Player Matchup

Chang'e
Chang'e
AbleSee_
Chang'e
Level 67
God Stats
6W - 15L
1,275 SR
Queue Stats
218W - 253L
1,367 Elo+
Solo
Zeus
Zeus
NismoKing-
Zeus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,139 Elo+
Solo
Bacchus
Bacchus
Periwnklpery
Bacchus
Level 41
God Stats
47W - 31L
1,567 SR
Queue Stats
112W - 110L
1,451 Elo+
Party 1
Hercules
Hercules
Snake of the IX
Hercules
Level 139
God Stats
8W - 5L
1,594 SR
Queue Stats
55W - 61L
1,426 Elo+
Party 1
Medusa
Medusa
UtilityGoblin
Medusa
Level 106
God Stats
5W - 1L
1,748 SR
Queue Stats
116W - 111L
1,479 Elo+
Party 1
Team Averages
Level 87
1,537 SR
1,372 Elo+

VS

Team Averages
Level 134
1,554 SR
1,458 Elo+
Fenrir
Fenrir
 
Fenrir
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
LawSon9589
Maui
Level 74
God Stats
3W - 3L
1,556 SR
Queue Stats
36W - 41L
1,401 Elo+
Solo
Ishtar
Ishtar
RiskySnisky
Ishtar
Level 148
God Stats
15W - 15L
1,457 SR
Queue Stats
149W - 133L
1,477 Elo+
Solo
Nu Wa
Nu Wa
Sao01074371
Nu Wa
Level 119
God Stats
19W - 8L
1,725 SR
Queue Stats
389W - 375L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
mystic_cerealbox
Gilgamesh
Level 147
God Stats
7W - 8L
1,533 SR
Queue Stats
191W - 179L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AbleSee_
Chang'e
9
2 / 0 / 1
5,376
597
2,647
5,446
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
4,889
543
891
4,280
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Periwnklpery
Bacchus
9
2 / 0 / 0
5,014
557
994
3,578
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
10
2 / 3 / 1
5,890
654
2,863
8,404
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
3 / 1 / 2
5,630
626
5,486
3,751
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 3 / 0
5,884
654
5,573
8,525
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
1 / 3 / 0
4,240
471
944
6,210
3,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
8
0 / 2 / 0
4,281
476
1,986
5,205
1,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 1
5,634
626
5,278
4,937
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
1
0 / 0 / 0
3,222
358
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
9
Kills
7
7
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
0
1.67
W
Chang'e
AbleSee_
Chang'e
2
0
1
2.5
L
1
3
0
0.33
W
0
3
0
0
W
Bacchus
Periwnklpery
Bacchus
2
0
0
2
L
Ishtar
0
2
0
0
L
1
1
1
1.5
W
Hercules
2
3
1
0.83
W
3
1
2
4
L
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,881
Damage
13,781
25,459
Taken
24,877
11,580
Mitigated
9,800
9,182
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,573
1,574
0
3,106
8,525
3,074
0
135
8,390
0
36,826
W
Chang'e
AbleSee_
Chang'e
2,647
219
494
3,692
5,446
1,523
0
522
4,924
20,650
1,631
L
944
600
0
540
6,210
3,984
0
1,063
4,955
6,936
0
W
891
52
0
1,018
4,280
1,156
200
3,439
841
26,211
0
W
Bacchus
Periwnklpery
Bacchus
994
61
0
551
3,578
1,934
0
804
2,774
29,351
0
L
Ishtar
1,986
896
0
1,533
5,205
1,461
0
1,110
3,885
0
25,229
L
5,278
1,500
0
1,788
4,937
1,281
84
1,679
3,210
32,417
1,520
W
Hercules
2,863
1,191
0
1,891
8,404
5,876
0
237
8,167
0
30,871
W
5,486
2,974
0
1,536
3,751
1,091
0
1,184
2,567
0
31,276
L
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
23,261
268
Minions Killed
183
0
Camps Cleared
0
828,682
Distance Traveled
709,072
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,884
654
66
7
0
208,584
0
W
Chang'e
5,376
597
42
5
0
169,166
1
L
Maui
4,240
471
8
1
0
174,595
4
W
Zeus
4,889
543
63
7
0
152,315
0
W
Bacchus
5,014
557
52
6
0
199,449
0
L
Ishtar
4,281
476
49
5
0
160,658
0
L
Nu Wa
5,634
626
60
7
0
165,235
4
W
Hercules
5,890
654
66
7
0
140,162
0
W
Medusa
5,630
626
45
5
0
167,590
0
L
Gilgamesh
3,222
358
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role