Player Matchup

Zhong Kui
Zhong Kui
DangerPingu
Zhong Kui
Level 50
God Stats
11W - 5L
1,641 SR
Queue Stats
263W - 300L
1,545 Elo+
Solo
Medusa
Medusa
Reaper9314
Medusa
Level 145
God Stats
10W - 9L
1,441 SR
Queue Stats
456W - 497L
1,444 Elo+
Solo
Bellona
Bellona
SorryBaby_Yh
Bellona
Level 130
God Stats
10W - 5L
1,536 SR
Queue Stats
683W - 743L
1,475 Elo+
Solo
Heimdallr
Heimdallr
Stjerne falle
Heimdallr
Level 158
God Stats
19W - 23L
1,441 SR
Queue Stats
875W - 889L
1,466 Elo+
Solo
Olorun
Olorun
zitraUP
Olorun
Level 108
God Stats
1W - 1L
1,552 SR
Queue Stats
239W - 251L
1,492 Elo+
Solo
Team Averages
Level 118
1,522 SR
1,485 Elo+

VS

Team Averages
Level 129
1,468 SR
1,476 Elo+
Olorun
Olorun
Alukard163tlt
Olorun
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 76L
1,409 Elo+
Solo
Charybdis
Charybdis
GinjaNinja93680
Charybdis
Level 128
God Stats
0W - 1L
1,311 SR
Queue Stats
39W - 43L
1,442 Elo+
Solo
Susano
Susano
Hazebeard94
Susano
Level 129
God Stats
1W - 2L
1,526 SR
Queue Stats
183W - 207L
1,427 Elo+
Party 1
Scylla
Scylla
LordSusar
Scylla
Level 89
God Stats
2W - 3L
1,530 SR
Queue Stats
160W - 160L
1,490 Elo+
Party 1
Fenrir
Fenrir
arzatar
Fenrir
Level 146
God Stats
3W - 5L
1,473 SR
Queue Stats
361W - 236L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DangerPingu
Zhong Kui
17
7 / 1 / 19
9,872
897
10,357
12,131
14,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Reaper9314
Medusa
19
11 / 2 / 13
10,900
991
13,344
7,678
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
SorryBaby_Yh
Bellona
14
5 / 6 / 15
9,221
838
7,619
13,620
14,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
Stjerne falle
Heimdallr
17
6 / 3 / 23
10,145
922
12,591
10,264
4,361
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
zitraUP
Olorun
14
2 / 3 / 17
9,312
847
5,451
9,062
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 5
8,270
752
6,548
10,139
4,031
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
GinjaNinja93680
Charybdis
13
0 / 8 / 9
7,225
657
5,562
11,662
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
15
1 / 6 / 7
8,251
750
8,288
10,019
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Scylla
LordSusar
Scylla
14
2 / 6 / 9
8,734
794
8,884
7,022
2,076
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
arzatar
Fenrir
17
9 / 4 / 4
9,948
904
8,602
13,170
13,738
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
49
31
Kills
15
15
Deaths
31
87
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
7
5
0.79
W
Zhong Kui
DangerPingu
Zhong Kui
7
1
19
16.5
L
Charybdis
GinjaNinja93680
Charybdis
0
8
9
0.56
L
Susano
1
6
7
0.75
L
Scylla
LordSusar
Scylla
2
6
9
1.08
W
Medusa
Reaper9314
Medusa
11
2
13
8.75
W
Bellona
SorryBaby_Yh
Bellona
5
6
15
2.08
W
Heimdallr
Stjerne falle
Heimdallr
6
3
23
5.83
L
Fenrir
arzatar
Fenrir
9
4
4
2.75
W
Olorun
zitraUP
Olorun
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,362
Damage
37,884
52,755
Taken
52,012
40,373
Mitigated
27,034
17,093
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,548
1,405
324
1,237
10,139
4,031
0
3,555
6,503
17,906
0
W
Zhong Kui
DangerPingu
Zhong Kui
10,357
1,037
1,709
3,181
12,131
14,733
1,603
2,761
9,370
18,570
0
L
Charybdis
GinjaNinja93680
Charybdis
5,562
2,164
744
1,340
11,662
3,440
0
1,816
9,584
0
15,076
L
Susano
8,288
844
533
803
10,019
3,749
0
3,436
6,546
0
19,328
L
Scylla
LordSusar
Scylla
8,884
520
0
0
7,022
2,076
0
2,255
4,744
17,718
0
W
Medusa
Reaper9314
Medusa
13,344
2,120
331
604
7,678
3,068
688
3,229
4,449
0
32,815
W
Bellona
SorryBaby_Yh
Bellona
7,619
1,904
770
1,326
13,620
14,618
157
3,764
9,856
0
13,547
W
Heimdallr
Stjerne falle
Heimdallr
12,591
3,580
505
2,855
10,264
4,361
1,173
4,042
6,222
0
29,086
L
Fenrir
arzatar
Fenrir
8,602
1,408
786
2,609
13,170
13,738
0
4,743
8,278
1,692
10,421
W
Olorun
zitraUP
Olorun
5,451
2,541
2,250
3,562
9,062
3,593
2,067
3,172
5,890
13,574
145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,450
Gold Earned
42,428
144
Minions Killed
93
0
Camps Cleared
0
1,055,111
Distance Traveled
1,020,079
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,270
752
18
2
0
162,887
0
W
Zhong Kui
9,872
897
19
2
0
206,800
0
L
Charybdis
7,225
657
17
2
0
223,827
1
L
Susano
8,251
750
22
2
0
206,823
0
L
Scylla
8,734
794
24
2
0
184,238
0
W
Medusa
10,900
991
40
4
0
218,202
0
W
Bellona
9,221
838
18
2
0
206,622
0
W
Heimdallr
10,145
922
35
3
0
216,084
0
L
Fenrir
9,948
904
12
1
0
242,304
0
W
Olorun
9,312
847
32
3
0
207,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role