Player Matchup

Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Sshank
Gilgamesh
Level 141
God Stats
6W - 4L
1,522 SR
Queue Stats
48W - 49L
1,507 Elo+
Solo
Artemis
Artemis
TheMachine_97
Artemis
Level 114
God Stats
2W - 0L
1,733 SR
Queue Stats
75W - 87L
1,467 Elo+
Party 1
Sol
Sol
dumpofcome
Sol
Level 68
God Stats
14W - 17L
1,459 SR
Queue Stats
22W - 31L
1,406 Elo+
Solo
Olorun
Olorun
the_shadow_97crf
Olorun
Level 146
God Stats
2W - 1L
1,694 SR
Queue Stats
77W - 68L
1,495 Elo+
Party 1
Team Averages
Level 119
1,582 SR
1,475 Elo+

VS

Team Averages
Level 109
1,589 SR
1,497 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HanSoLazy
Hel
Level 120
God Stats
2W - 3L
1,768 SR
Queue Stats
183W - 181L
1,541 Elo+
Party 2
Fenrir
Fenrir
Limpmarlin98
Fenrir
Level 106
God Stats
0W - 2L
1,615 SR
Queue Stats
255W - 245L
1,482 Elo+
Solo
Nut
Nut
Sunami121
Nut
Level 71
God Stats
46W - 38L
1,578 SR
Queue Stats
135W - 137L
1,483 Elo+
Party 2
Amaterasu
Amaterasu
airSausage
Amaterasu
Level 106
God Stats
10W - 11L
1,484 SR
Queue Stats
91W - 93L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 5
4,269
610
1,523
4,507
1,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Sshank
Gilgamesh
7
0 / 0 / 3
4,298
614
1,208
2,798
1,077
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
8
3 / 0 / 0
4,411
630
2,700
1,633
387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 2 / 0
4,747
678
3,517
4,600
1,261
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

8
1 / 0 / 0
4,507
644
1,284
4,115
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
8
0 / 1 / 0
4,127
590
2,074
3,318
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
0 / 2 / 0
3,734
533
1,232
3,966
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
1
0 / 0 / 0
1,293
185
0
0
0
7
0 / 1 / 0
3,862
552
1,695
3,804
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
airSausage
Amaterasu
9
2 / 2 / 0
5,122
732
2,573
6,198
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
6
Kills
2
2
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
5
2.5
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
L
0
2
0
0
L
Fenrir
0
0
0
0
W
Gilgamesh
Sshank
Gilgamesh
0
0
3
1.5
L
0
1
0
0
W
Artemis
3
0
0
3
L
Amaterasu
airSausage
Amaterasu
2
2
0
1
W
2
2
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,232
Damage
7,574
17,653
Taken
17,286
5,528
Mitigated
5,268
8,797
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,523
240
0
2,441
4,507
1,570
0
371
4,136
23,635
1,881
L
Morgan Le Fay
 
Morgan Le Fay
2,074
208
0
519
3,318
962
0
1,339
1,979
23,323
672
L
1,232
58
753
1,677
3,966
812
0
579
3,387
18,510
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Sshank
Gilgamesh
1,208
231
0
658
2,798
1,077
0
501
2,297
0
12,337
L
1,695
1,211
0
756
3,804
993
0
445
3,359
0
18,580
W
Artemis
2,700
640
0
924
1,633
387
0
551
1,082
0
19,640
L
Amaterasu
airSausage
Amaterasu
2,573
1,444
0
3,112
6,198
2,501
0
3,796
2,402
0
29,598
W
3,517
1,486
0
2,438
4,600
1,261
0
0
4,600
25,826
0
W
1,284
353
60
2,276
4,115
1,233
0
1,780
2,335
24,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,232
Gold Earned
18,138
216
Minions Killed
167
0
Camps Cleared
0
694,387
Distance Traveled
537,399
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,269
610
55
8
0
155,870
0
L
Morgan Le Fay
4,127
590
39
6
0
136,904
3
L
Hel
3,734
533
23
3
0
137,576
2
L
Fenrir
1,293
185
0
0
0
0
0
W
Gilgamesh
4,298
614
17
2
0
166,255
0
L
Nut
3,862
552
46
7
0
134,613
0
W
Artemis
4,411
630
44
6
0
131,527
1
L
Amaterasu
5,122
732
59
8
0
128,306
0
W
Sol
4,747
678
47
7
0
111,570
0
W
Olorun
4,507
644
53
8
0
129,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role