Player Matchup

Cu Chulainn
Cu Chulainn
MooseKnuckle1313
Cu Chulainn
Level 66
God Stats
22W - 20L
1,461 SR
Queue Stats
292W - 313L
1,405 Elo+
Party 1
Kukulkan
Kukulkan
SnakyOstrich7
Kukulkan
Level 146
God Stats
52W - 42L
1,500 SR
Queue Stats
170W - 164L
1,418 Elo+
Solo
Da Ji
Da Ji
dahbones
Da Ji
Level 68
God Stats
0W - 1L
1,314 SR
Queue Stats
229W - 278L
1,421 Elo+
Party 1
Team Averages
Level 93
1,425 SR
1,415 Elo+

VS

Team Averages
Level 66
1,424 SR
1,389 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 82
God Stats
351W - 407L
1,491 SR
Queue Stats
530W - 680L
1,407 Elo+
Solo
Susano
Susano
FieldBacon1710
Susano
Level 49
God Stats
15W - 20L
1,450 SR
Queue Stats
101W - 98L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
Spanky0114
Baron Samedi
Level 67
God Stats
3W - 2L
1,330 SR
Queue Stats
142W - 185L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MooseKnuckle1313
Cu Chulainn
15
2 / 6 / 3
10,126
779
9,209
13,892
11,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
SnakyOstrich7
Kukulkan
17
4 / 5 / 2
11,076
852
10,240
11,072
3,845
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
dahbones
Da Ji
12
0 / 4 / 3
8,735
672
5,563
8,504
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
17
2 / 0 / 10
10,871
836
6,046
12,244
18,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
6 / 1 / 8
12,245
942
11,905
12,447
5,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baron Samedi
Spanky0114
Baron Samedi
17
7 / 5 / 7
11,775
906
10,043
12,264
7,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
15
15
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DaddyDummy
Bacchus
2
0
10
7
W
6
1
8
10
L
Cu Chulainn
MooseKnuckle1313
Cu Chulainn
2
6
3
0.58
L
Kukulkan
SnakyOstrich7
Kukulkan
4
5
2
1
W
Baron Samedi
Spanky0114
Baron Samedi
7
5
7
2.1
L
Da Ji
dahbones
Da Ji
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,012
Damage
27,994
33,468
Taken
36,955
18,792
Mitigated
32,183
4,514
Healing
6,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DaddyDummy
Bacchus
6,046
1,055
0
878
12,244
18,488
488
4,247
7,963
18,643
149
W
11,905
1,679
0
3,517
12,447
5,831
2,054
2,988
9,220
99
54,626
L
Cu Chulainn
MooseKnuckle1313
Cu Chulainn
9,209
1,427
0
2,362
13,892
11,665
0
5,070
8,773
0
35,851
L
Kukulkan
SnakyOstrich7
Kukulkan
10,240
512
21
543
11,072
3,845
0
7,996
3,044
38,657
466
W
Baron Samedi
Spanky0114
Baron Samedi
10,043
1,134
215
1,569
12,264
7,864
954
3,025
8,701
29,544
0
L
Da Ji
dahbones
Da Ji
5,563
1,246
0
1,588
8,504
3,282
155
2,959
5,513
0
16,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,937
Gold Earned
34,891
133
Minions Killed
146
0
Camps Cleared
0
592,758
Distance Traveled
796,091
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,871
836
23
2
0
275,953
0
W
Susano
12,245
942
81
6
0
301,865
0
L
Cu Chulainn
10,126
779
40
3
0
201,151
0
L
Kukulkan
11,076
852
73
6
0
227,143
0
W
Baron Samedi
11,775
906
42
3
0
218,273
2
L
Da Ji
8,735
672
20
2
0
164,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role