Player Matchup

Hun Batz
Hun Batz
Silver I
BoyWitDaBandz_
Hun Batz
Silver I
Level 105
God Stats
7W - 7L
1,461 SR
Queue Stats
59W - 68L
1,283 MMR
Solo
King Arthur
King Arthur
Gold IV
IvanMMC
King Arthur
Gold IV
Level 68
God Stats
45W - 39L
1,561 SR
Queue Stats
169W - 172L
1,383 MMR
Solo
Jing Wei
Jing Wei
Gold V
Oops_imGAY
Jing Wei
Gold V
Level 101
God Stats
0W - 2L
1,296 SR
Queue Stats
254W - 278L
1,324 MMR
Solo
Cabrakan
Cabrakan
Gold V
maticjo
Cabrakan
Gold V
Level 157
God Stats
4W - 5L
1,611 SR
Queue Stats
259W - 276L
1,182 MMR
Solo
Agni
Agni
Gold III
scaclet
Agni
Gold III
Level 130
God Stats
32W - 36L
1,544 SR
Queue Stats
261W - 269L
1,362 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,495 SR
1,307 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,515 SR
1,369 MMR
Neith
Neith
Gold I
 
Neith
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
ESLEITMIKE
Jormungandr
Gold V
Level 157
God Stats
5W - 4L
1,488 SR
Queue Stats
84W - 92L
1,449 MMR
Solo
Pele
Pele
Silver I
LilDragon88215
Pele
Silver I
Level 82
God Stats
57W - 51L
1,557 SR
Queue Stats
241W - 245L
1,168 MMR
Solo
Hou Yi
Hou Yi
Silver II
dakaatdaddy
Hou Yi
Silver II
Level 127
God Stats
45W - 45L
1,531 SR
Queue Stats
176W - 212L
1,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
2 / 1 / 2
6,834
488
2,258
5,174
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
IvanMMC
King Arthur
14
1 / 1 / 0
7,221
516
6,873
12,218
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Oops_imGAY
Jing Wei
13
4 / 5 / 2
8,171
584
6,241
7,131
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
maticjo
Cabrakan
8
0 / 6 / 5
6,133
438
5,474
14,433
13,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Agni
scaclet
Agni
13
3 / 6 / 0
7,930
566
8,557
10,000
2,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixAthenaIx ChelFenrirKumbhakarna

VS

Bans
ApolloYmirTsukuyomiGebAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 2 / 2
9,567
683
9,539
8,848
2,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
 
Danzaburou
12
1 / 3 / 8
7,862
562
2,896
10,076
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
ESLEITMIKE
Jormungandr
14
1 / 1 / 2
8,842
632
9,552
10,949
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 6
8,751
625
8,131
10,923
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
13
5 / 3 / 1
8,342
596
7,207
8,653
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
10
Kills
19
19
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
2
3.5
W
Danzaburou
 
Danzaburou
1
3
8
1.67
L
Hun Batz
2
1
2
3
W
Jormungandr
ESLEITMIKE
Jormungandr
1
1
2
2
L
King Arthur
IvanMMC
King Arthur
1
1
0
1
W
6
1
6
9
L
Jing Wei
Oops_imGAY
Jing Wei
4
5
2
1
W
Hou Yi
5
3
1
1.83
L
Cabrakan
maticjo
Cabrakan
0
6
5
0.42
L
Agni
scaclet
Agni
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,403
Damage
37,325
48,956
Taken
49,449
25,781
Mitigated
20,132
9,670
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,539
3,053
0
2,593
8,848
2,934
315
4,588
4,260
0
81,558
W
Danzaburou
 
Danzaburou
2,896
782
0
3,518
10,076
5,241
220
2,271
7,769
90
40,945
L
Hun Batz
2,258
378
0
993
5,174
1,821
0
0
5,174
0
36,140
W
Jormungandr
ESLEITMIKE
Jormungandr
9,552
2,166
0
3,567
10,949
4,836
191
399
9,954
56,260
1,433
L
King Arthur
IvanMMC
King Arthur
6,873
517
0
4,059
12,218
6,618
0
7,595
3,831
0
55,860
W
8,131
1,922
0
3,161
10,923
4,078
201
4,360
6,563
0
63,975
L
Jing Wei
Oops_imGAY
Jing Wei
6,241
5,356
0
974
7,131
2,012
955
0
7,131
0
51,645
W
Hou Yi
7,207
3,510
0
2,821
8,653
3,043
0
2,579
6,074
0
42,253
L
Cabrakan
maticjo
Cabrakan
5,474
852
0
1,826
14,433
13,003
0
784
13,596
12,860
0
L
Agni
scaclet
Agni
8,557
429
0
1,818
10,000
2,327
0
370
9,592
51,819
78

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,289
Gold Earned
43,364
352
Minions Killed
484
0
Camps Cleared
0
1,380,784
Distance Traveled
1,361,138
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,567
683
134
10
0
265,005
0
W
Danzaburou
7,862
562
74
5
0
252,602
0
L
Hun Batz
6,834
488
66
5
0
314,341
0
W
Jormungandr
8,842
632
119
9
0
258,815
0
L
King Arthur
7,221
516
89
6
0
273,700
6
W
Pele
8,751
625
85
6
0
352,548
7
L
Jing Wei
8,171
584
99
7
0
256,043
0
W
Hou Yi
8,342
596
72
5
0
232,168
0
L
Cabrakan
6,133
438
13
1
0
263,671
2
L
Agni
7,930
566
85
6
0
273,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role