Player Matchup

Tiamat
Tiamat
Akuma6625
Tiamat
Level 121
God Stats
6W - 18L
1,338 SR
Queue Stats
153W - 167L
1,564 Elo+
Solo
Ymir
Ymir
BurnsAlot007
Ymir
Level 68
God Stats
35W - 31L
1,582 SR
Queue Stats
113W - 98L
1,491 Elo+
Party 2
Janus
Janus
I Pour Tris
Janus
Level 87
God Stats
42W - 57L
1,495 SR
Queue Stats
262W - 257L
1,498 Elo+
Party 3
Nemesis
Nemesis
Stepper385
Nemesis
Level 120
God Stats
15W - 21L
1,517 SR
Queue Stats
195W - 184L
1,499 Elo+
Party 3
Neith
Neith
l3aked
Neith
Level 107
God Stats
36W - 27L
1,599 SR
Queue Stats
174W - 165L
1,484 Elo+
Party 2
Team Averages
Level 101
1,506 SR
1,507 Elo+

VS

Team Averages
Level 120
1,602 SR
1,487 Elo+
Neith
Neith
Limpmarlin98
Neith
Level 106
God Stats
6W - 5L
1,661 SR
Queue Stats
260W - 250L
1,470 Elo+
Solo
Hun Batz
Hun Batz
NARMZ
Hun Batz
Level 127
God Stats
6W - 2L
1,744 SR
Queue Stats
94W - 133L
1,462 Elo+
Party 1
Shiva
Shiva
Scappino_1
Shiva
Level 150
God Stats
11W - 8L
1,547 SR
Queue Stats
260W - 345L
1,470 Elo+
Party 1
Sylvanus
Sylvanus
Skunk_Fu_Ninja
Sylvanus
Level 169
God Stats
94W - 79L
1,613 SR
Queue Stats
154W - 153L
1,564 Elo+
Solo
Nu Wa
Nu Wa
sgrghrdg
Nu Wa
Level 48
God Stats
21W - 26L
1,444 SR
Queue Stats
137W - 190L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akuma6625
Tiamat
11
0 / 5 / 1
6,120
510
1,551
9,077
3,198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 2 / 2
5,914
493
5,888
10,373
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 2 / 1
6,643
554
6,129
6,800
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Stepper385
Nemesis
11
4 / 4 / 0
6,685
557
4,929
9,638
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
l3aked
Neith
11
1 / 1 / 3
6,094
508
5,800
6,103
1,612
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,069
589
5,933
7,310
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hun Batz
NARMZ
Hun Batz
13
6 / 3 / 3
7,690
641
5,272
9,554
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
14
4 / 1 / 1
8,284
690
5,215
8,128
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
11
0 / 1 / 2
6,395
533
4,680
12,852
9,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
sgrghrdg
Nu Wa
12
1 / 2 / 1
6,967
581
7,123
4,836
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
8
Kills
14
14
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Akuma6625
Tiamat
0
5
1
0.1
L
0
2
2
0.5
L
3
2
1
1.75
W
3
1
2
4
W
Hun Batz
NARMZ
Hun Batz
6
3
3
2.5
W
Shiva
4
1
1
4.5
W
Sylvanus
0
1
2
1
L
Nemesis
Stepper385
Nemesis
4
4
0
1
L
Neith
l3aked
Neith
1
1
3
2.5
W
Nu Wa
sgrghrdg
Nu Wa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,297
Damage
28,223
41,991
Taken
42,680
13,608
Mitigated
19,290
12,545
Healing
18,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Akuma6625
Tiamat
1,551
297
0
2,585
9,077
3,198
44
383
8,170
38,907
0
L
5,888
991
0
2,197
10,373
4,604
0
3,498
6,743
27,987
0
L
6,129
94
0
2,345
6,800
1,573
0
3,226
3,253
43,819
774
W
5,933
1,604
92
2,110
7,310
2,293
851
1,636
5,634
0
55,280
W
Hun Batz
NARMZ
Hun Batz
5,272
1,496
0
3,604
9,554
2,591
0
1,483
7,869
0
53,529
W
Shiva
5,215
654
0
3,752
8,128
3,941
505
1,271
6,857
0
54,413
W
Sylvanus
4,680
1,055
1,868
6,106
12,852
9,096
48
5,689
6,973
20,748
1,100
L
Nemesis
Stepper385
Nemesis
4,929
994
0
3,279
9,638
2,621
0
2,037
7,380
0
38,781
L
Neith
l3aked
Neith
5,800
2,655
0
2,139
6,103
1,612
102
1,633
4,346
0
40,260
W
Nu Wa
sgrghrdg
Nu Wa
7,123
1,663
0
844
4,836
1,369
559
2,654
1,916
40,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
36,405
355
Minions Killed
401
0
Camps Cleared
0
1,280,415
Distance Traveled
1,261,461
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,120
510
72
6
0
217,260
0
L
Ymir
5,914
493
52
4
0
239,117
4
L
Janus
6,643
554
88
7
0
260,796
5
W
Neith
7,069
589
98
8
0
226,307
0
W
Hun Batz
7,690
641
80
7
0
309,527
0
W
Shiva
8,284
690
104
9
0
270,416
0
W
Sylvanus
6,395
533
39
3
0
230,079
0
L
Nemesis
6,685
557
77
6
0
304,522
0
L
Neith
6,094
508
66
6
0
258,720
2
W
Nu Wa
6,967
581
80
7
0
225,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role