Player Matchup

Kukulkan
Kukulkan
Fittsboy
Kukulkan
Level 128
God Stats
6W - 1L
1,603 SR
Queue Stats
15W - 3L
1,910 Elo+
Party 1
Cthulhu
Cthulhu
LastExilez
Cthulhu
Level 79
God Stats
14W - 3L
1,722 SR
Queue Stats
15W - 3L
1,910 Elo+
Party 1
Nike
Nike
Siksydal
Nike
Level 101
God Stats
4W - 1L
1,620 SR
Queue Stats
15W - 3L
1,910 Elo+
Party 1
Team Averages
Level 103
1,648 SR
1,910 Elo+

VS

Team Averages
Level 126
1,355 SR
1,529 Elo+
Gilgamesh
Gilgamesh
AcidPhoenix666
Gilgamesh
Level 109
God Stats
1W - 3L
1,330 SR
Queue Stats
59W - 61L
1,508 Elo+
Party 2
Janus
Janus
GrimmNation1
Janus
Level 145
God Stats
1W - 4L
1,239 SR
Queue Stats
126W - 115L
1,531 Elo+
Party 2
Da Ji
Da Ji
Tyronex052
Da Ji
Level 124
God Stats
1W - 3L
1,495 SR
Queue Stats
39W - 41L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fittsboy
Kukulkan
16
4 / 1 / 1
9,596
872
9,253
2,748
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
LastExilez
Cthulhu
14
1 / 1 / 5
8,260
751
4,050
10,419
9,072
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
14
1 / 0 / 5
8,518
774
10,704
7,231
6,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AcidPhoenix666
Gilgamesh
14
2 / 3 / 0
8,739
794
4,650
12,031
11,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 1 / 1
8,750
795
6,495
6,889
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Da Ji
14
0 / 2 / 2
8,673
788
5,650
8,489
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
6
Kills
2
2
Deaths
6
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AcidPhoenix666
Gilgamesh
2
3
0
0.67
W
Kukulkan
Fittsboy
Kukulkan
4
1
1
4.5
L
0
1
1
0.5
W
Cthulhu
LastExilez
Cthulhu
1
1
5
3.5
W
Nike
1
0
5
3.5
L
Da Ji
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,007
Damage
16,795
20,398
Taken
27,409
16,400
Mitigated
18,162
1,892
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AcidPhoenix666
Gilgamesh
4,650
573
0
719
12,031
11,591
0
7,009
4,692
0
17,317
W
Kukulkan
Fittsboy
Kukulkan
9,253
751
0
0
2,748
1,221
0
646
1,974
45,687
0
L
6,495
74
105
3,863
6,889
2,348
0
2,172
4,249
40,445
0
W
Cthulhu
LastExilez
Cthulhu
4,050
266
155
250
10,419
9,072
0
3,275
6,184
10,492
0
W
Nike
10,704
636
0
1,487
7,231
6,107
0
1,796
4,933
0
32,087
L
Da Ji
5,650
1,349
0
2,234
8,489
4,223
0
4,187
4,024
0
33,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,374
Gold Earned
26,162
153
Minions Killed
163
0
Camps Cleared
0
686,421
Distance Traveled
684,092
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,739
794
28
3
0
219,063
0
W
Kukulkan
9,596
872
104
9
0
223,671
0
L
Janus
8,750
795
87
8
0
235,222
0
W
Cthulhu
8,260
751
10
1
0
226,097
0
W
Nike
8,518
774
39
4
0
236,653
0
L
Da Ji
8,673
788
48
4
0
229,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role