Player Matchup

Hades
Hades
KingNutrageous
Hades
Level 158
God Stats
13W - 5L
1,661 SR
Queue Stats
30W - 17L
1,573 Elo+
Party 2
Ymir
Ymir
LEAD1HEAD
Ymir
Level 198
God Stats
24W - 25L
1,554 SR
Queue Stats
48W - 46L
1,569 Elo+
Party 2
Ravana
Ravana
RECKLSSxAFRO
Ravana
Level 154
God Stats
1W - 0L
1,286 SR
Queue Stats
116W - 55L
1,708 Elo+
Party 2
Team Averages
Level 170
1,500 SR
1,617 Elo+

VS

Team Averages
Level 110
1,447 SR
1,446 Elo+
Neith
Neith
YUUUUURRRRRR184
Neith
Level 120
God Stats
4W - 5L
1,435 SR
Queue Stats
151W - 169L
1,436 Elo+
Party 1
Sol
Sol
bootysniffer420
Sol
Level 94
God Stats
59W - 66L
1,497 SR
Queue Stats
313W - 335L
1,472 Elo+
Solo
Vamana
Vamana
xMPxWolfgang
Vamana
Level 117
God Stats
0W - 2L
1,408 SR
Queue Stats
78W - 111L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
9,771
977
7,304
7,856
3,905
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
0 / 2 / 7
7,844
784
4,752
13,307
6,347
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
14
4 / 3 / 4
8,962
896
10,809
8,408
5,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,401
840
12,023
9,639
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
4 / 2 / 3
9,244
924
6,610
10,421
2,996
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
12
0 / 4 / 3
7,249
725
3,724
7,564
4,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
7
7
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
Ymir
0
2
7
1.75
W
Ravana
4
3
4
2
L
3
3
3
1.5
L
4
2
3
2.75
L
Vamana
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
22,357
29,571
Taken
27,624
15,339
Mitigated
10,357
7,528
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,304
160
215
1,905
7,856
3,905
0
1,653
6,163
35,241
609
W
Ymir
4,752
915
0
3,381
13,307
6,347
0
2,635
10,631
20,867
0
W
Ravana
10,809
2,712
0
2,027
8,408
5,087
0
2,273
6,104
0
31,659
L
12,023
2,758
0
1,934
9,639
3,078
165
6,002
3,336
0
29,290
L
6,610
2,051
0
5,221
10,421
2,996
536
3,984
6,234
31,905
1,500
L
Vamana
3,724
1,002
297
1,143
7,564
4,283
0
1,697
5,460
0
9,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,577
Gold Earned
24,894
139
Minions Killed
123
0
Camps Cleared
0
590,018
Distance Traveled
530,049
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,771
977
50
5
0
191,288
0
W
Ymir
7,844
784
45
5
0
192,690
5
W
Ravana
8,962
896
44
4
0
206,040
0
L
Neith
8,401
840
50
5
0
161,575
0
L
Sol
9,244
924
63
6
0
190,751
0
L
Vamana
7,249
725
10
1
0
177,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role