Player Matchup

Ravana
Ravana
Apricoat
Ravana
Level 147
God Stats
6W - 6L
1,501 SR
Queue Stats
431W - 382L
1,508 Elo+
Solo
Sol
Sol
BabyBlue76
Sol
Level 46
God Stats
1W - 2L
1,247 SR
Queue Stats
80W - 76L
1,528 Elo+
Solo
Anhur
Anhur
Pxp Tartsz
Anhur
Level 144
God Stats
11W - 13L
1,445 SR
Queue Stats
464W - 446L
1,457 Elo+
Solo
Arachne
Arachne
Shadowrellik77
Arachne
Level 186
God Stats
16W - 6L
1,748 SR
Queue Stats
546W - 528L
1,495 Elo+
Solo
Fenrir
Fenrir
Twisted Abuse
Fenrir
Level 160
God Stats
64W - 46L
1,663 SR
Queue Stats
284W - 277L
1,489 Elo+
Solo
Team Averages
Level 137
1,521 SR
1,495 Elo+

VS

Team Averages
Level 121
1,578 SR
1,498 Elo+
Nu Wa
Nu Wa
C4RL05_QU1N70
Nu Wa
Level 105
God Stats
1W - 3L
1,423 SR
Queue Stats
119W - 116L
1,519 Elo+
Solo
Hades
Hades
DeviGod777
Hades
Level 60
God Stats
1W - 1L
1,638 SR
Queue Stats
2W - 2L
1,752 Elo+
Solo
Danzaburou
Danzaburou
Kanixke
Danzaburou
Level 154
God Stats
17W - 23L
1,542 SR
Queue Stats
171W - 146L
1,486 Elo+
Solo
Maman Brigitte
Maman Brigitte
Mahne x Ymir
Maman Brigitte
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,224 Elo+
Solo
King Arthur
King Arthur
cr0s77
King Arthur
Level 157
God Stats
10W - 4L
1,787 SR
Queue Stats
321W - 322L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Apricoat
Ravana
13
4 / 0 / 0
8,302
830
6,947
5,235
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 1 / 7
6,456
646
4,195
5,393
1,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
11
1 / 1 / 2
6,434
643
3,567
4,065
1,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
6 / 0 / 3
6,795
680
4,314
5,460
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
4 / 1 / 2
6,265
627
6,132
7,847
3,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,275
528
3,632
5,727
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
7
0 / 3 / 0
4,705
471
1,676
8,734
4,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Kanixke
Danzaburou
9
0 / 3 / 1
5,111
511
2,494
6,714
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maman Brigitte
Mahne x Ymir
Maman Brigitte
10
2 / 3 / 1
5,357
536
3,176
8,531
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
cr0s77
King Arthur
10
0 / 4 / 0
5,068
507
3,541
10,553
6,442
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
17
Kills
3
3
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
Apricoat
Ravana
4
0
0
4
W
2
1
7
5.5
L
1
5
0
0.2
L
Hades
0
3
0
0
L
Danzaburou
Kanixke
Danzaburou
0
3
1
0.17
L
Maman Brigitte
Mahne x Ymir
Maman Brigitte
2
3
1
0.83
W
Anhur
1
1
2
2
W
6
0
3
7.5
W
4
1
2
5
L
King Arthur
cr0s77
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,155
Damage
14,519
28,000
Taken
40,259
10,649
Mitigated
16,250
9,302
Healing
7,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Apricoat
Ravana
6,947
2,749
0
3,383
5,235
2,515
0
38
5,173
0
65,208
W
4,195
1,473
0
913
5,393
1,297
1,788
2,769
2,391
34,896
0
L
3,632
693
0
262
5,727
1,413
0
2,276
3,374
25,892
647
L
Hades
1,676
100
55
1,702
8,734
4,003
0
352
8,224
11,448
0
L
Danzaburou
Kanixke
Danzaburou
2,494
1,112
0
1,265
6,714
2,134
88
0
6,618
0
37,796
L
Maman Brigitte
Mahne x Ymir
Maman Brigitte
3,176
183
0
3,171
8,531
2,258
0
1,567
6,848
26,086
0
W
Anhur
3,567
2,292
0
1,766
4,065
1,225
538
1,416
2,585
0
46,984
W
4,314
2,996
0
1,408
5,460
1,723
371
1,103
4,276
0
30,337
W
6,132
1,445
0
1,832
7,847
3,889
264
2,508
5,219
0
36,137
L
King Arthur
cr0s77
King Arthur
3,541
471
0
1,113
10,553
6,442
0
0
10,553
0
31,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,252
Gold Earned
25,516
367
Minions Killed
259
0
Camps Cleared
0
990,070
Distance Traveled
945,648
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,302
830
115
12
0
219,641
3
W
Sol
6,456
646
64
6
0
164,835
2
L
Nu Wa
5,275
528
47
5
0
158,395
0
L
Hades
4,705
471
16
2
0
190,822
0
L
Danzaburou
5,111
511
76
8
0
183,551
0
L
Maman Brigitte
5,357
536
65
7
0
223,054
0
W
Anhur
6,434
643
73
7
0
183,178
0
W
Arachne
6,795
680
55
6
0
205,299
0
W
Fenrir
6,265
627
60
6
0
217,117
0
L
King Arthur
5,068
507
55
6
0
189,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role