Player Matchup

Raijin
Raijin
DrewGaming95
Raijin
Level 87
God Stats
2W - 7L
1,319 SR
Queue Stats
353W - 356L
1,414 Elo+
Solo
Arachne
Arachne
SirBentley416
Arachne
Level 148
God Stats
17W - 17L
1,539 SR
Queue Stats
84W - 96L
1,428 Elo+
Solo
Bacchus
Bacchus
YnwDyl
Bacchus
Level 43
God Stats
2W - 2L
1,608 SR
Queue Stats
84W - 85L
1,491 Elo+
Solo
Sun Wukong
Sun Wukong
herling_jav
Sun Wukong
Level 168
God Stats
3W - 6L
1,579 SR
Queue Stats
199W - 194L
1,490 Elo+
Solo
Chiron
Chiron
noturbbydaddy
Chiron
Level 90
God Stats
4W - 6L
1,686 SR
Queue Stats
133W - 136L
1,520 Elo+
Solo
Team Averages
Level 107
1,546 SR
1,469 Elo+

VS

Team Averages
Level 72
1,481 SR
1,438 Elo+
Charybdis
Charybdis
Ardnael x Push
Charybdis
Level 79
God Stats
97W - 84L
1,514 SR
Queue Stats
262W - 242L
1,459 Elo+
Party 2
Da Ji
Da Ji
DALEHURSTED
Da Ji
Level 5
God Stats
2W - 0L
1,499 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Pele
Pele
MommyPeIe
Pele
Level 4
God Stats
1W - 0L
1,399 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Geb
Geb
MrLoyalty
Geb
Level 124
God Stats
1W - 0L
1,351 SR
Queue Stats
2W - 1L
1,304 Elo+
Party 1
Anubis
Anubis
Pushyx
Anubis
Level 146
God Stats
30W - 13L
1,640 SR
Queue Stats
306W - 286L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
5
1 / 3 / 0
3,969
441
1,559
3,887
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
2
0 / 2 / 0
3,377
375
836
1,753
315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
YnwDyl
Bacchus
8
1 / 3 / 3
5,020
558
3,424
6,985
5,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
herling_jav
Sun Wukong
9
1 / 3 / 1
4,969
552
3,799
6,289
2,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
6 / 1 / 1
5,885
654
6,614
6,308
1,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ardnael x Push
Charybdis
8
1 / 5 / 2
4,564
507
2,834
6,506
1,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
4 / 1 / 1
5,938
660
5,288
7,245
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
11
5 / 1 / 0
6,591
732
3,888
4,153
1,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 0 / 4
4,820
536
1,585
6,204
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Pushyx
Anubis
9
2 / 2 / 3
5,562
618
4,404
4,614
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
9
Kills
12
12
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Ardnael x Push
Charybdis
1
5
2
0.4
W
4
1
1
4.5
L
Raijin
1
3
0
0.33
W
Pele
5
1
0
5
W
0
0
4
2
W
Anubis
Pushyx
Anubis
2
2
3
1.75
L
Arachne
0
2
0
0
L
Bacchus
YnwDyl
Bacchus
1
3
3
0.83
L
Sun Wukong
herling_jav
Sun Wukong
1
3
1
0.5
L
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,232
Damage
17,999
25,222
Taken
28,722
10,545
Mitigated
10,364
5,583
Healing
8,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Ardnael x Push
Charybdis
2,834
1,242
208
2,014
6,506
1,651
0
1,133
5,373
0
26,183
W
5,288
1,925
0
775
7,245
2,845
0
340
6,905
0
43,064
L
Raijin
1,559
361
0
1,031
3,887
764
0
0
3,887
9,730
362
W
Pele
3,888
1,373
0
1,594
4,153
1,741
0
1,860
2,095
0
38,408
W
1,585
259
0
2,196
6,204
2,589
0
1,032
5,172
13,365
0
W
Anubis
Pushyx
Anubis
4,404
445
0
1,642
4,614
1,538
0
143
4,471
29,421
1,404
L
Arachne
836
573
0
429
1,753
315
0
95
1,658
0
3,886
L
Bacchus
YnwDyl
Bacchus
3,424
524
0
1,557
6,985
5,700
0
1,295
5,690
14,722
2,683
L
Sun Wukong
herling_jav
Sun Wukong
3,799
839
0
575
6,289
2,176
0
3,835
2,454
0
28,183
L
6,614
2,914
362
1,629
6,308
1,590
0
690
5,618
0
30,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,220
Gold Earned
27,475
155
Minions Killed
261
0
Camps Cleared
0
658,912
Distance Traveled
927,748
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,564
507
42
5
0
155,592
0
W
Da Ji
5,938
660
75
8
0
219,665
0
L
Raijin
3,969
441
17
2
0
74,162
0
W
Pele
6,591
732
66
7
0
200,260
0
W
Geb
4,820
536
17
2
0
210,214
0
W
Anubis
5,562
618
61
7
0
142,017
0
L
Arachne
3,377
375
8
1
0
45,002
1
L
Bacchus
5,020
558
28
3
0
166,022
0
L
Sun Wukong
4,969
552
53
6
0
190,544
3
L
Chiron
5,885
654
49
5
0
183,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role