Player Matchup

Horus
Horus
Gold IV
Tendere
Horus
Gold IV
Level 145
God Stats
0W - 1L
1,308 SR
Queue Stats
71W - 77L
1,371 MMR
Solo
Pele
Pele
Gold IV
Toxiic_Zae
Pele
Gold IV
Level 132
God Stats
0W - 2L
1,265 SR
Queue Stats
76W - 81L
1,494 MMR
Party 1
Hera
Hera
Silver II
hannahsworld25
Hera
Silver II
Level 147
God Stats
77W - 89L
1,472 SR
Queue Stats
121W - 150L
1,170 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,348 SR
1,345 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,601 SR
1,342 MMR
Baron Samedi
Baron Samedi
Gold III
Belzebuth100
Baron Samedi
Gold III
Level 150
God Stats
10W - 1L
1,878 SR
Queue Stats
136W - 132L
1,491 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Lucifherb
Sylvanus
Gold IV
Level 211
God Stats
1W - 3L
1,424 SR
Queue Stats
41W - 45L
1,377 MMR
Solo
Neith
Neith
Silver I
sushisamurai23
Neith
Silver I
Level 105
God Stats
19W - 24L
1,500 SR
Queue Stats
142W - 144L
1,159 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Tendere
Horus
14
0 / 5 / 0
8,478
652
5,267
14,742
14,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 6 / 0
8,928
687
4,554
18,287
13,599
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 5 / 0
8,735
672
9,402
10,508
3,636
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AresAchillesArtio

VS

Bans
MulanAgniRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Belzebuth100
Baron Samedi
19
9 / 0 / 7
12,573
967
16,598
10,071
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Lucifherb
Sylvanus
18
4 / 1 / 9
11,286
868
11,932
24,833
17,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 0 / 13
10,543
811
10,045
6,569
2,497
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
45
1
Kills
16
16
Deaths
1
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Belzebuth100
Baron Samedi
9
0
7
12.5
W
Sylvanus
Lucifherb
Sylvanus
4
1
9
8.5
L
Horus
Tendere
Horus
0
5
0
0
L
1
6
0
0.17
L
0
5
0
0
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,223
Damage
38,575
43,537
Taken
41,473
31,598
Mitigated
24,473
5,703
Healing
26,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Belzebuth100
Baron Samedi
16,598
583
2,699
5,042
10,071
4,916
876
3,631
6,440
69,167
0
W
Sylvanus
Lucifherb
Sylvanus
11,932
1,879
3,168
13,455
24,833
17,060
496
4,408
20,425
29,743
5,783
L
Horus
Tendere
Horus
5,267
1,911
762
2,659
14,742
14,363
0
8,702
5,943
0
18,841
L
4,554
503
0
786
18,287
13,599
66
11,661
6,479
329
19,674
L
9,402
1,773
272
1,224
10,508
3,636
32
6,599
3,833
32,787
0
W
10,045
4,180
0
2,305
6,569
2,497
1,415
1,487
5,082
0
31,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
34,402
124
Minions Killed
177
0
Camps Cleared
0
686,849
Distance Traveled
644,125
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,573
967
98
8
0
237,603
0
W
Sylvanus
11,286
868
43
3
0
214,420
2
L
Horus
8,478
652
24
2
0
225,874
0
L
Pele
8,928
687
36
3
0
245,218
1
L
Hera
8,735
672
64
5
0
215,757
6
W
Neith
10,543
811
36
3
0
192,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role