Player Matchup

Bacchus
Bacchus
AbyssJ0KER
Bacchus
Level 42
God Stats
5W - 5L
1,610 SR
Queue Stats
41W - 54L
1,416 Elo+
Party 1
Artemis
Artemis
DarkBlossom2767
Artemis
Level 146
God Stats
3W - 2L
1,800 SR
Queue Stats
240W - 307L
1,411 Elo+
Party 1
Merlin
Merlin
ManiacReborn447
Merlin
Level 38
God Stats
0W - 2L
1,465 SR
Queue Stats
7W - 15L
1,393 Elo+
Party 1
Erlang Shen
Erlang Shen
SpaceTurtl
Erlang Shen
Level 149
God Stats
4W - 6L
1,534 SR
Queue Stats
177W - 222L
1,456 Elo+
Party 1
Khepri
Khepri
wolf master549
Khepri
Level 108
God Stats
13W - 8L
1,653 SR
Queue Stats
17W - 12L
1,639 Elo+
Party 1
Team Averages
Level 97
1,613 SR
1,463 Elo+

VS

Team Averages
Level 107
1,551 SR
1,498 Elo+
Chang'e
Chang'e
BoreHarD
Chang'e
Level 188
God Stats
7W - 3L
1,645 SR
Queue Stats
85W - 87L
1,450 Elo+
Solo
Hel
Hel
RIBBED4chef
Hel
Level 144
God Stats
129W - 143L
1,481 SR
Queue Stats
610W - 584L
1,533 Elo+
Solo
Charybdis
Charybdis
Randomname160
Charybdis
Level 67
God Stats
8W - 5L
1,589 SR
Queue Stats
96W - 67L
1,519 Elo+
Party 2
Amaterasu
Amaterasu
kunosii
Amaterasu
Level 49
God Stats
4W - 6L
1,485 SR
Queue Stats
32W - 38L
1,477 Elo+
Solo
Horus
Horus
lebongjohnson
Horus
Level 88
God Stats
74W - 46L
1,555 SR
Queue Stats
82W - 58L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AbyssJ0KER
Bacchus
9
0 / 6 / 3
5,592
466
6,459
10,597
9,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 2
6,038
503
5,912
8,080
2,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 4 / 2
6,384
532
2,788
5,923
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
SpaceTurtl
Erlang Shen
14
6 / 3 / 1
7,929
661
7,839
11,191
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 7 / 3
5,339
445
2,069
12,413
7,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BoreHarD
Chang'e
12
1 / 2 / 3
7,485
624
4,593
9,297
3,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 2 / 6
8,383
699
5,054
7,662
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Randomname160
Charybdis
13
11 / 3 / 5
8,516
710
15,538
7,563
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
kunosii
Amaterasu
13
7 / 2 / 5
7,882
657
5,413
11,525
5,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
1 / 0 / 11
6,238
520
4,996
9,527
6,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
9
Kills
24
24
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AbyssJ0KER
Bacchus
0
6
3
0.25
W
Chang'e
BoreHarD
Chang'e
1
2
3
1.25
L
1
4
2
0.5
L
2
4
2
0.75
W
4
2
6
3.5
W
Charybdis
Randomname160
Charybdis
11
3
5
4.5
L
Erlang Shen
SpaceTurtl
Erlang Shen
6
3
1
2.17
W
Amaterasu
kunosii
Amaterasu
7
2
5
4.75
W
1
0
11
6.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,067
Damage
35,594
48,204
Taken
45,574
26,051
Mitigated
20,377
10,271
Healing
21,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AbyssJ0KER
Bacchus
6,459
717
0
2,731
10,597
9,762
0
5,035
5,430
22,204
0
W
Chang'e
BoreHarD
Chang'e
4,593
308
422
5,753
9,297
3,848
68
3,672
5,039
42,938
1,400
L
5,912
2,270
0
546
8,080
2,561
0
0
8,080
0
45,654
L
2,788
147
0
250
5,923
1,783
0
773
4,988
27,651
0
W
5,054
280
1,930
4,135
7,662
2,406
117
1,272
6,298
63,739
378
W
Charybdis
Randomname160
Charybdis
15,538
10,025
0
2,028
7,563
2,200
1,430
1,732
5,827
0
56,574
L
Erlang Shen
SpaceTurtl
Erlang Shen
7,839
5,343
0
5,808
11,191
4,945
0
2,291
8,779
0
59,486
W
Amaterasu
kunosii
Amaterasu
5,413
2,429
0
2,991
11,525
5,739
443
1,886
9,441
0
52,816
W
4,996
2,631
460
4,095
9,527
6,184
186
1,972
7,555
709
13,419
L
2,069
345
0
936
12,413
7,000
0
718
11,617
7,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,282
Gold Earned
38,504
270
Minions Killed
378
0
Camps Cleared
0
1,232,457
Distance Traveled
1,293,209
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,592
466
32
3
0
245,963
3
W
Chang'e
7,485
624
75
6
0
199,795
0
L
Artemis
6,038
503
80
7
0
229,314
2
L
Merlin
6,384
532
46
4
0
237,322
0
W
Hel
8,383
699
128
11
0
284,278
3
W
Charybdis
8,516
710
82
7
0
231,445
0
L
Erlang Shen
7,929
661
103
9
0
292,799
2
W
Amaterasu
7,882
657
73
6
0
314,088
0
W
Horus
6,238
520
20
2
0
263,603
6
L
Khepri
5,339
445
9
1
0
227,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role