Player Matchup

Pele
Pele
 
Pele
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Dami1403 2
Cabrakan
Level 202
God Stats
1W - 2L
1,605 SR
Queue Stats
99W - 121L
1,508 Elo+
Party 1
Ra
Ra
Eyasae Flia
Ra
Level 222
God Stats
2W - 4L
1,350 SR
Queue Stats
321W - 325L
1,520 Elo+
Party 1
Hou Yi
Hou Yi
LoyalVenus91843
Hou Yi
Level 125
God Stats
15W - 17L
1,551 SR
Queue Stats
293W - 367L
1,534 Elo+
Party 1
Tyr
Tyr
xSevatar
Tyr
Level 156
God Stats
10W - 19L
1,475 SR
Queue Stats
554W - 605L
1,566 Elo+
Party 1
Team Averages
Level 170
1,496 SR
1,526 Elo+

VS

Team Averages
Level 167
1,635 SR
1,557 Elo+
Geb
Geb
Hxppy00
Geb
Level 128
God Stats
11W - 11L
1,573 SR
Queue Stats
132W - 115L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
JustaSandvich
Sun Wukong
Level 158
God Stats
21W - 13L
1,641 SR
Queue Stats
297W - 259L
1,531 Elo+
Solo
Neith
Neith
NotScoobers
Neith
Level 104
God Stats
3W - 1L
1,814 SR
Queue Stats
185W - 164L
1,571 Elo+
Solo
Scylla
Scylla
Reυs
Scylla
Level 206
God Stats
17W - 28L
1,519 SR
Queue Stats
85W - 68L
1,591 Elo+
Party 2
Bakasura
Bakasura
Ésethh
Bakasura
Level 241
God Stats
2W - 1L
1,628 SR
Queue Stats
82W - 63L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 4 / 0
4,951
495
3,679
8,348
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cabrakan
Dami1403 2
Cabrakan
9
1 / 2 / 5
5,675
568
6,765
12,435
11,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 1
5,819
582
2,181
6,045
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
4 / 3 / 0
5,524
552
5,344
7,935
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
5,937
594
2,960
10,115
8,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
3 / 2 / 4
5,318
532
5,240
6,872
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
JustaSandvich
Sun Wukong
11
0 / 0 / 0
5,858
586
6,593
7,438
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
1 / 3 / 5
5,775
578
7,391
6,420
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
Reυs
Scylla
13
3 / 2 / 5
6,822
682
5,271
6,431
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
Ésethh
Bakasura
12
7 / 0 / 4
6,782
678
8,001
7,615
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
14
14
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
4
0
0.25
L
Cabrakan
Dami1403 2
Cabrakan
1
2
5
1.75
L
1
5
1
0.3
W
Geb
3
2
4
2.5
W
Sun Wukong
JustaSandvich
Sun Wukong
0
0
0
0
L
4
3
0
1.33
W
1
3
5
1.17
W
Scylla
Reυs
Scylla
3
2
5
2.75
L
0
0
0
0
W
Bakasura
Ésethh
Bakasura
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,929
Damage
32,496
44,878
Taken
34,776
25,481
Mitigated
13,047
16,956
Healing
10,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,679
850
0
2,446
8,348
2,149
0
1,085
6,608
0
32,226
L
Cabrakan
Dami1403 2
Cabrakan
6,765
1,123
0
3,522
12,435
11,213
0
3,919
7,319
20,750
3,483
L
2,181
119
375
1,124
6,045
1,708
0
2,393
2,916
34,958
0
W
Geb
5,240
962
0
365
6,872
2,823
0
1,537
5,335
15,651
0
W
Sun Wukong
JustaSandvich
Sun Wukong
6,593
708
0
2,906
7,438
3,305
0
0
7,438
0
44,350
L
5,344
2,775
0
3,025
7,935
2,354
0
1,741
5,617
0
36,002
W
7,391
2,415
0
1,819
6,420
1,928
0
1,572
4,808
0
43,261
W
Scylla
Reυs
Scylla
5,271
858
0
3,546
6,431
1,949
0
3,167
2,976
46,598
0
L
2,960
235
0
6,464
10,115
8,057
0
0
10,087
0
45,294
W
Bakasura
Ésethh
Bakasura
8,001
5,156
0
2,137
7,615
3,042
0
1,598
5,919
0
33,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,906
Gold Earned
30,555
335
Minions Killed
352
0
Camps Cleared
0
1,045,382
Distance Traveled
1,102,525
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,951
495
57
6
0
225,666
0
L
Cabrakan
5,675
568
28
3
0
198,228
7
L
Ra
5,819
582
84
8
0
222,411
2
W
Geb
5,318
532
24
2
0
206,101
2
W
Sun Wukong
5,858
586
85
9
0
211,947
2
L
Hou Yi
5,524
552
67
7
0
175,016
0
W
Neith
5,775
578
65
7
0
187,706
0
W
Scylla
6,822
682
100
10
0
226,200
1
L
Tyr
5,937
594
99
10
0
224,061
2
W
Bakasura
6,782
678
78
8
0
270,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role