Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
IllNetherllI
Mulan
Level 129
God Stats
1W - 2L
1,274 SR
Queue Stats
143W - 142L
1,421 Elo+
Solo
Horus
Horus
KH4LIGAN
Horus
Level 72
God Stats
6W - 6L
1,574 SR
Queue Stats
314W - 301L
1,474 Elo+
Party 2
Fenrir
Fenrir
Wylliams0906
Fenrir
Level 86
God Stats
17W - 21L
1,476 SR
Queue Stats
274W - 275L
1,423 Elo+
Party 3
Janus
Janus
el3m3ntar1a
Janus
Level 129
God Stats
14W - 14L
1,559 SR
Queue Stats
760W - 740L
1,414 Elo+
Party 3
Team Averages
Level 97
1,477 SR
1,447 Elo+

VS

Team Averages
Level 89
1,497 SR
1,463 Elo+
Tyr
Tyr
APOC4LYPTIK
Tyr
Level 147
God Stats
1W - 2L
1,214 SR
Queue Stats
188W - 200L
1,468 Elo+
Solo
Ah Puch
Ah Puch
JammyJimbo1
Ah Puch
Level 72
God Stats
25W - 12L
1,724 SR
Queue Stats
203W - 206L
1,494 Elo+
Solo
Geb
Geb
PapaKaan10
Geb
Level 69
God Stats
31W - 36L
1,459 SR
Queue Stats
208W - 207L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
adcMAMBA
Danzaburou
Level 46
God Stats
11W - 14L
1,518 SR
Queue Stats
169W - 182L
1,485 Elo+
Solo
Charon
Charon
truthoffire
Charon
Level 109
God Stats
3W - 2L
1,571 SR
Queue Stats
320W - 293L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 4 / 0
6,023
602
2,602
7,329
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 0 / 0
6,643
664
6,958
8,545
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Horus
KH4LIGAN
Horus
8
0 / 3 / 2
5,209
521
1,956
9,129
6,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
9
0 / 6 / 1
4,945
495
1,839
9,749
2,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,446
545
8,382
3,631
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,203
520
3,764
11,392
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
JammyJimbo1
Ah Puch
10
4 / 2 / 1
6,058
606
6,602
6,862
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 6
5,317
532
3,936
6,814
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
adcMAMBA
Danzaburou
11
5 / 0 / 1
6,535
654
3,877
3,319
964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
11
5 / 0 / 4
6,284
628
6,327
7,698
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
14
14
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
4
0
0.5
W
0
2
0
0
L
2
0
0
2
W
Ah Puch
JammyJimbo1
Ah Puch
4
2
1
2.25
L
Horus
KH4LIGAN
Horus
0
3
2
0.33
W
0
1
6
3
L
Fenrir
0
6
1
0.08
W
Danzaburou
adcMAMBA
Danzaburou
5
0
1
5.5
L
1
1
0
1
W
Charon
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,737
Damage
24,506
38,383
Taken
36,085
19,702
Mitigated
16,152
9,128
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,602
807
0
2,547
7,329
2,153
0
4,186
3,143
34,453
6,496
W
3,764
217
0
3,344
11,392
8,265
0
300
11,052
0
27,996
L
6,958
627
0
1,632
8,545
7,045
0
437
8,108
0
45,816
W
Ah Puch
JammyJimbo1
Ah Puch
6,602
89
0
2,916
6,862
1,964
0
2,570
4,202
37,168
221
L
Horus
KH4LIGAN
Horus
1,956
1,065
344
2,058
9,129
6,352
0
4,311
4,818
0
17,496
W
3,936
182
0
3,082
6,814
2,249
217
2,350
4,128
28,280
834
L
Fenrir
1,839
517
0
1,601
9,749
2,994
0
5,335
4,414
0
26,154
W
Danzaburou
adcMAMBA
Danzaburou
3,877
912
0
1,713
3,319
964
719
705
2,574
0
35,346
L
8,382
153
0
946
3,631
1,158
0
2,393
1,238
32,176
1,354
W
Charon
6,327
1,884
74
2,477
7,698
2,710
69
3,504
3,696
27,233
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
29,397
312
Minions Killed
265
0
Camps Cleared
0
1,068,661
Distance Traveled
1,051,561
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,023
602
102
10
0
209,983
2
W
Tyr
5,203
520
56
6
0
212,064
4
L
Mulan
6,643
664
80
8
0
181,215
0
W
Ah Puch
6,058
606
58
6
0
186,928
0
L
Horus
5,209
521
24
2
0
222,912
0
W
Geb
5,317
532
49
5
0
244,602
0
L
Fenrir
4,945
495
42
4
0
214,936
0
W
Danzaburou
6,535
654
56
6
0
203,775
1
L
Janus
5,446
545
64
6
0
239,615
0
W
Charon
6,284
628
46
5
0
204,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role