Player Matchup

Awilix
Awilix
IssaLegendPC
Awilix
Level 188
God Stats
9W - 9L
1,506 SR
Queue Stats
337W - 298L
1,537 Elo+
Solo
Ah Puch
Ah Puch
Kauze Of Death
Ah Puch
Level 124
God Stats
38W - 28L
1,619 SR
Queue Stats
112W - 103L
1,557 Elo+
Solo
Jing Wei
Jing Wei
Luxtonic
Jing Wei
Level 107
God Stats
26W - 25L
1,563 SR
Queue Stats
464W - 432L
1,526 Elo+
Party 2
Merlin
Merlin
insane_lord21
Merlin
Level 104
God Stats
6W - 7L
1,508 SR
Queue Stats
394W - 371L
1,518 Elo+
Party 2
Shiva
Shiva
smashinteags2
Shiva
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
463W - 446L
1,489 Elo+
Party 2
Team Averages
Level 122
1,539 SR
1,525 Elo+

VS

Team Averages
Level 119
1,375 SR
1,445 Elo+
Ymir
Ymir
Bardockvb
Ymir
Level 69
God Stats
8W - 10L
1,508 SR
Queue Stats
30W - 25L
1,441 Elo+
Party 3
Lancelot
Lancelot
ELPG867
Lancelot
Level 99
God Stats
3W - 3L
1,500 SR
Queue Stats
237W - 279L
1,440 Elo+
Party 1
Charybdis
Charybdis
Netzira
Charybdis
Level 129
God Stats
18W - 30L
1,393 SR
Queue Stats
257W - 336L
1,434 Elo+
Party 1
Vamana
Vamana
Vicgabowss
Vamana
Level 143
God Stats
0W - 2L
1,225 SR
Queue Stats
50W - 54L
1,489 Elo+
Party 3
Baron Samedi
Baron Samedi
Yayimsky
Baron Samedi
Level 156
God Stats
1W - 4L
1,248 SR
Queue Stats
199W - 255L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
18
17 / 0 / 2
10,582
661
17,155
12,689
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 0 / 6
9,149
572
6,676
6,856
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Luxtonic
Jing Wei
15
1 / 1 / 13
8,801
550
8,550
11,458
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 4 / 4
9,021
564
7,024
10,123
3,206
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
1 / 2 / 11
8,273
517
8,735
17,145
11,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 6 / 1
6,361
398
6,374
15,474
14,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
ELPG867
Lancelot
13
2 / 5 / 2
7,272
455
5,189
13,586
5,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Netzira
Charybdis
12
0 / 4 / 3
6,818
426
11,929
11,014
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Vicgabowss
Vamana
14
0 / 1 / 0
7,302
456
3,938
10,002
7,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
Yayimsky
Baron Samedi
13
3 / 7 / 1
8,100
506
10,576
14,232
6,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
23
Kills
7
7
Deaths
23
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
1
0.42
L
Lancelot
ELPG867
Lancelot
2
5
2
0.6
W
Awilix
17
0
2
18
W
0
0
6
3
W
Jing Wei
Luxtonic
Jing Wei
1
1
13
7.5
L
Charybdis
Netzira
Charybdis
0
4
3
0.38
L
Vamana
Vicgabowss
Vamana
0
1
0
0
L
Baron Samedi
Yayimsky
Baron Samedi
3
7
1
0.5
W
4
4
4
1.5
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,140
Damage
38,006
58,271
Taken
64,308
25,656
Mitigated
37,335
23,647
Healing
14,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,374
317
0
3,790
15,474
14,922
0
584
14,890
30,023
0
L
Lancelot
ELPG867
Lancelot
5,189
1,148
0
1,304
13,586
5,403
0
1,974
11,544
0
53,638
W
Awilix
17,155
6,709
0
5,062
12,689
4,733
75
3,373
9,240
0
93,825
W
6,676
379
0
3,551
6,856
2,553
121
71
6,448
62,909
1,261
W
Jing Wei
Luxtonic
Jing Wei
8,550
5,978
0
5,530
11,458
3,574
989
2,548
8,910
0
64,318
L
Charybdis
Netzira
Charybdis
11,929
5,168
0
2,324
11,014
2,757
0
150
10,864
0
55,291
L
Vamana
Vicgabowss
Vamana
3,938
1,499
0
2,509
10,002
7,637
0
4,557
4,819
0
58,063
L
Baron Samedi
Yayimsky
Baron Samedi
10,576
370
111
4,626
14,232
6,616
86
5,659
8,479
54,876
0
W
7,024
364
0
3,097
10,123
3,206
0
7,441
2,682
55,978
314
W
8,735
1,624
1,261
5,146
17,145
11,590
0
3,517
13,582
1,344
31,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,826
Gold Earned
35,853
509
Minions Killed
418
0
Camps Cleared
0
1,591,572
Distance Traveled
1,506,920
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,361
398
25
2
0
281,722
0
L
Lancelot
7,272
455
95
6
0
359,282
0
W
Awilix
10,582
661
126
8
0
376,175
0
W
Ah Puch
9,149
572
131
8
0
283,901
1
W
Jing Wei
8,801
550
95
6
0
318,505
0
L
Charybdis
6,818
426
97
6
0
281,920
0
L
Vamana
7,302
456
100
6
0
327,311
0
L
Baron Samedi
8,100
506
101
6
0
256,685
0
W
Merlin
9,021
564
96
6
0
296,934
0
W
Shiva
8,273
517
61
4
0
316,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role