Player Matchup

Bastet
Bastet
Silver III
Baeritto24
Bastet
Silver III
Level 125
God Stats
3W - 4L
1,560 SR
Queue Stats
14W - 16L
1,459 MMR
Party 2
Neith
Neith
Silver II
COBRUUUHHTTV
Neith
Silver II
Level 108
God Stats
3W - 0L
1,648 SR
Queue Stats
11W - 11L
1,505 MMR
Party 2
Poseidon
Poseidon
Gold IV
CONORMCGREGOR2
Poseidon
Gold IV
Level 158
God Stats
2W - 2L
1,532 SR
Queue Stats
13W - 15L
1,553 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
SaucyWhen
Kuzenbo
Gold III
Level 99
God Stats
8W - 7L
1,510 SR
Queue Stats
71W - 71L
1,534 MMR
Solo
Nike
Nike
Gold I
sephiwhait
Nike
Gold I
Level 159
God Stats
5W - 3L
1,760 SR
Queue Stats
429W - 434L
1,539 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,602 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,591 SR
1,514 MMR
Ymir
Ymir
Gold III
JusTJ0hnny
Ymir
Gold III
Level 127
God Stats
1W - 1L
1,757 SR
Queue Stats
72W - 77L
1,509 MMR
Solo
Arachne
Arachne
Gold IV
TruBatman35
Arachne
Gold IV
Level 158
God Stats
7W - 10L
1,461 SR
Queue Stats
93W - 102L
1,469 MMR
Solo
Nu Wa
Nu Wa
Gold I
Yuukimuura
Nu Wa
Gold I
Level 173
God Stats
4W - 6L
1,626 SR
Queue Stats
118W - 108L
1,548 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
ttv_Yuu
Xbalanque
Gold IV
Level 65
God Stats
2W - 2L
1,551 SR
Queue Stats
132W - 133L
1,492 MMR
Party 1
Chang'e
Chang'e
Gold IV
xXNymphetamineXx
Chang'e
Gold IV
Level 60
God Stats
0W - 1L
1,561 SR
Queue Stats
17W - 28L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Baeritto24
Bastet
10
1 / 1 / 4
6,065
505
7,273
8,247
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 1 / 1
6,794
566
3,146
4,965
1,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
14
4 / 1 / 1
8,143
679
4,891
5,785
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SaucyWhen
Kuzenbo
9
1 / 3 / 2
6,158
513
4,028
8,339
8,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
7 / 1 / 2
8,639
720
7,026
12,465
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
Hou YiSurtr

VS

Bans
ThorHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
7,659
638
2,994
8,227
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
TruBatman35
Arachne
11
4 / 3 / 2
6,468
539
6,257
10,221
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
13
0 / 1 / 3
6,951
579
6,041
3,442
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
ttv_Yuu
Xbalanque
13
1 / 1 / 2
6,647
554
4,113
7,522
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 7 / 1
5,068
422
1,266
10,642
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
13
Kills
7
7
Deaths
13
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
Baeritto24
Bastet
1
1
4
3
W
0
1
1
0.5
W
Poseidon
4
1
1
4.5
L
2
1
5
4.5
W
Kuzenbo
SaucyWhen
Kuzenbo
1
3
2
0.67
L
Arachne
TruBatman35
Arachne
4
3
2
1.67
L
Nu Wa
0
1
3
1.5
W
7
1
2
8
L
Xbalanque
ttv_Yuu
Xbalanque
1
1
2
2
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,364
Damage
20,671
39,801
Taken
40,054
19,703
Mitigated
15,577
11,351
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Baeritto24
Bastet
7,273
1,325
0
2,292
8,247
2,719
11
2,525
5,558
0
33,935
W
3,146
586
0
2,190
4,965
1,460
217
518
4,393
0
52,777
W
Poseidon
4,891
513
0
2,901
5,785
1,715
0
2,891
2,717
76,435
0
L
2,994
251
0
2,570
8,227
4,686
0
2,619
5,608
17,931
1,636
W
Kuzenbo
SaucyWhen
Kuzenbo
4,028
1,875
0
2,398
8,339
8,365
34
2,198
6,041
17,891
766
L
Arachne
TruBatman35
Arachne
6,257
4,116
0
2,947
10,221
3,763
0
1,649
8,572
0
44,088
L
Nu Wa
6,041
1,109
0
408
3,442
927
160
2,262
1,180
47,881
142
W
7,026
704
0
1,570
12,465
5,444
0
1,577
10,846
89
56,119
L
Xbalanque
ttv_Yuu
Xbalanque
4,113
1,259
0
3,521
7,522
2,354
0
1,390
6,132
0
57,075
L
1,266
162
336
2,489
10,642
3,847
0
825
9,817
17,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,799
Gold Earned
32,793
432
Minions Killed
339
0
Camps Cleared
0
1,354,113
Distance Traveled
1,181,906
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,065
505
68
6
0
317,464
4
W
Neith
6,794
566
90
8
0
258,325
0
W
Poseidon
8,143
679
149
12
0
279,137
0
L
Ymir
7,659
638
31
3
0
244,519
3
W
Kuzenbo
6,158
513
33
3
0
259,661
3
L
Arachne
6,468
539
75
6
0
256,376
0
L
Nu Wa
6,951
579
105
9
0
251,331
6
W
Nike
8,639
720
92
8
0
239,526
3
L
Xbalanque
6,647
554
98
8
0
226,835
0
L
Chang'e
5,068
422
30
3
0
202,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role