Player Matchup

Pele
Pele
CreampieHero
Pele
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,490 Elo+
Party 2
Bacchus
Bacchus
Excite Flame
Bacchus
Level 111
God Stats
2W - 7L
1,270 SR
Queue Stats
96W - 105L
1,401 Elo+
Solo
Horus
Horus
Val-R-01
Horus
Level 145
God Stats
18W - 17L
1,531 SR
Queue Stats
340W - 338L
1,451 Elo+
Solo
Hades
Hades
Yeiken
Hades
Level 123
God Stats
17W - 9L
1,569 SR
Queue Stats
133W - 125L
1,429 Elo+
Solo
Artemis
Artemis
gh0ulfiend
Artemis
Level 69
God Stats
0W - 2L
1,365 SR
Queue Stats
1W - 3L
1,699 Elo+
Party 2
Team Averages
Level 92
1,447 SR
1,494 Elo+

VS

Team Averages
Level 95
1,509 SR
1,482 Elo+
Bastet
Bastet
American_saga
Bastet
Level 25
God Stats
7W - 6L
1,365 SR
Queue Stats
83W - 77L
1,473 Elo+
Party 1
Hades
Hades
CrimsonGuardian3
Hades
Level 122
God Stats
24W - 13L
1,580 SR
Queue Stats
936W - 871L
1,491 Elo+
Party 1
King Arthur
King Arthur
PerhapsSpicy
King Arthur
Level 105
God Stats
2W - 2L
1,430 SR
Queue Stats
40W - 35L
1,522 Elo+
Solo
Izanami
Izanami
TiberiusNero23
Izanami
Level 98
God Stats
81W - 69L
1,560 SR
Queue Stats
138W - 139L
1,462 Elo+
Solo
Chang'e
Chang'e
alex143250
Chang'e
Level 124
God Stats
8W - 5L
1,612 SR
Queue Stats
384W - 384L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 2
8,289
518
10,662
13,557
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Excite Flame
Bacchus
10
1 / 5 / 5
6,521
408
3,286
10,144
8,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Val-R-01
Horus
13
4 / 3 / 2
8,175
511
6,233
16,622
8,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Yeiken
Hades
15
1 / 2 / 1
7,437
465
1,373
7,157
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
gh0ulfiend
Artemis
11
1 / 6 / 4
7,300
456
6,708
8,896
2,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,707
482
3,110
8,311
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 0 / 3
10,739
671
9,770
8,046
3,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
PerhapsSpicy
King Arthur
14
0 / 6 / 4
8,290
518
7,749
14,238
8,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
11 / 0 / 3
10,215
638
11,588
7,450
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
alex143250
Chang'e
11
1 / 5 / 6
7,199
450
5,768
12,536
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
14
Kills
20
20
Deaths
14
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
7
4
2
2
W
6
0
3
7.5
L
Bacchus
Excite Flame
Bacchus
1
5
5
0.7
W
King Arthur
PerhapsSpicy
King Arthur
0
6
4
0.33
W
11
0
3
12.5
L
Horus
Val-R-01
Horus
4
3
2
1.67
L
Hades
Yeiken
Hades
1
2
1
0.75
W
Chang'e
alex143250
Chang'e
1
5
6
0.8
L
Artemis
gh0ulfiend
Artemis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,262
Damage
37,985
56,376
Taken
50,581
27,995
Mitigated
20,675
14,028
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,110
978
0
1,091
8,311
2,985
0
586
7,725
0
34,523
L
10,662
2,116
0
1,849
13,557
5,282
0
3,115
10,442
0
63,925
W
9,770
816
124
6,526
8,046
3,590
431
1,419
6,627
81,440
3,699
L
Bacchus
Excite Flame
Bacchus
3,286
710
0
1,815
10,144
8,702
355
2,516
7,628
17,253
77
W
King Arthur
PerhapsSpicy
King Arthur
7,749
746
0
3,149
14,238
8,341
308
0
14,238
0
58,384
W
11,588
8,316
0
2,496
7,450
2,516
2,567
1,131
6,319
0
63,350
L
Horus
Val-R-01
Horus
6,233
2,436
172
6,596
16,622
8,964
761
3,689
12,933
0
47,271
L
Hades
Yeiken
Hades
1,373
218
115
3,481
7,157
2,450
0
2,647
4,510
56,680
0
W
Chang'e
alex143250
Chang'e
5,768
523
1,523
4,410
12,536
3,243
90
1,504
11,032
32,930
909
L
Artemis
gh0ulfiend
Artemis
6,708
3,000
0
0
8,896
2,597
546
3,230
5,666
0
38,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,722
Gold Earned
44,150
359
Minions Killed
447
0
Camps Cleared
0
1,283,589
Distance Traveled
1,533,157
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,707
482
58
4
0
354,345
0
L
Pele
8,289
518
96
6
0
307,380
0
W
Hades
10,739
671
159
10
0
307,301
0
L
Bacchus
6,521
408
25
2
0
298,005
0
W
King Arthur
8,290
518
89
6
0
286,786
2
W
Izanami
10,215
638
96
6
0
277,742
0
L
Horus
8,175
511
84
5
0
218,181
0
L
Hades
7,437
465
97
6
0
235,460
3
W
Chang'e
7,199
450
45
3
0
306,983
1
L
Artemis
7,300
456
57
4
0
224,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role