Player Matchup

Ne Zha
Ne Zha
APOC4LYPTIK
Ne Zha
Level 147
God Stats
2W - 1L
1,504 SR
Queue Stats
188W - 200L
1,478 Elo+
Solo
Medusa
Medusa
Annubus
Medusa
Level 148
God Stats
33W - 23L
1,565 SR
Queue Stats
255W - 246L
1,540 Elo+
Solo
Heimdallr
Heimdallr
HEAR-BREAcKER
Heimdallr
Level 159
God Stats
32W - 50L
1,397 SR
Queue Stats
112W - 141L
1,364 Elo+
Solo
King Arthur
King Arthur
MystBaller
King Arthur
Level 148
God Stats
2W - 3L
1,542 SR
Queue Stats
278W - 294L
1,506 Elo+
Solo
Hel
Hel
zxFENxz
Hel
Level 170
God Stats
4W - 2L
1,640 SR
Queue Stats
194W - 195L
1,560 Elo+
Solo
Team Averages
Level 154
1,529 SR
1,490 Elo+

VS

Team Averages
Level 122
1,432 SR
1,449 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AIphaZero2
Ullr
Level 224
God Stats
1W - 2L
1,309 SR
Queue Stats
333W - 320L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
JulianTwo
Zhong Kui
Level 108
God Stats
0W - 2L
1,752 SR
Queue Stats
27W - 30L
1,401 Elo+
Solo
Loki
Loki
Lavelfera12
Loki
Level 66
God Stats
12W - 13L
1,472 SR
Queue Stats
228W - 258L
1,478 Elo+
Solo
Athena
Athena
xxAdora
Athena
Level 68
God Stats
0W - 1L
1,124 SR
Queue Stats
17W - 36L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
1 / 1 / 1
5,243
524
1,422
5,868
1,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Annubus
Medusa
10
1 / 2 / 2
5,735
574
6,959
3,820
1,186
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
HEAR-BREAcKER
Heimdallr
9
2 / 2 / 3
5,903
590
2,409
6,398
2,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
MystBaller
King Arthur
10
0 / 2 / 1
5,662
566
3,656
10,185
4,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hel
13
3 / 2 / 1
7,043
704
2,800
4,532
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
1 / 0 / 1
6,140
614
4,985
4,290
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 2
5,157
516
3,209
6,774
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
JulianTwo
Zhong Kui
4
0 / 2 / 0
3,865
387
923
1,870
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
5 / 3 / 1
5,980
598
4,376
7,019
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
xxAdora
Athena
9
1 / 1 / 3
5,083
508
1,737
6,058
4,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
7
Kills
9
9
Deaths
7
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
0
1
1.5
L
2
1
2
3
W
Ne Zha
1
1
1
1.5
W
Medusa
Annubus
Medusa
1
2
2
1
W
Heimdallr
HEAR-BREAcKER
Heimdallr
2
2
3
1.75
L
Zhong Kui
JulianTwo
Zhong Kui
0
2
0
0
L
5
3
1
1.83
W
King Arthur
MystBaller
King Arthur
0
2
1
0.25
L
Athena
xxAdora
Athena
1
1
3
2.5
W
Hel
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,246
Damage
15,230
30,803
Taken
26,011
12,192
Mitigated
11,558
10,906
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
4,985
437
0
1,724
4,290
1,417
0
0
4,290
34,813
0
L
3,209
1,182
0
1,882
6,774
2,214
0
0
6,774
0
32,253
W
Ne Zha
1,422
576
0
1,193
5,868
1,916
0
250
5,618
0
31,954
W
Medusa
Annubus
Medusa
6,959
3,262
0
1,404
3,820
1,186
0
524
3,296
0
45,532
W
Heimdallr
HEAR-BREAcKER
Heimdallr
2,409
862
0
2,217
6,398
2,934
0
963
5,435
0
13,912
L
Zhong Kui
JulianTwo
Zhong Kui
923
105
0
284
1,870
937
0
1,001
677
6,635
118
L
4,376
1,416
0
1,898
7,019
2,250
0
1,478
5,408
0
33,316
W
King Arthur
MystBaller
King Arthur
3,656
799
0
3,645
10,185
4,970
0
4,200
5,200
0
35,175
L
Athena
xxAdora
Athena
1,737
783
140
971
6,058
4,740
0
0
6,057
8,202
0
W
Hel
2,800
139
133
2,314
4,532
1,186
0
805
3,727
53,294
242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,586
Gold Earned
26,225
349
Minions Killed
208
0
Camps Cleared
0
1,002,451
Distance Traveled
948,050
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,140
614
73
7
0
202,247
7
L
Ullr
5,157
516
60
6
0
198,167
0
W
Ne Zha
5,243
524
62
6
0
209,295
5
W
Medusa
5,735
574
94
9
0
194,077
2
W
Heimdallr
5,903
590
14
1
0
185,470
10
L
Zhong Kui
3,865
387
13
1
0
62,277
2
L
Loki
5,980
598
48
5
0
246,651
0
W
King Arthur
5,662
566
68
7
0
205,717
2
L
Athena
5,083
508
14
1
0
238,708
0
W
Hel
7,043
704
111
11
0
207,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role