Player Matchup

Ao Kuang
Ao Kuang
Silver II
 
Ao Kuang
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver III
 
Awilix
Silver III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
DzejkejTor
Athena
Bronze III
Level 73
God Stats
2W - 2L
1,627 SR
Queue Stats
4W - 9L
1,324 MMR
Solo
Janus
Janus
Silver I
ShelbyEU
Janus
Silver I
Level 53
God Stats
1W - 2L
1,197 SR
Queue Stats
155W - 167L
1,380 MMR
Solo
Xbalanque
Xbalanque
Silver II
xuanhuaren
Xbalanque
Silver II
Level 130
God Stats
23W - 22L
1,451 SR
Queue Stats
723W - 750L
1,070 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,455 SR
1,355 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,486 SR
1,093 MMR
Odin
Odin
Gold IV
Dunleavy3980
Odin
Gold IV
Level 64
God Stats
82W - 69L
1,573 SR
Queue Stats
145W - 149L
1,353 MMR
Solo
Bacchus
Bacchus
Silver I
MajorKratos
Bacchus
Silver I
Level 142
God Stats
13W - 9L
1,536 SR
Queue Stats
83W - 90L
1,213 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
OMGTZD
Sun Wukong
Silver III
Level 127
God Stats
36W - 48L
1,406 SR
Queue Stats
131W - 161L
813 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Smooth_Moe
Nu Wa
Gold IV
Level 196
God Stats
16W - 11L
1,584 SR
Queue Stats
148W - 153L
1,300 MMR
Solo
Neith
Neith
Silver III
赤魅魍魉
Neith
Silver III
Level 156
God Stats
13W - 22L
1,334 SR
Queue Stats
186W - 212L
785 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 6 / 0
6,893
530
4,242
9,559
3,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
 
Awilix
8
1 / 2 / 0
5,223
402
2,669
6,413
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
DzejkejTor
Athena
8
0 / 2 / 0
5,224
402
1,850
7,598
5,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Janus
ShelbyEU
Janus
12
0 / 3 / 0
6,506
500
3,676
6,266
1,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
xuanhuaren
Xbalanque
11
0 / 2 / 0
6,068
467
2,313
7,538
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MulanIzanamiPoseidonHe BoFenrir

VS

Bans
ZeusCerberusRaAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,384
645
6,197
8,079
4,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
MajorKratos
Bacchus
10
3 / 1 / 3
6,772
521
4,209
9,985
8,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
OMGTZD
Sun Wukong
13
3 / 0 / 3
7,729
595
3,050
5,937
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
11
1 / 0 / 2
7,093
546
4,362
4,420
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 0 / 2
7,916
609
6,594
4,885
1,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
2
Kills
14
15
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
6
0
0.17
L
Awilix
 
Awilix
1
2
0
0.5
W
3
1
1
3.5
L
Athena
DzejkejTor
Athena
0
2
0
0
W
Bacchus
MajorKratos
Bacchus
3
1
3
4.5
W
Sun Wukong
OMGTZD
Sun Wukong
3
0
3
4.5
L
Janus
ShelbyEU
Janus
0
3
0
0
W
Nu Wa
1
0
2
2
L
Xbalanque
xuanhuaren
Xbalanque
0
2
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,750
Damage
24,412
37,374
Taken
33,306
15,338
Mitigated
18,287
7,228
Healing
7,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,242
1,137
0
1,836
9,559
3,443
0
1,399
8,160
40,067
6,039
L
Awilix
 
Awilix
2,669
865
0
860
6,413
2,146
0
1,666
4,747
0
22,040
W
6,197
664
0
1,000
8,079
4,749
0
4,360
3,719
8,813
55,141
L
Athena
DzejkejTor
Athena
1,850
893
0
1,076
7,598
5,640
0
2,109
5,489
10,425
0
W
Bacchus
MajorKratos
Bacchus
4,209
603
0
2,254
9,985
8,134
0
2,247
7,580
13,003
355
W
Sun Wukong
OMGTZD
Sun Wukong
3,050
85
0
1,005
5,937
2,623
778
1,186
4,549
0
57,109
L
Janus
ShelbyEU
Janus
3,676
44
0
1,704
6,266
1,786
0
2,651
3,615
48,174
0
W
Nu Wa
4,362
996
0
1,460
4,420
954
0
865
3,405
37,942
0
L
Xbalanque
xuanhuaren
Xbalanque
2,313
679
0
1,752
7,538
2,323
0
1,509
6,029
0
42,670
W
6,594
1,643
0
1,450
4,885
1,827
212
290
4,595
0
61,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,914
Gold Earned
37,894
332
Minions Killed
406
0
Camps Cleared
0
1,241,509
Distance Traveled
1,312,746
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,893
530
86
7
0
246,239
5
L
Awilix
5,223
402
35
3
0
281,316
0
W
Odin
8,384
645
113
9
0
261,201
0
L
Athena
5,224
402
20
2
0
225,190
2
W
Bacchus
6,772
521
13
1
0
304,663
5
W
Sun Wukong
7,729
595
91
7
0
289,645
6
L
Janus
6,506
500
111
9
0
240,660
0
W
Nu Wa
7,093
546
72
6
0
205,690
3
L
Xbalanque
6,068
467
80
6
0
248,104
0
W
Neith
7,916
609
117
9
0
251,547
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role