Player Matchup

Baron Samedi
Baron Samedi
Jadyns03
Baron Samedi
Level 93
God Stats
14W - 7L
1,606 SR
Queue Stats
51W - 30L
1,660 Elo+
Party 2
Arachne
Arachne
Lorthar
Arachne
Level 171
God Stats
199W - 150L
1,514 SR
Queue Stats
570W - 562L
1,456 Elo+
Solo
Fenrir
Fenrir
lilppman
Fenrir
Level 120
God Stats
39W - 23L
1,668 SR
Queue Stats
61W - 47L
1,550 Elo+
Party 2
Team Averages
Level 128
1,596 SR
1,555 Elo+

VS

Team Averages
Level 140
1,543 SR
1,510 Elo+
Ao Kuang
Ao Kuang
Aye Wet Shamwow
Ao Kuang
Level 123
God Stats
37W - 26L
1,624 SR
Queue Stats
122W - 111L
1,495 Elo+
Solo
Mulan
Mulan
jlocky lock
Mulan
Level 141
God Stats
3W - 4L
1,478 SR
Queue Stats
103W - 109L
1,547 Elo+
Party 1
Ra
Ra
ltalian Mobsta
Ra
Level 157
God Stats
9W - 5L
1,527 SR
Queue Stats
190W - 200L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jadyns03
Baron Samedi
16
3 / 1 / 9
9,834
894
9,787
5,328
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Lorthar
Arachne
17
7 / 1 / 6
10,758
978
6,155
8,360
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fenrir
lilppman
Fenrir
16
3 / 2 / 9
9,578
871
9,895
12,579
9,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
3 / 5 / 0
8,740
795
4,755
9,216
3,867
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 4
8,187
744
7,160
13,264
9,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 3 / 3
8,640
785
6,683
7,049
3,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
13
Kills
4
4
Deaths
13
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
5
0
0.6
W
Baron Samedi
Jadyns03
Baron Samedi
3
1
9
7.5
W
Arachne
Lorthar
Arachne
7
1
6
10
L
0
5
4
0.4
W
Fenrir
lilppman
Fenrir
3
2
9
3.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,837
Damage
18,598
26,267
Taken
29,529
15,458
Mitigated
16,112
10,000
Healing
7,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
4,755
1,057
0
1,705
9,216
3,867
485
3,082
5,746
15,393
585
W
Baron Samedi
Jadyns03
Baron Samedi
9,787
511
972
1,960
5,328
2,868
1,071
1,660
3,668
41,750
1,821
W
Arachne
Lorthar
Arachne
6,155
4,605
0
3,654
8,360
3,540
946
5,052
3,204
0
25,317
L
7,160
812
0
2,021
13,264
9,216
0
4,484
7,940
0
30,879
W
Fenrir
lilppman
Fenrir
9,895
1,477
0
3,414
12,579
9,050
823
4,239
8,111
0
23,626
L
6,683
328
1,445
2,479
7,049
3,029
246
1,156
5,497
46,010
686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
25,567
154
Minions Killed
165
0
Camps Cleared
0
677,488
Distance Traveled
635,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,740
795
37
3
0
199,453
0
W
Baron Samedi
9,834
894
85
8
0
199,687
0
W
Arachne
10,758
978
43
4
0
242,197
0
L
Mulan
8,187
744
42
4
0
212,951
0
W
Fenrir
9,578
871
26
2
0
235,604
0
L
Ra
8,640
785
86
8
0
223,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role