Player Matchup

Kuzenbo
Kuzenbo
Basicbeanr
Kuzenbo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,331 Elo+
Party 1
Hera
Hera
Blewbury
Hera
Level 127
God Stats
5W - 3L
1,638 SR
Queue Stats
128W - 133L
1,412 Elo+
Party 1
Fenrir
Fenrir
CaptainDummy
Fenrir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,407 Elo+
Solo
Hun Batz
Hun Batz
GucciMinh
Hun Batz
Level 105
God Stats
7W - 5L
1,536 SR
Queue Stats
445W - 452L
1,459 Elo+
Solo
Artio
Artio
xoyzion
Artio
Level 84
God Stats
4W - 3L
1,412 SR
Queue Stats
189W - 234L
1,505 Elo+
Solo
Team Averages
Level 90
1,517 SR
1,423 Elo+

VS

Team Averages
Level 90
1,448 SR
1,493 Elo+
Fafnir
Fafnir
 
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Diamonds15k
Ymir
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 137L
1,450 Elo+
Solo
Olorun
Olorun
Lil Tuwtle
Olorun
Level 99
God Stats
1W - 3L
1,445 SR
Queue Stats
72W - 91L
1,406 Elo+
Solo
Mulan
Mulan
TIFFINAY
Mulan
Level 29
God Stats
0W - 2L
1,294 SR
Queue Stats
67W - 51L
1,543 Elo+
Party 2
Thanatos
Thanatos
fireballjj08
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Basicbeanr
Kuzenbo
15
1 / 5 / 8
10,111
778
9,099
17,036
18,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
19
4 / 2 / 6
10,753
827
11,860
6,272
2,836
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
1 / 3 / 8
9,556
735
5,447
12,706
11,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
GucciMinh
Hun Batz
20
7 / 4 / 6
12,863
989
13,700
13,557
9,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Artio
xoyzion
Artio
12
2 / 5 / 6
9,001
692
2,967
15,634
12,592
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
3
0 / 2 / 2
3,699
285
0
1,362
421
3
0 / 2 / 2
3,699
285
0
1,492
496
Olorun
Lil Tuwtle
Olorun
20
6 / 3 / 9
10,933
841
15,570
15,182
6,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
TIFFINAY
Mulan
19
2 / 3 / 13
9,611
739
15,007
18,634
18,681
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
fireballjj08
Thanatos
17
8 / 5 / 4
9,624
740
8,343
12,555
5,250
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
46
15
Kills
16
19
Deaths
15
34
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
2
0.5
W
Kuzenbo
Basicbeanr
Kuzenbo
1
5
8
1
W
Hera
4
2
6
3.5
W
Fenrir
1
3
8
1.67
L
0
2
2
0.5
W
Hun Batz
GucciMinh
Hun Batz
7
4
6
2.5
L
Olorun
Lil Tuwtle
Olorun
6
3
9
3.5
L
Mulan
TIFFINAY
Mulan
2
3
13
2.83
L
Thanatos
fireballjj08
Thanatos
8
5
4
2
W
Artio
xoyzion
Artio
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,073
Damage
38,920
65,205
Taken
49,225
54,424
Mitigated
31,610
20,862
Healing
23,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
0
0
0
0
1,362
421
0
1,362
0
0
0
W
Kuzenbo
Basicbeanr
Kuzenbo
9,099
2,730
2,341
2,178
17,036
18,247
145
4,861
10,014
15,019
1,051
W
Hera
11,860
1,776
1,449
1,737
6,272
2,836
2,346
873
5,399
32,484
0
W
Fenrir
5,447
1,441
639
2,120
12,706
11,346
1,700
3,774
6,796
0
9,614
L
0
0
0
0
1,492
496
0
961
531
0
0
W
Hun Batz
GucciMinh
Hun Batz
13,700
5,375
704
2,833
13,557
9,403
2,369
2,883
10,674
0
46,580
L
Olorun
Lil Tuwtle
Olorun
15,570
7,200
3,343
8,058
15,182
6,762
0
8,977
6,205
51,167
179
L
Mulan
TIFFINAY
Mulan
15,007
1,884
790
3,741
18,634
18,681
0
7,259
11,375
0
25,504
L
Thanatos
fireballjj08
Thanatos
8,343
2,327
1,057
6,885
12,555
5,250
0
4,937
7,618
0
17,434
W
Artio
xoyzion
Artio
2,967
219
3,413
3,448
15,634
12,592
400
3,038
12,596
5,813
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,284
Gold Earned
37,566
127
Minions Killed
108
0
Camps Cleared
0
1,249,222
Distance Traveled
707,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
3,699
285
0
0
0
91
0
W
Kuzenbo
10,111
778
19
1
0
242,112
0
W
Hera
10,753
827
34
3
0
286,573
0
W
Fenrir
9,556
735
14
1
0
241,039
0
L
Ymir
3,699
285
0
0
0
0
0
W
Hun Batz
12,863
989
57
4
0
265,415
0
L
Olorun
10,933
841
77
6
0
204,082
0
L
Mulan
9,611
739
18
1
0
241,455
0
L
Thanatos
9,624
740
13
1
0
261,475
0
W
Artio
9,001
692
3
0
0
214,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role