Player Matchup

Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold III
NasthtyCanasthta
Eset
Gold III
Level 176
God Stats
6W - 9L
1,420 SR
Queue Stats
457W - 445L
1,441 MMR
Solo
Bastet
Bastet
Gold IV
Yaboi918434
Bastet
Gold IV
Level 142
God Stats
23W - 33L
1,489 SR
Queue Stats
90W - 97L
1,325 MMR
Solo
Aphrodite
Aphrodite
Gold III
deanmcmillan02
Aphrodite
Gold III
Level 183
God Stats
7W - 6L
1,488 SR
Queue Stats
389W - 403L
1,427 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,479 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,508 SR
1,462 MMR
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
DukiSuzuki007
Kuzenbo
Gold II
Level 77
God Stats
4W - 6L
1,530 SR
Queue Stats
165W - 179L
1,479 MMR
Solo
Thanatos
Thanatos
Bronze IV
KindofaBiggDeal
Thanatos
Bronze IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,386 MMR
Solo
Nu Wa
Nu Wa
Gold IV
ZaperixNs
Nu Wa
Gold IV
Level 158
God Stats
64W - 57L
1,509 SR
Queue Stats
350W - 354L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 1 / 1
7,299
664
7,970
6,515
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
 
Ares
11
1 / 0 / 6
6,380
580
5,520
11,263
7,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 4
6,945
631
3,435
5,155
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
13
7 / 0 / 1
6,789
617
3,315
6,009
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Aphrodite
deanmcmillan02
Aphrodite
12
2 / 0 / 1
6,489
590
6,517
9,196
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArachneCthulhuRaKumbhakarna

VS

Bans
Ao KuangLokiAwilixAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 3 / 0
6,524
593
4,883
10,280
7,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
 
Rama
9
0 / 6 / 1
5,393
490
5,330
8,093
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
9
1 / 1 / 0
5,702
518
5,737
8,135
7,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
10
0 / 4 / 1
5,367
488
1,251
10,254
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
ZaperixNs
Nu Wa
10
0 / 3 / 0
6,022
547
6,891
4,314
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
1
1
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
1
6.5
W
Ares
 
Ares
1
0
6
4
L
Vamana
 
Vamana
0
3
0
0
L
Rama
 
Rama
0
6
1
0.08
L
Kuzenbo
1
1
0
1
L
Thanatos
0
4
1
0.13
W
1
0
4
3
W
Bastet
7
0
1
7.5
L
Nu Wa
ZaperixNs
Nu Wa
0
3
0
0
W
Aphrodite
deanmcmillan02
Aphrodite
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
24,092
38,138
Taken
41,076
16,017
Mitigated
22,858
18,608
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,970
4,343
0
4,025
6,515
2,065
570
1,046
5,469
0
57,892
W
Ares
 
Ares
5,520
141
0
3,175
11,263
7,796
0
5,467
5,796
17,223
789
L
Vamana
 
Vamana
4,883
1,354
0
4,352
10,280
7,911
24
5,000
4,510
0
50,101
L
Rama
 
Rama
5,330
3,516
0
1,809
8,093
2,460
0
1,179
6,914
0
37,066
L
Kuzenbo
5,737
2,413
0
1,786
8,135
7,456
0
3,343
4,726
19,653
1,382
L
Thanatos
1,251
243
0
3,863
10,254
3,762
0
1,670
8,526
0
33,405
W
3,435
148
110
1,606
5,155
1,373
50
3,800
1,355
64,946
1,588
W
Bastet
3,315
460
0
2,986
6,009
1,831
0
1,418
4,591
0
41,827
L
Nu Wa
ZaperixNs
Nu Wa
6,891
3,820
0
288
4,314
1,269
0
2,820
1,182
42,878
973
W
Aphrodite
deanmcmillan02
Aphrodite
6,517
603
246
6,460
9,196
2,952
0
604
8,592
38,401
1,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,902
Gold Earned
29,008
432
Minions Killed
321
0
Camps Cleared
0
1,144,097
Distance Traveled
1,082,722
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,299
664
105
10
0
202,695
2
W
Ares
6,380
580
29
3
0
241,637
2
L
Vamana
6,524
593
77
7
0
230,548
0
L
Rama
5,393
490
65
6
0
200,968
0
L
Kuzenbo
5,702
518
32
3
0
245,429
2
L
Thanatos
5,367
488
61
6
0
218,021
0
W
Eset
6,945
631
142
13
0
235,932
4
W
Bastet
6,789
617
82
7
0
266,738
0
L
Nu Wa
6,022
547
86
8
0
187,756
2
W
Aphrodite
6,489
590
74
7
0
197,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role