Player Matchup

Agni
Agni
Silver I
 
Agni
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Immasell247
Sylvanus
Gold V
Level 159
God Stats
3W - 5L
1,482 SR
Queue Stats
229W - 240L
1,364 MMR
Solo
Chaac
Chaac
Bronze III
Omuukari
Chaac
Bronze III
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,479 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,494 SR
1,448 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,563 SR
1,409 MMR
Hercules
Hercules
Gold IV
OIlIl0IlIl
Hercules
Gold IV
Level 62
God Stats
2W - 6L
1,453 SR
Queue Stats
123W - 148L
1,521 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
OprahWinsprey
Kuzenbo
Silver I
Level 129
God Stats
8W - 6L
1,692 SR
Queue Stats
174W - 208L
1,255 MMR
Solo
Ra
Ra
Gold IV
SMITE_Banned_14
Ra
Gold IV
Level 124
God Stats
32W - 35L
1,544 SR
Queue Stats
1,143W - 1,294L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
3 / 2 / 4
8,661
866
9,120
5,041
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
Immasell247
Sylvanus
13
0 / 0 / 6
7,604
760
5,444
9,540
8,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chaac
Omuukari
Chaac
14
4 / 1 / 3
8,338
834
7,614
7,657
7,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KumbhakarnaCthulhuBacchusHeraVulcan

VS

Bans
Ah PuchDanzaburouGebSkadiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OIlIl0IlIl
Hercules
13
1 / 4 / 2
7,695
770
5,902
13,026
7,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
14
2 / 2 / 1
8,146
815
5,887
7,408
7,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 1 / 2
7,579
758
4,063
5,508
2,350
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
2
4
2.5
W
Sylvanus
Immasell247
Sylvanus
0
0
6
3
L
Hercules
OIlIl0IlIl
Hercules
1
4
2
0.5
W
Chaac
Omuukari
Chaac
4
1
3
5.5
L
Kuzenbo
2
2
1
1.25
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,178
Damage
15,852
22,238
Taken
25,942
17,655
Mitigated
16,869
10,588
Healing
7,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,120
337
0
817
5,041
1,723
0
1,841
3,095
32,416
791
W
Sylvanus
Immasell247
Sylvanus
5,444
1,091
1,428
5,144
9,540
8,929
15
4,476
4,624
14,859
3,371
L
Hercules
OIlIl0IlIl
Hercules
5,902
2,094
0
3,674
13,026
7,478
0
7,005
5,430
0
15,182
W
Chaac
Omuukari
Chaac
7,614
2,147
0
3,199
7,657
7,003
0
3,385
3,934
0
22,401
L
Kuzenbo
5,887
2,705
0
412
7,408
7,041
0
3,298
3,754
17,348
776
L
4,063
220
1,555
2,330
5,508
2,350
0
2,362
2,990
31,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,603
Gold Earned
23,420
130
Minions Killed
110
0
Camps Cleared
0
565,078
Distance Traveled
572,035
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,661
866
58
6
0
191,761
0
W
Sylvanus
7,604
760
43
4
0
173,485
0
L
Hercules
7,695
770
19
2
0
182,084
0
W
Chaac
8,338
834
29
3
0
199,832
0
L
Kuzenbo
8,146
815
30
3
0
192,619
2
L
Ra
7,579
758
61
6
0
197,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role