,600
2,633
0
0
4,600
0
20,290
L
He Bo
ernes97
He Bo
1,264
41
0
250
2,671
707
0
1,293
1,378
14,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,634
Gold Earned
20,809
157
Minions Killed
200
0
Camps Cleared
0
550,740
Distance Traveled
646,750
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,898
650
55
9
0
142,440
0
L
King Arthur
3,491
582
28
5
0
120,796
0
W
Sylvanus
4,120
687
43
7
0
111,559
0
L
Artemis
3,414
569
12
2
0
65,215
0
W
Poseidon
4,202
700
40
7
0
155,083
0
L
Baron Samedi
4,339
723
33
6
0
115,977
2
W
Ra
4,303
717
49
8
0
141,737
0
W
Chiron
4,142
690
35
6
0
113,065
0
W
Gilgamesh
4,042
674
33
6
0
125,306
0
L
He Bo
3,492
582
29
5
0
106,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role