Player Matchup

Bakasura
Bakasura
ClutchBeads
Bakasura
Level 158
God Stats
6W - 0L
1,961 SR
Queue Stats
283W - 56L
1,855 Elo+
Party 1
Athena
Athena
GodBalancingTeam
Athena
Level 103
God Stats
7W - 1L
1,710 SR
Queue Stats
227W - 32L
1,863 Elo+
Party 1
Horus
Horus
Nurì
Horus
Level 127
God Stats
21W - 1L
2,007 SR
Queue Stats
320W - 58L
1,858 Elo+
Party 1
He Bo
He Bo
Ribusu
He Bo
Level 188
God Stats
3W - 1L
1,827 SR
Queue Stats
358W - 72L
1,774 Elo+
Party 1
Xbalanque
Xbalanque
Whõmpus
Xbalanque
Level 156
God Stats
5W - 0L
2,068 SR
Queue Stats
212W - 25L
1,914 Elo+
Party 1
Team Averages
Level 146
1,915 SR
1,853 Elo+

VS

Team Averages
Level 166
1,646 SR
1,546 Elo+
King Arthur
King Arthur
BurntChoccyMilk
King Arthur
Level 156
God Stats
8W - 2L
1,802 SR
Queue Stats
125W - 101L
1,605 Elo+
Solo
Charybdis
Charybdis
FINNSSJ
Charybdis
Level 207
God Stats
9W - 6L
1,675 SR
Queue Stats
194W - 160L
1,571 Elo+
Solo
Bacchus
Bacchus
Lucasle
Bacchus
Level 142
God Stats
1W - 1L
1,692 SR
Queue Stats
228W - 225L
1,476 Elo+
Solo
The Morrigan
The Morrigan
Nyrvir
The Morrigan
Level 216
God Stats
52W - 59L
1,519 SR
Queue Stats
318W - 297L
1,557 Elo+
Solo
Anubis
Anubis
pwnSAUCEd
Anubis
Level 107
God Stats
329W - 285L
1,540 SR
Queue Stats
798W - 784L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ClutchBeads
Bakasura
14
1 / 2 / 8
8,164
1,166
7,717
8,700
3,559
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
4 / 1 / 14
10,134
1,448
7,559
8,741
6,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Horus
Nurì
Horus
14
4 / 3 / 12
8,881
1,269
7,940
8,514
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Ribusu
He Bo
14
8 / 2 / 8
10,120
1,446
17,658
7,178
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
Whõmpus
Xbalanque
14
2 / 0 / 15
8,781
1,254
11,492
5,860
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

301

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BurntChoccyMilk
King Arthur
13
1 / 3 / 4
7,875
1,125
6,816
17,942
12,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
FINNSSJ
Charybdis
14
3 / 6 / 4
8,812
1,259
10,217
13,170
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
Lucasle
Bacchus
12
2 / 4 / 4
8,376
1,197
3,237
7,408
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
Nyrvir
The Morrigan
13
0 / 2 / 6
7,938
1,134
8,586
5,808
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
pwnSAUCEd
Anubis
14
2 / 4 / 6
8,607
1,230
6,805
10,766
3,535
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
19
Kills
8
8
Deaths
19
57
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BurntChoccyMilk
King Arthur
1
3
4
1
W
Bakasura
ClutchBeads
Bakasura
1
2
8
2.5
L
Charybdis
FINNSSJ
Charybdis
3
6
4
0.83
W
4
1
14
11
L
Bacchus
Lucasle
Bacchus
2
4
4
1
W
Horus
Nurì
Horus
4
3
12
3.33
L
The Morrigan
Nyrvir
The Morrigan
0
2
6
1.5
W
He Bo
Ribusu
He Bo
8
2
8
6
W
Xbalanque
Whõmpus
Xbalanque
2
0
15
9.5
L
Anubis
pwnSAUCEd
Anubis
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,366
Damage
35,661
38,993
Taken
55,094
17,981
Mitigated
27,190
8,153
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BurntChoccyMilk
King Arthur
6,816
642
0
1,513
17,942
12,401
0
6,125
10,355
0
17,942
W
Bakasura
ClutchBeads
Bakasura
7,717
4,586
0
900
8,700
3,559
0
4,234
4,466
0
12,754
L
Charybdis
FINNSSJ
Charybdis
10,217
4,749
0
1,934
13,170
3,226
0
6,198
6,179
0
29,829
W
7,559
2,195
0
2,972
8,741
6,981
0
5,493
3,248
15,411
1,383
L
Bacchus
Lucasle
Bacchus
3,237
490
0
806
7,408
6,538
0
3,264
3,666
6,805
150
W
Horus
Nurì
Horus
7,940
2,786
328
1,488
8,514
3,492
0
3,712
4,802
0
13,602
L
The Morrigan
Nyrvir
The Morrigan
8,586
1,019
0
0
5,808
1,490
0
3,065
2,363
27,663
790
W
He Bo
Ribusu
He Bo
17,658
856
0
760
7,178
2,055
0
2,540
4,638
40,935
0
W
Xbalanque
Whõmpus
Xbalanque
11,492
6,050
0
1,705
5,860
1,894
0
1,874
3,986
0
26,810
L
Anubis
pwnSAUCEd
Anubis
6,805
287
636
953
10,766
3,535
0
4,701
5,359
21,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,080
Gold Earned
41,608
163
Minions Killed
167
6
Camps Cleared
6
796,555
Distance Traveled
704,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,875
1,125
24
3
0
169,694
0
W
Bakasura
8,164
1,166
30
4
3
172,339
0
L
Charybdis
8,812
1,259
50
7
3
135,466
0
W
Athena
10,134
1,448
18
3
1
170,194
0
L
Bacchus
8,376
1,197
6
1
1
99,275
0
W
Horus
8,881
1,269
11
2
0
141,639
0
L
The Morrigan
7,938
1,134
50
7
2
156,929
0
W
He Bo
10,120
1,446
61
9
1
170,014
0
W
Xbalanque
8,781
1,254
43
6
1
142,369
0
L
Anubis
8,607
1,230
37
5
0
143,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role