Player Matchup

Erlang Shen
Erlang Shen
Silver III
 
Erlang Shen
Silver III
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
MilkMan_McSniff
Arachne
Silver II
Level 117
God Stats
8W - 13L
1,536 SR
Queue Stats
19W - 29L
1,054 MMR
Solo
Hades
Hades
Bronze II
QueDaGoD4460
Hades
Bronze II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 71L
468 MMR
Solo
Medusa
Medusa
Silver III
XDominicSniperXx
Medusa
Silver III
Level 116
God Stats
1W - 0L
1,468 SR
Queue Stats
28W - 44L
958 MMR
Solo
Sobek
Sobek
Silver III
percy2677
Sobek
Silver III
Level 322
God Stats
2W - 2L
1,438 SR
Queue Stats
689W - 719L
1,099 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 178
1,489 SR
1,016 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,547 SR
1,267 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Bronze IV
 
Nut
Bronze IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver V
JUZTOOTH
Charon
Silver V
Level 84
God Stats
2W - 2L
1,489 SR
Queue Stats
7W - 25L
935 MMR
Party 1
Pele
Pele
Bronze II
Slyrus14
Pele
Bronze II
Level 89
God Stats
1W - 7L
1,467 SR
Queue Stats
5W - 24L
898 MMR
Party 1
Osiris
Osiris
Silver II
lapameta
Osiris
Silver II
Level 69
God Stats
0W - 1L
1,776 SR
Queue Stats
1W - 4L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 0 / 4
5,945
595
2,873
5,761
3,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
3 / 0 / 0
5,840
584
3,106
5,772
1,730
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 1
5,965
597
1,740
5,247
1,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
7 / 0 / 2
7,585
759
7,455
4,838
1,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sobek
percy2677
Sobek
10
0 / 2 / 1
5,514
551
3,511
8,262
4,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bans
PoseidonCthulhuLancelotArtemis

VS

Bans
Nu WaLokiChaacJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 1 / 0
5,652
565
2,809
3,379
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
 
Nut
10
0 / 6 / 0
5,041
504
3,097
8,197
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charon
JUZTOOTH
Charon
7
0 / 2 / 0
4,758
476
873
5,110
2,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
8
0 / 1 / 0
4,517
452
1,233
5,149
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
lapameta
Osiris
10
2 / 2 / 0
5,572
557
5,676
7,694
4,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
3
3
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
0
4
3
L
Janus
 
Janus
1
1
0
1
L
Nut
 
Nut
0
6
0
0
L
Charon
JUZTOOTH
Charon
0
2
0
0
W
3
0
0
3
W
1
1
1
1.5
L
Pele
0
1
0
0
W
7
0
2
8
L
Osiris
lapameta
Osiris
2
2
0
1
W
Sobek
percy2677
Sobek
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,685
Damage
13,688
29,880
Taken
29,529
13,284
Mitigated
11,699
15,833
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
2,873
692
1,645
2,433
5,761
3,619
98
524
5,120
262
24,003
L
Janus
 
Janus
2,809
68
0
894
3,379
891
0
772
2,607
34,604
759
L
Nut
 
Nut
3,097
1,429
0
0
8,197
1,943
0
0
8,197
0
33,839
L
Charon
JUZTOOTH
Charon
873
86
0
1,274
5,110
2,730
0
585
4,473
9,631
0
W
3,106
2,382
0
3,197
5,772
1,730
0
633
4,956
0
45,243
W
1,740
0
340
3,017
5,247
1,637
0
1,972
2,993
24,981
1,571
L
Pele
1,233
147
0
1,576
5,149
1,282
0
875
4,158
0
15,454
W
7,455
2,776
0
1,447
4,838
1,514
425
93
4,745
0
49,346
L
Osiris
lapameta
Osiris
5,676
1,478
0
2,186
7,694
4,853
0
2,524
4,652
0
35,726
W
Sobek
percy2677
Sobek
3,511
60
0
3,754
8,262
4,784
0
70
7,740
24,483
1,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,849
Gold Earned
25,540
303
Minions Killed
257
0
Camps Cleared
0
1,098,275
Distance Traveled
987,933
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
5,945
595
35
4
0
244,182
2
L
Janus
5,652
565
86
9
0
192,650
6
L
Nut
5,041
504
57
6
0
178,502
0
L
Charon
4,758
476
16
2
0
196,026
4
W
Arachne
5,840
584
68
7
0
248,267
0
W
Hades
5,965
597
63
6
0
190,964
0
L
Pele
4,517
452
34
3
0
231,583
0
W
Medusa
7,585
759
82
8
0
210,808
3
L
Osiris
5,572
557
64
6
0
189,172
3
W
Sobek
5,514
551
55
6
0
204,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role